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Sim Racing Jobs in Seattle, WA (NOW HIRING)

... sim-to-real transfer, learning from demonstration, reinforcement learning, dexterous manipulation ... We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy ...

... sim-to-real transfer, learning from demonstration, reinforcement learning, dexterous manipulation ... We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy ...

... sim-to-real transfer • Experience working and communicating cross-functionally in a team ... We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy ...

Experience in robot learning, reinforcement learning, imitation learning, or sim-to-real transfer ... We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy ...

Sim Racing information

See Seattle, WA salary details

$12.5K

$147.6K

$225.3K

How much do sim racing jobs pay per year?

As of Jun 5, 2026, the average yearly pay for sim racing in Seattle, WA is $147,564.00, according to ZipRecruiter salary data. Most workers in this role earn between $132,600.00 and $157,600.00 per year, depending on experience, location, and employer.

What is a Sim Racing job?

A Sim Racing job involves working in the competitive or professional side of simulated motorsports, which can include roles such as esports driver, coach, content creator, engineer, or software developer. Sim racers may compete in online leagues, represent teams or brands, and even collaborate with real-world racing teams for driver training. Other roles involve setting up simulator hardware, developing racing software, or broadcasting and analyzing esports events.

What are the key skills and qualifications needed to thrive in the Sim Racing position, and why are they important?

To excel in Sim Racing, strong hand-eye coordination, quick reflexes, and a deep understanding of racing lines and vehicle dynamics are essential, often developed through extensive practice and participation in competitive leagues. Familiarity with industry-standard racing simulators, high-end sim rig setups, and telemetry analysis software is highly valued. Effective communication, discipline, and adaptability set top performers apart, especially in team-based or league settings. These competencies are crucial for consistent performance, progressing in competitions, and collaborating with teams or sponsors.

What does a typical workweek look like for someone in a Sim Racing role?

A typical workweek for a Sim Racing professional usually involves a mix of solo practice, team strategy sessions, race events, and content creation or community engagement. Time is spent honing driving skills, analyzing data to fine-tune performance, and coordinating with engineers or teammates for upcoming races. Professionals often participate in both live-streamed events and offline leagues, requiring flexibility to accommodate irregular race schedules. Collaboration and communication with coaches, sponsors, and other racers also play key roles in a successful and dynamic workweek.
What are popular job titles related to Sim Racing jobs in Seattle, WA? For Sim Racing jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Sim Racing jobs in Seattle, WA look for? The top searched job categories for Sim Racing jobs in Seattle, WA are:
Research Scientist, Robotics Research - PhD New College Grad 2026

Research Scientist, Robotics Research - PhD New College Grad 2026

NVIDIA

Seattle, WA • On-site

Full-time

Posted 20 days ago


Job description

NVIDIA is at the forefront of the AI and robotics revolution, and our robotics teams are on a mission to build the essential technology that can enable any company to become a robotics company. The Seattle Robotics Lab (https://research.nvidia.com/labs/srl/) is passionate about fundamental and applied robotics research across the full robotics stack, including perception, planning, control, reinforcement learning, imitation learning, and simulation. This research strives to transform research paradigms, transfer into NVIDIA's robotics and simulation products, and build new robotics markets for the world.

The Seattle Robotics Lab has led many influential works that have been presented at top robotics, AI, and computer vision conferences; these works include BayesSim (https://www.roboticsproceedings.org/rss15/p29.pdf) , cuRobo (https://curobo.org/) , DeXtreme (https://dextreme.org/) , DiSECT (https://diff-cutting-sim.github.io/) , Factory (https://research.nvidia.com/publication/2022-05_factory-fast-contact-robotic-assembly) , GraspNet (https://arxiv.org/pdf/1905.10520) , ITPS (https://yanweiw.github.io/itps/) , MimicGen (https://mimicgen.github.io/) , RVT (https://robotic-view-transformer.github.io/) , and SHAC (https://arxiv.org/abs/2204.07137) . (See our publications page (https://research.nvidia.com/labs/srl/publication/) for a complete list.) The work has deeply impacted the research community and NVIDIA products, including Isaac Sim (https://developer.nvidia.com/isaac/sim) , Isaac Lab (https://developer.nvidia.com/isaac/lab) , and Isaac Manipulator (https://developer.nvidia.com/isaac/manipulator) . Furthermore, SRL collaborates closely with other research and engineering teams to advance and use the Cosmos (https://www.nvidia.com/en-us/ai/cosmos/) and GR00T-N (https://developer.nvidia.com/isaac/gr00t) foundation models, as well as the Newton (https://developer.nvidia.com/blog/announcing-newton-an-open-source-physics-engine-for-robotics-simulation/) physics simulation engine. The team is targeting several grand challenges in robotics and is aiming to achieve never-before-seen capabilities within 2-3 years. We are looking for research scientists to play a pivotal role in these efforts. These scientists must have outstanding research and engineering skills, a proven research track record, strong supporting references, and a team-first approach.

What you will be doing:

  • Developing algorithms, models, and methods for robotic manipulation and loco-manipulation, for both industrial and household applications;
  • Integrating these methods into real-world robotic manipulation systems, including those consisting of collaborative robot arms, industrial robot arms, mobile manipulators, humanoids, and dexterous hands;
  • Contributing to multi-person research projects that require a diverse set of skills across the robotics and machine learning stack;
  • Engaging with the academic community through high-impact publications, conferences, workshops, and code releases;
  • Collaborating with product managers and engineering teams to transfer your research into NVIDIA products that will have real-world impact;
  • Mentoring interns joining NVIDIA during their PhD programs.

What we need to see:

  • Completing a PhD in Robotics, Machine Learning, Computer Science, Electrical Engineering, Mechanical Engineering, or a related field (or equivalent experience).
  • A strong research track record, with work published in top robotics and AI conferences and journals such as RSS, CoRL, ICRA, IROS, IJRR, T-RO, NeurIPS, ICML, ICLR, CVPR, ICCV, ECCV, and EMNLP.
  • Exceptional programming skills in Python, as well as proficiency in modern deep learning frameworks (PyTorch or JAX), robotics frameworks (ROS or ROS2), and physics simulation frameworks (Isaac Sim/Lab or MuJoCo). Familiarity with C++, CUDA, and Warp is a plus.
  • Exceptional communication, collaboration, and interpersonal skills, with significant experience working on teams.
  • Comfort in working through the complexities of simulation and real-world robotics, including debugging physics simulators and renderers under rapid development; selecting, setting up, maintaining, and enhancing complex robotics hardware; debugging real-world communication systems; and designing robust workflows for model training and evaluation.

The following research areas and applications are of particular interest:

  • Bimanual and dexterous manipulation
  • Mobile manipulation and humanoid loco-manipulation
  • Multisensory perception (e.g., vision, tactile, and force/torque sensing)
  • Simulation, sim-to-real, and real-to-sim
  • Vision-language-action (VLA) models, including architectural advancements, large-scale training, and test-time reasoning
  • Industrial applications, such as bin-picking, kitting, and assembly

The Seattle Robotics Lab is currently located near the University of Washington and is moving to a new office in the vibrant Fremont neighborhood in 2026.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 168,000 USD - 264,500 USD.

You will also be eligible for equity and benefits (https://www.nvidia.com/en-us/benefits/) .

Applications for this job will be accepted at least until January 18, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993