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Remote Music Technology Jobs (NOW HIRING)

Ground-floor moment at a music tech company with serious backing and a clear thesis * Competitive compensation + equity * Flexibility in how you work * US/remote

... music tech company. Location Remote position - open to applicants who live and have the right to ... work in the USA. What You'll Do * Own the revenue number, including sales targets, pipeline ...

Negotiate music technology API contracts, licensing terms, and commercial structures with ... WHAT WE OFFER: - Flexible holiday plan - Remote working, flexible schedule - Home office setup ...

Graphic Design Intern (Fall 2026)

Austin, TX · On-site +1

$14.75 - $19.75/hr

... paced music-tech industry. Responsibilities: * Design engaging visual content for social media ... Either in-person in Austin, Texas or remote * Internship period: Fall 2026

Full Stack Engineer | Music Tech Company: Splash Employment Type: Full-time/Contract Location: Brisbane/ East Coast Australia Remote The Role: We are hiring a Full Stack Engineer to work alongside ...

Music Internship

Brooklyn, NY · On-site +1

$15.75 - $21/hr

Music Internship Surya Sound Temple Internship Bushwick, Brooklyn + Remote Ongoing Approximately 4 ... Interested in recording, media, design, or creative technology * Organized and dependable

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Showing results 1-20

Remote Music Technology information

See salary details

$30.5K

$57.7K

$121.5K

How much do remote music technology jobs pay per year?

As of Aug 1, 2026, the average yearly pay for remote music technology in the United States is $57,731.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,000.00 and $64,000.00 per year, depending on experience, location, and employer.

What is a Remote Music Technology job?

A Remote Music Technology job involves working with audio software, hardware, and digital tools to create, produce, edit, or manage music content from a remote location. Professionals in this field may work as sound engineers, music producers, software developers, or technical support specialists, collaborating with artists and teams online. These roles often require proficiency in digital audio workstations (DAWs), music production software, and a solid understanding of audio engineering principles. The remote aspect allows for flexibility and the ability to work with clients or companies worldwide.

What are the key skills and qualifications needed to thrive as a Remote Music Technology Specialist, and why are they important?

To excel as a Remote Music Technology Specialist, you need a solid understanding of audio engineering, digital music production, and familiarity with music theory, often supported by a degree or certification in music technology. Proficiency with digital audio workstations (DAWs) like Ableton Live, Logic Pro, or Pro Tools, as well as knowledge of audio plugins and remote collaboration tools, is typically required. Strong communication, self-motivation, and problem-solving abilities help individuals stand out in remote and collaborative environments. These skills and qualities are essential for delivering professional audio results, managing projects efficiently, and collaborating effectively in a virtual setting.

What is the difference between Remote Music Technology vs Remote Audio Engineering?

AspectRemote Music TechnologyRemote Audio Engineering
Required CredentialsMusic production certifications, audio software proficiencyAudio engineering certifications, sound design skills
Work EnvironmentHome studios, digital collaboration platformsRemote mixing, mastering, and sound editing setups
Employer & Industry UsageMusic labels, production companies, independent artistsRecording studios, broadcasting, live event companies
Common Search & Comparison IntentUnderstanding roles in music productionDistinguishing audio post-production jobs

Remote Music Technology focuses on creating, producing, and manipulating music using digital tools, often involving composition and sound design. Remote Audio Engineering emphasizes technical sound work like mixing, mastering, and editing audio recordings. While both roles require audio software skills and industry knowledge, Remote Music Technology leans more toward music creation, whereas Remote Audio Engineering centers on refining and finalizing audio content.

How does a Remote Music Technology professional typically collaborate with artists and other team members given the virtual nature of the role?

Remote Music Technology professionals often use a suite of digital tools to collaborate effectively with artists, producers, and other team members. This can include cloud-based DAWs, file-sharing platforms, and real-time communication tools like Zoom or Slack. Regular virtual meetings and clear project management processes help ensure everyone stays aligned on project goals and deadlines. While working remotely can present challenges such as time zone differences and occasional technical issues, strong organizational skills and proactive communication are key to successful collaboration in this environment.
More about Remote Music Technology jobs
What cities are hiring for Remote Music Technology jobs? Cities with the most Remote Music Technology job openings:
What are the most commonly searched types of Music Technology jobs? The most popular types of Music Technology jobs are:
What states have the most Remote Music Technology jobs? States with the most job openings for Remote Music Technology jobs include:
Infographic showing various Remote Music Technology job openings in the United States as of July 2026, with employment types broken down into 55% Full Time, 43% Part Time, 1% Temporary, and 1% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $57,731 per year, or $27.8 per hour.

Music & Artist Relations Lead

GRAI Inc

Remote

Full-time

Posted 18 days ago


Job description

About GRAI
GRAI is reimagining how music is discovered and shared, created around the social layer of it. We're pre-launch, moving fast, and building the infrastructure for how the next generation of artists connects with their audience.
The role
You'll lead artist relations at GRAI - own the strategy, build the function, and grow the team behind it. This is a leadership seat: you set direction, define how GRAI works with artists, and are accountable for the outcomes. At this stage you'll be hands-on while you build, then scale yourself out as the team grows. You'll work directly with the founding team and partner closely with Product, Marketing and Brand.
What you'll own
  • The artist relations strategy end-to-end - landscape, priorities, and how it maps to GRAI's growth stage
  • The framework for how GRAI works with artists: onboarding, co-marketing, content integrations, ambassador relationships
  • The onboarding pipeline as a system - from industry networks and platforms to live events and social discovery
  • The most important artist relationships personally; the rest you build a team and playbook to run
  • Hiring, leading, and developing the artist relations team
  • The artist's voice at the leadership table - turning ground-level insight into product and marketing decisions
  • Partnership opportunities beyond the app: campaigns, content, events
What we're looking for
  • A senior operator from the music industry who has built and led artist- or partnership-facing teams (label, streaming platform, music tech, artist management)
  • Real, owned relationships across the US emerging/mid-tier artist ecosystem
  • Fluent in both the creative side of artists and the business side of partnerships
  • Has done 0→1 and managed people - comfortable being in the weeds pre-launch and scaling into pure leadership as the function matures
  • Strategy and execution in the same person
What we offer
  • A leadership seat with a direct line to the founding team - you shape product direction
  • Ground-floor moment at a music tech company with serious backing and a clear thesis
  • Competitive compensation + equity
  • Flexibility in how you work
  • US/remote

Grai logo

About Grai

Sourced by ZipRecruiter

Industry

Software development

Company size

1 - 10 Employees

Headquarters location

Saint Louis, MO, US

Year founded

2021