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Remote 3D Environment Artist Jobs (NOW HIRING)

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

Our commitment to delivery in complex environments and long-term customer success has merged ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Electrical Designe

Lenexa, KS · On-site +1

$73/hr

Remote (Training in Lenexa, KS during first week) Hire Type: Contract to Hire Pay: Up to $73/hr ... Route electrical cables within a 3D environment and generate cable schedules * Model electrical ...

Apply Early

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... We seek talent that values integrity and personal growth within an environment of intense ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

Lead the overall visual development of characters, environments, props, etc., and give shape to the ... Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final ...

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D ... environments. * Work closely with designers, artists, and fellow developers to create reliable and ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Create high-quality real-time assets including characters, environments, vehicles, weapons, and ...

Senior Technical Artist

Redwood City, CA · Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Comfortable in fast-paced, iterative development environments (Agile/Scrum). * Passion for gaming ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Comfortable in fast-paced, iterative development environments (Agile/Scrum). * Passion for gaming ...

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... environment free from discrimination and harassment, and one that reflects the diversity of the ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... 3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google Sheets or ...

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Remote 3D Environment Artist information

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How much do remote 3d environment artist jobs pay per hour?

As of Jul 4, 2026, the average hourly pay for remote 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Environment Artist, and why are they important?

To thrive as a Remote 3D Environment Artist, you need strong skills in 3D modeling, texturing, lighting, and composition, typically supported by a portfolio and experience with art or design degrees. Proficiency in industry-standard tools like Autodesk Maya, Blender, Substance Painter, and game engines such as Unreal Engine or Unity is essential. Creativity, attention to detail, effective communication, and the ability to collaborate remotely are standout soft skills for this role. These skills ensure the creation of visually compelling, technically sound environments that meet project requirements and facilitate smooth teamwork in a remote setting.

What is a Remote 3D Environment Artist?

A Remote 3D Environment Artist is a professional who creates digital 3D environments, such as landscapes, buildings, and atmospheric settings, for use in video games, films, virtual reality, or other multimedia projects, while working from a remote location. They use specialized software to model, texture, and light scenes, collaborating with teams virtually to ensure the environments fit the project's style and technical requirements. This role requires strong artistic skills, technical proficiency, and the ability to communicate effectively online.

How does a Remote 3D Environment Artist effectively collaborate with team members despite working from different locations?

Remote 3D Environment Artists typically work closely with art directors, game designers, and other artists using collaboration tools like Slack, Trello, and cloud-based asset management systems. Regular video meetings and screen-sharing sessions help ensure creative alignment and timely feedback. It's important to maintain clear communication, proactively share work-in-progress, and be open to receiving and implementing feedback. Many studios also establish clear pipelines and documentation, which help remote artists stay integrated with the team and meet project milestones efficiently.
More about Remote 3D Environment Artist jobs
What cities are hiring for Remote 3D Environment Artist jobs? Cities with the most Remote 3D Environment Artist job openings:
What are the most commonly searched types of 3D Environment Artist jobs? The most popular types of 3D Environment Artist jobs are:
What states have the most Remote 3D Environment Artist jobs? States with the most job openings for Remote 3D Environment Artist jobs include:
Infographic showing various Remote 3D Environment Artist job openings in the United States as of June 2026, with employment types broken down into 2% As Needed, 5% Full Time, 81% Part Time, 2% Temporary, 8% Contract, and 2% Nights. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Material Artist - Talent Pool (2026 Opportunities)

Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • On-site, Remote

$24 - $28/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 26 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional Material Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.
Some of the cool stuff you'll be doing:
  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote