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Sim Racing Jobs (NOW HIRING)

As a Simulation Engineer on the Sim team, you'll contribute across dexterity, design simulation ... race, color, religion, age, sex, national origin, disability status, genetics, protected veteran ...

Continuous Improvement Engineer

West Hazleton, PA ยท On-site

$78K - $104K/yr

Drives SIM through ensuring team follows daily SIM boards protocol (including actions assignment ... We evaluate qualified applicants without regard to race, color, religion, sex, age, national origin ...

OR

$63 - $83/hr

Help partners use Omniverse, Isaac Sim, Isaac Lab, Cosmos, ROS2, OpenUSD, and related stacks to ... on the basis of race, religion, color, national origin, gender, gender expression, sexual ...

GPU-accelerated scientific simulation, sim-to-real robotics, and end-to-end agentic AI ... on the basis of race, religion, color, national origin, gender, gender expression, sexual ...

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Sim Racing information

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$11K

$129.7K

$198K

How much do sim racing jobs pay per year?

As of Jun 4, 2026, the average yearly pay for sim racing in the United States is $129,666.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,500.00 and $138,500.00 per year, depending on experience, location, and employer.

What is a Sim Racing job?

A Sim Racing job involves working in the competitive or professional side of simulated motorsports, which can include roles such as esports driver, coach, content creator, engineer, or software developer. Sim racers may compete in online leagues, represent teams or brands, and even collaborate with real-world racing teams for driver training. Other roles involve setting up simulator hardware, developing racing software, or broadcasting and analyzing esports events.

What are the key skills and qualifications needed to thrive in the Sim Racing position, and why are they important?

To excel in Sim Racing, strong hand-eye coordination, quick reflexes, and a deep understanding of racing lines and vehicle dynamics are essential, often developed through extensive practice and participation in competitive leagues. Familiarity with industry-standard racing simulators, high-end sim rig setups, and telemetry analysis software is highly valued. Effective communication, discipline, and adaptability set top performers apart, especially in team-based or league settings. These competencies are crucial for consistent performance, progressing in competitions, and collaborating with teams or sponsors.

What does a typical workweek look like for someone in a Sim Racing role?

A typical workweek for a Sim Racing professional usually involves a mix of solo practice, team strategy sessions, race events, and content creation or community engagement. Time is spent honing driving skills, analyzing data to fine-tune performance, and coordinating with engineers or teammates for upcoming races. Professionals often participate in both live-streamed events and offline leagues, requiring flexibility to accommodate irregular race schedules. Collaboration and communication with coaches, sponsors, and other racers also play key roles in a successful and dynamic workweek.
What cities are hiring for Sim Racing jobs? Cities with the most Sim Racing job openings:
What are the most commonly searched types of Sim Racing jobs? The most popular types of Sim Racing jobs are:
What states have the most Sim Racing jobs? States with the most job openings for Sim Racing jobs include:
Simulation Engineer

Simulation Engineer

Apptronik

Austin, TX โ€ข On-site

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Simulation Engineer

Austin, TX

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond. We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.

Job Summary

Few teams get to shape how a humanoid robot learns to perceive, plan, and act โ€” and even fewer let an early-career engineer touch every layer of that stack. As a Simulation Engineer on the Sim team, you'll contribute across dexterity, design simulation, robot description, and platform tooling, applying strong Python skills, a robotics-fundamentals foundation, and a builder's curiosity to make our simulation infrastructure faster, cleaner, and more useful every week.

Essential Duties and Responsibilities or Key Accountabilities

  • Author evaluation scenes in Isaac Lab / Isaac Sim from specifications, shortening the loop from "we want to test X" to "X is being tested."
  • Run sim-to-real comparison experiments and produce comparison reports that highlight where simulation diverges from hardware.
  • Contribute to the CAD-to-simulation pipeline โ€” kinematic graphs, collision geometry, mass and inertia properties โ€” so the design org can iterate against simulation faster.
  • Maintain canonical robot models and the validation tooling that protects them from regressions across releases.
  • Improve developer experience on the simulation platform through examples, onboarding documentation, CI infrastructure, and user-issue triage.
  • Bring a fresh-eyes perspective to onboarding documentation so the next engineer joining the team gets productive in days, not weeks.

Skills and Requirements

Must-Have

  • 0โ€“2 years of professional software engineering experience (strong internship or research project experience qualifies)
  • Strong Python skills
  • Solid fundamentals: rigid body dynamics, linear algebra, spatial math, programming
  • Coursework or project experience with robotics simulation, computational geometry, or computer graphics
  • Demonstrated curiosity and willingness to work across multiple domains rather than specializing immediately

Nice-to-Have

  • Hands-on experience with Isaac Sim, MuJoCo, Gazebo, or equivalent simulator (coursework or projects count)
  • Familiarity with USD, URDF, MJCF, or other robot/scene description formats
  • Exposure to mechanical engineering, robot hardware, or sim-to-real workflows
  • Some C++ exposure
  • Internship or research experience in robotics, gaming, or graphics

Education and/or Experience

  • BS in Computer Science, Robotics, Mechanical Engineering, or related field. MS welcome but not

Physical Requirements

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate

*This is a direct hire. Please, no outside Agency solicitations.

Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.