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Game Capture Jobs (NOW HIRING)

Capture live, behind-the-scenes content on game day. * Post live game updates (scores, stats, key moments). * Publish official game graphics (starting lineup, halftime, final score). * Perform other ...

As the Proposal and Capture Manager at Helsing, you will own and orchestrate the end-to-end bid ... of game-changing defense technology, we want to hear from you. The day-to-day * Lead the full ...

As the Proposal and Capture Manager at Helsing, you will own and orchestrate the end-to-end bid ... of game-changing defense technology, we want to hear from you. The day-to-day * Lead the full ...

Shape how Wolf Games measures success - help us understand and act on the signals that capture what keeps players coming back. * Act as the strategic authority for all data systems, setting standards ...

Capture high-quality photos of pre-game warmups, in-game action, celebrations, and post-game moments. * Photograph fans, stadium environment, team walkouts, and behind-the-scenes scenes as directed.

Social Media & Content Intern (Game Day)

Cleveland, OH ยท On-site

$14.50 - $18.75/hr

Capture photo/video content for Instagram, Twitter, TikTok * Assist with post-game recap content * Coordinate with media team on messaging and branding * Monitor engagement and respond to fans ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115.20K - $131.50K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

Producer

Cary, NC ยท On-site

$114.90K - $116.70K/yr

... game and ensure timely delivery to meet our goals, deadlines, and milestones. Schedule relevant meetings, facilitate reviews, and capture and drive action items and next steps for your team(s)

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115.20K - $131.50K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

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Game Capture information

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How much do game capture jobs pay per hour?

As of May 31, 2026, the average hourly pay for game capture in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is a Game Capture job?

A Game Capture job involves playing and recording video game footage for use in trailers, marketing materials, and promotional content. Specialists in this role use in-game camera tools and cinematic techniques to create visually compelling shots that showcase gameplay, storytelling, or key features. They often collaborate with marketing teams, video editors, and developers to ensure the footage aligns with the game's branding and messaging. Attention to detail, creativity, and a deep understanding of game mechanics are essential skills for this role.

What are the key skills and qualifications needed to thrive in the Game Capture position, and why are they important?

To thrive as a Game Capture specialist, you should have expertise in video production, a strong eye for visual storytelling, and an in-depth understanding of video games and gameplay flow. Familiarity with industry-standard capture hardware, editing software like Adobe Premiere or After Effects, and development tools such as Unreal Engine or Unity is often required. Strong communication, attention to detail, and the ability to work collaboratively set top candidates apart. These skills are vital to producing high-quality visual content that effectively communicates gameplay and engages target audiences.

What does a typical day look like for a Game Capture specialist, and how do they collaborate within a team?

A typical day for a Game Capture specialist often involves capturing in-game footage according to specific creative briefs, working closely with marketing, production, and development teams to ensure content is accurate and visually compelling. You may spend time setting up gameplay scenarios, coordinating with game designers for access to specific features, and using video editing tools to produce engaging trailers or promotional materials. Collaboration is essential, as feedback loops with creative directors or editors ensure the final output aligns with project goals. This team-driven environment encourages creativity and shared problem-solving, making it both dynamic and fast-paced.
What cities are hiring for Game Capture jobs? Cities with the most Game Capture job openings:
What are the most commonly searched types of Game Capture jobs? The most popular types of Game Capture jobs are:
What states have the most Game Capture jobs? States with the most job openings for Game Capture jobs include:
What job categories do people searching Game Capture jobs look for? The top searched job categories for Game Capture jobs are:
Infographic showing various Game Capture job openings in the United States as of May 2026, with employment types broken down into 54% Full Time, 14% Part Time, 9% Temporary, 18% Contract, and 5% Nights. Highlights an 81% In-person, 5% Hybrid, and 14% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Computer Vision Engineer (Senior to Lead)

Computer Vision Engineer (Senior to Lead)

Snail Games USA

Los Angeles, CA โ€ข On-site, Remote

$140K - $220K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

Computer Vision Engineer (Senior to Lead)

About Snail Games USASnail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About EgofoldEgofold is an AI initiative within Snail Games focused on building a modular AI โ€œbrainโ€ ecosystem for NPC intelligence, real-time perception systems, and simulation tooling across multiple game projects.

About the RoleWe are seeking a Computer Vision Architect to lead the design and implementation of a real-time perception system that enables AI agents to understand and operate within complex game and simulated environments. This role will define how video, gameplay capture, and camera feeds are transformed into structured world representations that power intelligent NPC behavior and AI-driven systems within the Egofold ecosystem. You will work closely with engine, AI, and gameplay teams to architect scalable, production-ready vision pipelines integrated with Unreal Engineโ€“based projects.

Job Type: Full-TimeLocation: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.(Los Angeles Area Preferred)

Responsibilities

  • Architect and implement real-time computer vision pipelines for analyzing gameplay video and camera feeds.

  • Design systems that convert 2D visual input into structured 3D semantic world models usable by AI agents and NPC systems.

  • Integrate perception modules into Unreal Engineโ€“based runtimes and toolchains.

  • Optimize inference performance for GPU-constrained, real-time environments.

  • Define data collection, evaluation, and iteration strategies for improving perception robustness.

  • Collaborate with AI engineers to design perception interfaces that feed behavior trees, agent systems, and decision models.

  • Establish long-term technical direction for vision-driven gameplay and simulation features.

Minimum Requirements

  • 5+ years of professional experience in computer vision, real-time perception, or related fields.

  • Advanced degree (Masterโ€™s or PhD) in AI, Computer Vision, Robotics, or related field preferred.

  • Proven experience building and deploying real-time video perception systems in production environments.

  • Strong C++ proficiency and experience integrating systems into game engines or comparable real-time platforms.

  • Deep understanding of object detection, tracking, temporal modeling, and 3D scene understanding.

  • Experience optimizing models for deployment using CUDA, TensorRT, ONNX, or similar toolchains.

  • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5.

Nice to Have

  • Experience with multi-agent simulation, reinforcement learning environments, or game AI systems.

  • Familiarity with graphics pipelines (deferred rendering, depth buffers, motion vectors, scene graphs).

  • Experience bridging synthetic and real-world datasets.

  • Prior experience leading small technical teams or defining system architecture roadmaps.

Salary Range: $140,000 โ€“ $220,000 Annually

Why Join the Snail Games USA Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Companyโ€™s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as โ€œMature Contentโ€). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.