Work with HLSL/GLSL shaders and modern rendering techniques. Performance Optimization * Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. * Identify and resolve ...
Work with HLSL/GLSL shaders and modern rendering techniques. Performance Optimization * Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. * Identify and resolve ...
Review current practices at HLSL and Perma.cc and identify requirements for DOI assignment to legal scholarship and web materials. * Track developments in legal citation standards related to DOI and ...
Review current practices at HLSL and Perma.cc and identify requirements for DOI assignment to legal scholarship and web materials. * Track developments in legal citation standards related to DOI and ...
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Quick apply
Software Engineer, Graphics (Mid to Senior)
Austin, TX · On-site
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Software Engineer, Graphics (Mid to Senior)
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Software Engineer, Graphics (Mid to Senior)
$138K - $171K/yr
Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL) * Familiarity with global lighting methods, dynamic lighting, shadow rendering, and ...
Software Engineer II
San Mateo, CA · On-site
Experience withGPU and graphics programming, including HLSL, Vulkan, or CUDA. * Proven ability in debugging and profiling complex systems. * Proficient with these systems/tools: IDE's, Source Control ...
Software Engineer II
San Mateo, CA · On-site
Experience withGPU and graphics programming, including HLSL, Vulkan, or CUDA. * Proven ability in debugging and profiling complex systems. * Proficient with these systems/tools: IDE's, Source Control ...
Perma.cc Legal Digital Scholarship Project Manager
Cambridge, MA · On-site +1
$58/hr
Review current practices at HLSL and Perma.cc and identify requirements for DOI assignment to legal scholarship and web materials. * Track developments in legal citation standards related to DOI and ...
Perma.cc Legal Digital Scholarship Project Manager
Cambridge, MA · On-site +1
$58/hr
Review current practices at HLSL and Perma.cc and identify requirements for DOI assignment to legal scholarship and web materials. * Track developments in legal citation standards related to DOI and ...
Sr Software Engineer
San Mateo, CA · On-site
$139K - $183K/yr
Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...
Sr Software Engineer
San Mateo, CA · On-site
$139K - $183K/yr
Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...
Senior Graphics Engineer
$100K - $200K/yr
Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...
Senior Graphics Engineer
$100K - $200K/yr
Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...
C/C++ Developer
New York, NY · Remote
$50.25 - $67.50/hr
Top 3 Must-Have Skillsets 2-4 years in the experience below: 1. GPU Architecture Knowledge 2. DX12 Knowledge, especially with respect to shaders (HLSL, SPIRV,ISA) 3. Tools experience with GPUView ...
Quick apply
C/C++ Developer
New York, NY · Remote
$50.25 - $67.50/hr
Top 3 Must-Have Skillsets 2-4 years in the experience below: 1. GPU Architecture Knowledge 2. DX12 Knowledge, especially with respect to shaders (HLSL, SPIRV,ISA) 3. Tools experience with GPUView ...
Senior Graphics Engineer
Plymouth, MI · On-site
$100K - $200K/yr
Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...
Senior Graphics Engineer
Plymouth, MI · On-site
$100K - $200K/yr
Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and third-party applications (including ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and third-party applications (including ...
Senior Graphics Engineer
Plymouth, MI · On-site
Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...
Quick apply
Senior Graphics Engineer
Plymouth, MI · On-site
Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
... HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa ...
Neural Graphics Engineer
Santa Clara, CA · On-site
$164K - $203K/yr
... HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa ...
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain. * Able to learn new technology quickly and execute on a ...
Senior Game Developer
Plymouth, MI · On-site
$120K - $160K/yr
Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain. * Able to learn new technology quickly and execute on a ...
Graphics Engineer - NBA 2K
Novato, CA · On-site +1
$120K - $174K/yr
In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...
Graphics Engineer - NBA 2K
Novato, CA · On-site +1
$120K - $174K/yr
In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...
