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Digital Learning Coach Jobs (NOW HIRING)

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Digital Learning Coach information

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$33.5K

$65.4K

$137K

How much do digital learning coach jobs pay per year?

As of Jul 2, 2026, the average yearly pay for digital learning coach in the United States is $65,386.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,500.00 and $75,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Digital Learning Coach position, and why are they important?

To thrive as a Digital Learning Coach, a strong background in instructional design, educational technology, and teaching or training experience is essential. Familiarity with learning management systems (LMS), digital content creation tools, and certifications such as Google Certified Educator or ISTE standards are typically advantageous. Excellent communication, problem-solving abilities, and a collaborative mindset help coaches effectively support educators and learners. These skills and qualities enable coaches to successfully integrate digital tools into learning environments and drive meaningful educational outcomes.

What is a Digital Learning Coach job?

A Digital Learning Coach supports educators in integrating technology into teaching and learning. They provide training, collaborate on lesson planning, and recommend digital tools to enhance student engagement and achievement. Their role includes troubleshooting tech challenges, staying updated on educational technology trends, and fostering a culture of innovation. By working closely with teachers and administrators, they help create meaningful and effective digital learning experiences for students.

What are the typical daily responsibilities of a Digital Learning Coach?

A Digital Learning Coach spends most days partnering with teachers and staff to integrate technology into classroom instruction, providing coaching sessions, and leading professional development workshops. They troubleshoot technical issues, research emerging educational tools, and create digital resources tailored to school or district needs. Collaboration with administrators and IT teams is common to align digital initiatives with curricular goals. By supporting both educators and students, Digital Learning Coaches help create engaging, effective learning environments in an increasingly digital world.

More about Digital Learning Coach jobs
What cities are hiring for Digital Learning Coach jobs? Cities with the most Digital Learning Coach job openings:
What states have the most Digital Learning Coach jobs? States with the most job openings for Digital Learning Coach jobs include:
Infographic showing various Digital Learning Coach job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 62% Full Time, 35% Part Time, 1% Temporary, and 1% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $65,386 per year, or $31.4 per hour.
STEAM Teacher - Valid NC Licensure Required

STEAM Teacher - Valid NC Licensure Required

Asheville City Schools

Asheville, NC โ€ข On-site

$42K - $56K/yr

Full-time

Posted 7 days ago


Job description

Position Type:
Elementary School Teaching/Elementary position
Date Posted:
5/26/2026
Location:
Hall Fletcher Elementary
Date Available:
08/13/2026
Closing Date:
Until Filled
Asheville City Schools Job Description
JOB TITLE: STEAM Lead Teacher
Elementary STEAM (Science, Technology, Engineering, Arts, and Math) Lead Teacher
JOB STATUS: Full-Time/10-Month
LOCATION: Hall Fletcher Elementary School
CONTACT: Shawn.Benfield@acsgmail.net
CERTIFICATION: NC Teacher Licensure and at least one of the following: Special Endorsement in Computer Education (079), Master of Instructional Technology (077), Master of Library Science (076), or Master of Education in a related field. Accomplished and distinguished teacher evaluation ratings are required.
GENERAL STATEMENT OF JOB
This individual provides instructional leadership to the staff on science, technology, engineering, art, and math integration into the curriculum through collaboration, coaching, and hands-on modeling. This individual assists in the development and implementation of the district and school-level plans to ensure that resources and training are aligned with the goals of the school. Reports to the Principal and Technology Director.
Focus Area 1: Promote and Model STEAM Education
  1. Provide engaging STEAM learning experiences directly to K-5 students
  2. Collaborate with teachers to develop STEAM curriculum plans aligned with the NC SCOS
  3. Curate an inventory of materials and resources to support STEAM learning
  4. Promote the integration of STEAM instruction throughout the school by modeling and providing support to classroom teachers
  5. Collaborate with staff within the building and district to create and implement programs and events that support and promote STEAM learning
  6. Collect, analyze, and use student data to make instructional decisions and evaluate program effectiveness
  7. Attend professional development and training related to STEAM and core content instruction, and stay abreast of current educational trends and best practices related to STEAM instruction and integration

