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Remote 3D Environment Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Floorplan Artist

Tampa, FL ยท Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... in a fully remote environment. Skills and Attributes: This position requires excellent ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... in a fully remote environment. Skills and Attributes: This position requires excellent ...

Sr Electrical Designer

Lenexa, KS ยท Remote

$40 - $73/hr

Fully Remote Contract to hire position $40-$73/hr. DOE Experience working on duct banks, cable ... Routes electrical cables in a 3D environment to generate a cable schedule. Model electrical ...

Roblox 2D Artist

Los Angeles, CA ยท Remote

$20 - $50/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Roblox 2D Artist

Los Angeles, CA ยท On-site +1

$20 - $50/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

3D Animator

Pasadena, CA ยท On-site +1

Our commitment to delivery in complex environments and long-term customer success has merged ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

3D Animation Lead

Denver, NC ยท On-site +1

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

Our commitment to delivery in complex environments and long-term customer success has merged ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

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Remote 3D Environment Artist information

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How much do remote 3d environment artist jobs pay per hour?

As of Jul 24, 2026, the average hourly pay for remote 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Environment Artist, and why are they important?

To thrive as a Remote 3D Environment Artist, you need strong skills in 3D modeling, texturing, lighting, and composition, typically supported by a portfolio and experience with art or design degrees. Proficiency in industry-standard tools like Autodesk Maya, Blender, Substance Painter, and game engines such as Unreal Engine or Unity is essential. Creativity, attention to detail, effective communication, and the ability to collaborate remotely are standout soft skills for this role. These skills ensure the creation of visually compelling, technically sound environments that meet project requirements and facilitate smooth teamwork in a remote setting.

What is a Remote 3D Environment Artist?

A Remote 3D Environment Artist is a professional who creates digital 3D environments, such as landscapes, buildings, and atmospheric settings, for use in video games, films, virtual reality, or other multimedia projects, while working from a remote location. They use specialized software to model, texture, and light scenes, collaborating with teams virtually to ensure the environments fit the project's style and technical requirements. This role requires strong artistic skills, technical proficiency, and the ability to communicate effectively online.

How does a Remote 3D Environment Artist effectively collaborate with team members despite working from different locations?

Remote 3D Environment Artists typically work closely with art directors, game designers, and other artists using collaboration tools like Slack, Trello, and cloud-based asset management systems. Regular video meetings and screen-sharing sessions help ensure creative alignment and timely feedback. It's important to maintain clear communication, proactively share work-in-progress, and be open to receiving and implementing feedback. Many studios also establish clear pipelines and documentation, which help remote artists stay integrated with the team and meet project milestones efficiently.
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What cities are hiring for Remote 3D Environment Artist jobs? Cities with the most Remote 3D Environment Artist job openings:
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Infographic showing various Remote 3D Environment Artist job openings in the United States as of July 2026, with employment types broken down into 71% Full Time, 6% Part Time, and 23% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 16 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist