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Hlsl Jobs (NOW HIRING)

Work with HLSL/GLSL shaders and modern rendering techniques. Performance Optimization * Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. * Identify and resolve ...

Unity/HLSL (Unreal/GLSL also fine), understanding of mobile GPU Fully remote, flexible schedule Small team, no bureaucracy, no rigid deadlines Open to Ukrainian and Belarusian candidates #J-18808 ...

GPU Systems Driver Engineer

San Diego, CA · On-site

$195.20 - $292.80/hr

GPU programming experience such as OpenGL, Vulkan, D3D11, D3D12, GLSL or HLSL Minimum Skills for Staff Engineer and above * Bachelor's degree in Computer Engineering, Computer Science, or related ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine's node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are ...

C/C++ Developer

New York, NY · Remote

$50.25 - $67.50/hr

Top 3 Must-Have Skillsets 2-4 years in the experience below: 1. GPU Architecture Knowledge 2. DX12 Knowledge, especially with respect to shaders (HLSL, SPIRV,ISA) 3. Tools experience with GPUView ...

Sr Software Engineer

San Mateo, CA · On-site

$139K - $183K/yr

Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * Knowledge of multi-threaded programming and debugging using C ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine's node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine's node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

... HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

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Hlsl information

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$95.5K

$138.7K

$153.5K

How much do hlsl jobs pay per year?

As of Aug 28, 2026, the average yearly pay for hlsl in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Hlsl vs Shader Developer?

AspectHlslShader Developer
Required credentialsKnowledge of HLSL, graphics programmingProficiency in shader languages, including HLSL or GLSL
Work environmentGame studios, graphics programming teamsGame development, visual effects, real-time rendering
Industry usageDirectX-based graphics programmingDeveloping shaders for games and interactive media
Common search intentUnderstanding HLSL for graphics programmingCreating or optimizing shaders in various languages

Hlsl is a specific shading language used primarily for DirectX graphics programming, focusing on writing shaders in HLSL syntax. A Shader Developer, on the other hand, is a broader role that involves creating and optimizing shaders using various languages, including HLSL. While Hlsl is a technical skill within shader development, a Shader Developer may work with multiple shader languages and tools across different platforms.

More about Hlsl jobs

What cities are hiring for Hlsl jobs?

Cities with the most Hlsl job openings:

What states have the most Hlsl jobs?

States with the most job openings for Hlsl jobs include:

Infographic showing various Hlsl job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 33% In-person, and 67% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Software Engineer, Graphics (Mid to Senior)

Panic Button

Austin, TX • On-site

$138K - $171K/yr

Full-time

This job post has expired 2 days ago. Applications are no longer accepted.


Job description

Job Summary:
Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.
Responsibilities:
• Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
• Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
• Experience debugging rendering issues
• Experience profiling and optimizing both CPU and GPU utilization
• 2+ years C++ development and graphics programming experience
Qualifications:
Required:
• Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
• Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
• Experience debugging rendering issues
• Experience profiling and optimizing both CPU and GPU utilization
• 2+ years C++ development and graphics programming experience
Company:
Panic Button is a cross-platform game development studio. Founded in 2007, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.