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3D Graphics Software Engineer Jobs (NOW HIRING)

The Software Engineer will develop and maintain electrical systems applications that deliver ... with 3D graphics or visualization development Preferred : • NoSQL database development (e.g ...

Manager, Graphics Tools Engineering

Santa Clara, CA · On-site

$164K - $203K/yr

Are you passionate about 3D graphics, GPUs, and low-level, close to the hardware programming? Have ... Ability to provide accurate estimates to ensure delivery of software on time. * Knowledge of 3D ...

... Graphics Engine Software Engineer to join our growing team to help us build out the core ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

... engineering to product design - creating a tight feedback loop between our cutting-edge research ... Strong literacy in core 3D graphics and computer vision concepts , such as transforms, cameras ...

... Software and Chips to join our team in Santa Clara, CA. We are leading a fundamental shift in 3D ... Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

... engineering to product design - creating a tight feedback loop between our cutting-edge research ... Strong literacy in core 3D graphics and computer vision concepts , such as transforms, cameras ...

Spectral AI, Inc. (Spectral) is seeking a software engineer to join our growing design and ... Solid understanding of 3D math (matrices, vectors, quaternions, transformations), Graphics ...

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How much do 3d graphics software engineer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for 3d graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a 3D Graphics Software Engineer job?

A 3D Graphics Software Engineer develops software to render and manipulate 3D graphics for applications like video games, simulations, and visual effects. They work with graphics APIs such as OpenGL, Vulkan, or DirectX and optimize performance for real-time rendering. Their role often includes writing shaders, developing rendering pipelines, and integrating 3D assets into applications. Strong knowledge of computer graphics principles, mathematics, and GPU programming is essential.

What are the key skills and qualifications needed to thrive in the 3D Graphics Software Engineer position, and why are they important?

To thrive as a 3D Graphics Software Engineer, you should have strong programming skills in languages like C++ or Python, a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Experience with graphics APIs such as OpenGL, DirectX, or Vulkan, and familiarity with shader programming and 3D modeling tools are highly beneficial. Creative problem-solving, effective teamwork, and clear communication are standout soft skills in this field. These abilities are crucial for building advanced graphics applications, collaborating with interdisciplinary teams, and staying current with evolving technologies.

What kinds of projects and responsibilities can I expect as a 3D Graphics Software Engineer?

As a 3D Graphics Software Engineer, you will typically work on developing and optimizing rendering engines, implementing real-time visual effects, and collaborating with artists and designers to achieve visually stunning results. Your daily tasks may involve coding shaders, profiling performance for graphics pipelines, and troubleshooting graphical issues across multiple platforms. You’ll often be part of a multidisciplinary team, working closely with other engineers, product managers, and art departments to achieve project goals. This role offers opportunities to contribute to innovative features in games, simulation, or visualization software, often with room for career advancement into senior technical or leadership positions.

More about 3D Graphics Software Engineer jobs
What cities are hiring for 3D Graphics Software Engineer jobs? Cities with the most 3D Graphics Software Engineer job openings:
What are the most commonly searched types of 3D Graphics Software Engineer jobs? The most popular types of 3D Graphics Software Engineer jobs are:
What states have the most 3D Graphics Software Engineer jobs? States with the most job openings for 3D Graphics Software Engineer jobs include:
What job categories do people searching 3D Graphics Software Engineer jobs look for? The top searched job categories for 3D Graphics Software Engineer jobs are:
Infographic showing various 3D Graphics Software Engineer job openings in the United States as of June 2026, with employment types broken down into 99% Full Time, and 1% Part Time. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

