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Hlsl Jobs (NOW HIRING)

Work with HLSL/GLSL shaders and modern rendering techniques. Performance Optimization * Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. * Identify and resolve ...

Experience withGPU and graphics programming, including HLSL, Vulkan, or CUDA. * Proven ability in debugging and profiling complex systems. * Proficient with these systems/tools: IDE's, Source Control ...

Sr Software Engineer

San Mateo, CA · On-site

$139K - $183K/yr

Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...

C/C++ Developer

New York, NY · Remote

$50.25 - $67.50/hr

Top 3 Must-Have Skillsets 2-4 years in the experience below: 1. GPU Architecture Knowledge 2. DX12 Knowledge, especially with respect to shaders (HLSL, SPIRV,ISA) 3. Tools experience with GPUView ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

... HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain. * Able to learn new technology quickly and execute on a ...

Graphics Engineer - NBA 2K

Novato, CA · On-site +1

$120K - $174K/yr

In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...

Graphics Engineer - NBA 2K

Novato, CA · On-site +1

$120K - $174K/yr

In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates ...

Rendering Engine Software Engineer

Cupertino, CA · On-site

$172K - $213K/yr

... HLSL, GLSL, WGSL) Ability to use 3D geometry and linear algebra to solve graphics problems Methodical debugging mindset and tenacious problem-solving instincts Sense of ownership of the features you ...

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Hlsl information

See salary details

$95.5K

$138.7K

$153.5K

How much do hlsl jobs pay per year?

As of Jul 13, 2026, the average yearly pay for hlsl in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Hlsl vs Shader Developer?

AspectHlslShader Developer
Required credentialsKnowledge of HLSL, graphics programmingProficiency in shader languages, including HLSL or GLSL
Work environmentGame studios, graphics programming teamsGame development, visual effects, real-time rendering
Industry usageDirectX-based graphics programmingDeveloping shaders for games and interactive media
Common search intentUnderstanding HLSL for graphics programmingCreating or optimizing shaders in various languages

Hlsl is a specific shading language used primarily for DirectX graphics programming, focusing on writing shaders in HLSL syntax. A Shader Developer, on the other hand, is a broader role that involves creating and optimizing shaders using various languages, including HLSL. While Hlsl is a technical skill within shader development, a Shader Developer may work with multiple shader languages and tools across different platforms.

More about Hlsl jobs
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What states have the most Hlsl jobs? States with the most job openings for Hlsl jobs include:

Game Tools & Modding Engineer

Weekday AI

Remote

Contractor

Posted 11 days ago


Job description

This role is for one of our clients
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.
Required Skills & Qualifications
  • 3-6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs:
    • DirectX 11/12
    • Vulkan
    • OpenGL
    • Metal
  • Solid understanding of:
    • Rendering pipelines
    • Shader programming (HLSL/GLSL)
    • 3D mathematics
    • Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
Preferred Qualifications
  • Experience with engine customization and low-level systems programming.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
  • Experience developing cross-platform applications or working within performance-constrained environments.
  • Exposure to game development tooling, editor extensions, asset pipelines, or automation.
  • Background in multiplayer systems or large-scale game architectures.
Must-Have Skills
  • C++
  • Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGL
  • Rendering Pipeline
Good-to-Have Skills
  • Unreal Engine
  • Shader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDoc
  • PIX
  • Nsight
  • Game Tools Development
  • Modding Tools