Focus area 2: Digital Learning Leadership
  1. Develop and implement a shared vision for the comprehensive integration of technology into the curriculum to promote excellence with equity
  2. Contribute to the planning, development, communication, implementation, and evaluation of technology-infused strategic plans at the district and school levels
  3. Advocate for policies, procedures, programs, and funding strategies to support implementation of the shared vision represented in the school and district technology plans and guidelines
  4. Implement strategies for initiating and sustaining technology innovations and managing the change process in schools and classrooms

Focus area 3: Teaching and Learning
  1. Coach and model the design and implementation of technology-enhanced learning experiences, addressing content standards and student technology standards
  2. Coach and model the design and implementation of STEAM learning experiences using personalization strategies, including adjusting content, process, product, and learning environment based upon student readiness levels, learning styles, interests, and personal goals
  3. Coach and model the model incorporation of research-based best practices in instructional design when planning STEAM learning experiences
  4. Coach and model the effective use of technology tools and resources to systematically collect and analyze student achievement data, interpret results, and communicate findings to improve instructional practice and maximize student learning

Focus area 4: Learning Environments
  1. Create and support effective digital and STEAM learning environments to maximize the learning of all students
  2. Model effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools and resources
  3. Curate a variety of digital tools and resources for teacher and student use
  4. Select, evaluate, and facilitate the use of adaptive and assistive technologies
  5. Troubleshoot basic software, hardware, and connectivity problems

Focus area 5: Professional Development
  1. Develop and deliver professional learning opportunities supporting STEAM instruction
  2. Develop and deliver professional development in digital learning
  3. Evaluate the impact of professional development activities on instructional practice and student learning

Focus area 6: Digital Citizenship
  1. Model and promote digital citizenship and internet safety.
  2. Model and promote strategies for achieving equitable access to digital tools and resources
  3. Model and facilitate safe, healthy, legal, and ethical uses of digital information and technologies
  4. Model and promote diversity, cultural understanding, and global awareness by using digital age communication and collaboration tools to interact locally and globally with students, peers, parents, and the larger community

KNOWLEDGE, SKILLS, AND ABILITIES
STEAM Lead Teachers demonstrate professional knowledge, skills, and dispositions in content, pedagogical, and technological areas as well as adult learning and leadership, and are continuously deepening their knowledge and expertise.
Engages in continual learning to deepen content and pedagogical knowledge in technology integration and current and emerging technologies necessary to effectively implement the ISTE and NC ITES standards.
Engage in continuous learning to deepen professional knowledge, skills, and dispositions in organizational change and leadership, project management, and adult learning to improve professional practice.
Regularly evaluates and reflects on their professional practice and disposition to improve and strengthen their ability to effectively model and facilitate technology-enhanced learning experiences.
MINIMUM QUALIFICATIONS OR STANDARDS REQUIRED TO PERFORM ESSENTIAL JOB FUNCTIONS
Physical Requirements: Must be physically able to sit, stand, walk, and drive a car. Must be able to lift boxes up to 10 pounds. Physical demand requirements are for Light Work.
Data Conception: Requires the ability to compare and/or judge the readily observable, functional, structural, or composite characteristics (whether similar or divergent from obvious standards) of data, people, or things.
Interpersonal Communication: Requires the ability to speak and/or signal people to convey or exchange information. Includes giving instructions, assignments, or directions to subordinates or assistants.
Language Ability: Requires the ability to read and write complex text and data.
Intelligence: Requires the ability to apply common sense understanding to carry out instructions furnished in written, oral, or diagrammatic form; to deal with problems involving several concrete variables in or from standardized situations.
Verbal Aptitude: Requires the ability to record and deliver information, to explain procedures, and to follow oral and written instructions. Must be able to communicate effectively and efficiently in Standard English.
Numerical Aptitude: Requires the ability to utilize mathematical formulas, to add, subtract, divide, and multiply, and to understand and interpret complex statistical analysis.
Form/Spatial Aptitude: Requires the ability to inspect items for proper length, width, and shape.
Motor Coordination: Requires the ability to coordinate hands and eyes rapidly and accurately when using computers and other technology.
Manual Dexterity: Must have minimal levels of eye/hand/foot coordination.
Color Discrimination: Requires the ability to differentiate between colors or shades of color.
Interpersonal Temperament: Requires the ability to deal with people beyond giving and receiving instructions. Must be adaptable to performing under average levels of stress.