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Music Technology Jobs (NOW HIRING)

The Music faculty participate in a vibrant music technology program and oversee a diverse assortment of choral groups; jazz, string, and brass ensembles; and concert and stage bands. In addition ...

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Music Technology information

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$30.5K

$57.7K

$121.5K

How much do music technology jobs pay per year?

As of Jun 27, 2026, the average yearly pay for music technology in the United States is $57,731.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,000.00 and $64,000.00 per year, depending on experience, location, and employer.

What jobs in the US pay 300,000 a year?

In the field of music technology, high-paying roles such as audio engineers, music producers, and sound designers can reach or exceed $300,000 annually, especially with extensive experience, advanced skills, and working in top-tier companies or freelance projects. Typically, these roles require specialized knowledge of digital audio workstations, acoustics, and industry connections, and may involve leadership or entrepreneurial responsibilities.

What jobs make 10,000 a month without a degree?

In the field of music technology, high-paying roles such as successful freelance music producers, sound engineers, or audio consultants can earn $10,000 or more per month through client projects, royalties, or consulting fees. These positions typically require strong technical skills, industry experience, and a portfolio of work rather than formal degrees.

What are the typical daily responsibilities of someone working in Music Technology?

Professionals in Music Technology often spend their days recording, editing, and mixing audio tracks using advanced studio equipment and software. They collaborate closely with musicians, producers, and other technical staff to achieve the desired sound for projects ranging from music albums to film scores. Responsibilities frequently include managing studio hardware, troubleshooting technical issues, and staying up to date with evolving audio technology trends. Depending on the workplace, they may also assist with live sound engineering, post-production editing, or instrument maintenance, making the role both dynamic and multifaceted.

What jobs can you do with music technology?

With a background in music technology, you can pursue roles such as audio engineer, music producer, sound designer, live sound technician, or studio technician. These jobs often require skills in digital audio workstations (DAWs), sound editing, and acoustics, and may involve working in recording studios, live venues, or media production environments.

What are the key skills and qualifications needed to thrive in the Music Technology position, and why are they important?

To thrive in Music Technology, you need a strong background in audio engineering, sound design, and music theory, often supported by a degree in music technology or audio production. Familiarity with digital audio workstations (DAWs), MIDI controllers, audio editing software, and industry certifications like Pro Tools User Certification are typically expected. Excellent problem-solving skills, creativity, and the ability to collaborate effectively with artists and technical teams set outstanding professionals apart. These abilities enable you to create high-quality recordings and audio experiences, troubleshoot technical issues efficiently, and adapt in an ever-evolving industry.

What is a Music Technology job?

A Music Technology job involves working with digital tools, software, and hardware to create, record, edit, produce, and distribute music. Professionals in this field may work as sound engineers, producers, audio software developers, or live sound technicians. They use technology to enhance music production, improve audio quality, and innovate new ways to experience sound. These roles require expertise in both music and technical skills, such as sound design, programming, and studio recording techniques.

What can I do with my music technology degree?

A music technology degree prepares individuals for careers such as audio engineer, music producer, sound designer, or recording technician. Graduates often work in recording studios, live sound environments, or media production, utilizing skills in digital audio workstations, sound editing, and acoustics. Certifications in specific software or equipment can enhance job prospects and technical proficiency.
More about Music Technology jobs
What cities are hiring for Music Technology jobs? Cities with the most Music Technology job openings:
What are the most commonly searched types of Music Technology jobs? The most popular types of Music Technology jobs are:
What states have the most Music Technology jobs? States with the most job openings for Music Technology jobs include:
Infographic showing various Music Technology job openings in the United States as of June 2026, with employment types broken down into 11% Full Time, 78% Part Time, and 11% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $57,731 per year, or $27.8 per hour.
Research Assistant - Music Technology and Biomedical Sensing (Temporary, Grant-Funded)

Research Assistant - Music Technology and Biomedical Sensing (Temporary, Grant-Funded)

Worcester Polytechnic Institute

Worcester, MA • On-site

$21/hr

Part-time

Posted 14 days ago


Job description

JOB TITLE
Research Assistant - Music Technology and Biomedical Sensing (Temporary, Grant-Funded)
LOCATION
Worcester
DEPARTMENT NAME
Humanities & Arts - JM
DIVISION NAME
Worcester Polytechnic Institute - WPI
JOB DESCRIPTION SUMMARY
Worcester Polytechnic Institute (WPI) seeks a temporary Research Assistant to support the Music-induced Analgesia Genome Study (IMAGS), an interdisciplinary research project investigating the use of music and physiological sensing technologies to support chronic pain management.
IMAGS explores how music can reduce chronic pain by examining the relationship between listeners' musical experiences and physiological indicators of stress. The project combines music technology, biofeedback sensing, software development, and human-centered design to create tools that support researchers, clinicians, and music therapists.
The Research Assistant will work closely with faculty investigators and student researchers to refine, prototype, test, and document wearable sensing technologies used in the IMAGS research platform. This position is funded through a summer research grant and is expected to support an intensive development sprint focused on advancing both existing and next-generation sensor designs.
JOB DESCRIPTION
Responsibilities:
  • Assist in the refinement, testing, and assembly of wearable galvanic skin response (GSR) sensing devices.
  • Support the development of ruggedized sensor hardware suitable for research and field deployment.
  • Design, prototype, and evaluate enclosures and wearable form factors for physiological sensing technologies.
  • Participate in the exploration and development of novel wearable sensing approaches, including glove-based sensor systems.
  • Conduct hardware testing, troubleshooting, and quality assurance procedures.
  • Document design decisions, build procedures, and testing results.
  • Assist with software configuration, data collection workflows, and system integration as needed.
  • Collaborate with faculty investigators and other research assistants to meet project milestones.
  • Participate in project meetings and provide progress updates.

Required Qualifications:
  • Bachelor's degree or current enrollment in a degree program in Music Technology, Electrical Engineering, Biomedical Engineering, Computer Engineering, Computer Science, Industrial Design, or a related field.
  • Experience with prototyping, electronics assembly, fabrication, or wearable technology development.
  • Strong organizational skills and attention to detail.
  • Ability to work independently while contributing effectively to a collaborative research team.
  • Excellent written and verbal communication skills.

Preferred Qualifications:
  • Experience with soldering, PCB assembly, or embedded electronics.
  • Experience with 3D modeling, CAD software, or enclosure design.
  • Familiarity with physiological sensing technologies, wearable devices, or biomedical instrumentation.
  • Experience with software development, data visualization, or human-computer interaction projects.
  • Interest in music technology, digital health, assistive technology, or interdisciplinary research.

About the IMAGS Project:
The Music-induced Analgesia Genome Study (IMAGS) investigates how music can be used to help individuals manage chronic pain. The project employs custom physiological sensing hardware and software to measure changes in stress levels while participants listen to music. These data are analyzed and visualized to help researchers and music therapists better understand the characteristics of music that contribute to pain relief. IMAGS seeks to develop safe, accessible, and personalized alternatives that may complement traditional approaches to chronic pain management.
Compensation:
Hourly rate $21.00 per hour based on experience.
FLSA STATUS
United States of America (Non-Exempt)
WPI is an Equal Opportunity Employer. All qualified candidates will receive consideration for employment without regard to race, color, age, religion, sex, sexual orientation, gender identity, national origin, veteran status, or disability. It seeks individuals from all backgrounds and experiences who will contribute to a culture of creativity, collaboration, inclusion, problem solving, innovation, high performance, and change making. It is committed to maintaining a campus environment free of harassment and discrimination.