Staff/Senior - Graphics Engineer (Contract)
Irvine, CA · On-site
$148K - $183K/yr
... HLSL, and GPU programming • Interest in the latest rendering technologies, techniques, hardware, and API's • Experience with multi-threaded programming • Skilled at performance analysis ...
Staff/Senior - Graphics Engineer (Contract)
Irvine, CA · On-site
$148K - $183K/yr
... HLSL, and GPU programming • Interest in the latest rendering technologies, techniques, hardware, and API's • Experience with multi-threaded programming • Skilled at performance analysis ...
Graphics Engineer - NBA 2K
Novato, CA · On-site +1
$120K - $174K/yr
In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...
Graphics Engineer - NBA 2K
Novato, CA · On-site +1
$120K - $174K/yr
In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...
Rendering Engine Software Engineer
Cupertino, CA · On-site
$172K - $213K/yr
... HLSL, GLSL, WGSL) Ability to use 3D geometry and linear algebra to solve graphics problems Methodical debugging mindset and tenacious problem-solving instincts Sense of ownership of the features you ...
Rendering Engine Software Engineer
Cupertino, CA · On-site
$172K - $213K/yr
... HLSL, GLSL, WGSL) Ability to use 3D geometry and linear algebra to solve graphics problems Methodical debugging mindset and tenacious problem-solving instincts Sense of ownership of the features you ...
Hlsl information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do hlsl jobs pay per year?
What is the difference between Hlsl vs Shader Developer?
| Aspect | Hlsl | Shader Developer |
|---|---|---|
| Required credentials | Knowledge of HLSL, graphics programming | Proficiency in shader languages, including HLSL or GLSL |
| Work environment | Game studios, graphics programming teams | Game development, visual effects, real-time rendering |
| Industry usage | DirectX-based graphics programming | Developing shaders for games and interactive media |
| Common search intent | Understanding HLSL for graphics programming | Creating or optimizing shaders in various languages |
Hlsl is a specific shading language used primarily for DirectX graphics programming, focusing on writing shaders in HLSL syntax. A Shader Developer, on the other hand, is a broader role that involves creating and optimizing shaders using various languages, including HLSL. While Hlsl is a technical skill within shader development, a Shader Developer may work with multiple shader languages and tools across different platforms.
Contractor
Posted 11 days ago
Job description
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
- Design, develop, and maintain engine-level systems and game development tools using C++.
- Build and enhance game modding tools, editor extensions, and development pipelines.
- Extend engine capabilities to improve workflows for developers, artists, and designers.
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
- Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
- Work with HLSL/GLSL shaders and modern rendering techniques.
- Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
- Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
- Debug complex rendering, graphics, and cross-platform compatibility issues.
- Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
- Write clean, maintainable, and well-documented C++ code following engineering best practices.
- Participate in code reviews, architecture discussions, and technical decision-making.
- 3-6 years of experience in game development, graphics programming, or real-time rendering.
- Strong proficiency in C++.
- Hands-on experience with one or more graphics APIs:
- DirectX 11/12
- Vulkan
- OpenGL
- Metal
- Solid understanding of:
- Rendering pipelines
- Shader programming (HLSL/GLSL)
- 3D mathematics
- Real-time graphics concepts
- Experience with Unreal Engine or a similar game engine.
- Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
- Strong debugging, analytical, and problem-solving skills.
- Ability to work independently in a distributed or remote team environment.
- Experience with engine customization and low-level systems programming.
- Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
- Experience developing cross-platform applications or working within performance-constrained environments.
- Exposure to game development tooling, editor extensions, asset pipelines, or automation.
- Background in multiplayer systems or large-scale game architectures.
- C++
- Game Development
- Graphics Programming
- DirectX / Vulkan / OpenGL
- Rendering Pipeline
- Unreal Engine
- Shader Programming (HLSL/GLSL)
- Engine Development
- Performance Optimization
- RenderDoc
- PIX
- Nsight
- Game Tools Development
- Modding Tools