Senior / Staff Graphics Software Engineer

Waabi

San Francisco, CA • On-site, Remote

$155K - $269K/yr

Full-time

Medical, Dental, Vision, PTO

Posted 6 days ago


Job description

Waabi, founded by AI visionary Raquel Urtasun, is the leader in Physical AI. With a world-class team, we're unlocking the next era of autonomous transportation with technology that's powering commercial autonomous trucks and robotaxis. Waabi is backed by and partners with world leaders in AI, automotive, logistics, and deep tech.
With offices in Toronto, San Francisco, Dallas, and Pittsburgh, Waabi is growing quickly and looking for diverse, innovative and collaborative candidates who want to impact the world in a positive way. To learn more visit: www.waabi.ai
As a Graphics Software Engineer, you will create the next generation of multi-sensor rendering software for autonomous driving. You will collaborate with our team of world-renowned scientists and engineers to build innovative, practical, and scalable rendering and content creation solutions for self-driving. We value original, high-impact ideas and rigorous experimental validation.
You will...
- Be part of a team of multidisciplinary Research Scientists and Engineers working on building a cutting-edge multi-sensor simulation stack leveraging graphics, computer vision, and machine learning.
- Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs by mixing traditional real-time rendering with neural rendering, 3D Gaussian Splatting, generative models, etc.
- Collaborate with Waabi's autonomy and safety teams to improve the realism and diversity of Waabi World.
- Have the opportunity to publish high-impact research at top conferences (CVPR, ECCV, ICCV, SIGGRAPH, NeurIPS, ICLR, ICRA).
Qualifications:
- Real-time graphics experience. You've spent a minimum of three years shipping real-time rendering projects, and you have extensive experience in at least one GPU API (Vulkan, DirectX, OpenGL, or similar).
- Familiarity with GPU optimization. You have a deep understanding of GPU performance, and you know how to use instrumentation and tracing tools like NSight, Tracy, or Renderdoc to identify and address bottlenecks.
- Strong software engineering fundamentals. You write efficient and maintainable code in systems languages such as C++ or Rust, and you are proficient in at least one shading language (GLSL, HLSL, WGSL, etc.).
- A passion for building worlds. Whether you've worked on AAA games, indie titles, or complex robotics simulators, you have experience creating and working within interactive 3D environments.
Bonus/nice to have:
- Experience in working with robotics and other autonomous systems.
- Experience with accelerated computing like CUDA, OpenCL, and Vulkan compute pipelines.
- Experience with accelerated raytracing (Nvidia OptiX, Vulkan Raytracing, DXR, etc.).
- Experience with Python and deep learning frameworks like PyTorch, JAX, or TensorFlow.
- Experience with neural rendering (NeRF, Gaussian Splatting, etc.).
- Experience working in cloud computing environments, e.g., launching and debugging GPU jobs in the cloud.
- The US yearly salary range for this role is: $155,000 - $269,000 USD
In addition to competitive perks & benefits, Waabi US Inc. and Waabi Canada Inc.'s yearly salary ranges are determined based on several factors in accordance with the Company's compensation practices. The salary base range is reflective of the minimum and maximum target for new hire salaries for the position across all US and Canada locations. Note: The Company provides additional compensation for employees in this role, including discretionary equity incentive awards and discretionary annual performance bonus.
Perks/Benefits:
- Competitive compensation and equity awards.
- Health and Wellness benefits encompassing Medical, Dental and Vision coverage (for full-time employees only).
- Unlimited Vacation.
- Flexible hours and Work from Home support.
- Daily drinks, snacks and catered meals (when in office).
- Regularly scheduled team building activities and social events both on-site, off-site & virtually.
- As we grow, this list continues to evolve!
Waabi is a technology start-up building technologies to transform the way the world moves. Join our talented team to be a part of the future and to make an impact!
Waabi is an equal opportunity employer. We celebrate diversity and are committed to creating a supportive, inclusive, and accessible workplace for all our employees. We seek applicants of all backgrounds and identities, across race, color, ethnicity, national origin or ancestry, age, citizenship, religion, sex, sexual orientation, gender identity or expression, military or veteran status, marital status, pregnancy or parental status, caregiver status, disability, or any other characteristic protected by law. We make workplace accommodations for qualified individuals with disabilities as required by applicable law. If reasonable accommodation is needed to participate in the job application or interview process please let our recruiting team know.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.