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Hlsl Jobs (NOW HIRING)

... or HLSL. Minimum Skills for Staff Engineer and above • Bachelor's degree in Computer Engineering, Computer Science, or related field and 5+ years of Software Engineering, Hardware Engineering ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain. * Able to learn new technology quickly and execute on a ...

Own the full graphics pipeline: writing and optimizing custom shaders (HLSL/ShaderGraph), render features, post-processing, and platform-specific GPU profiling to hit demanding frame rate and latency ...

Lead Developer

Manhattan, NY

$64.75 - $84.75/hr

Fluency writing real-time shaders using GLSL/HLSL. * Understanding of the real-time graphics GPU pipeline. * Fluency in C++ and/or C#. * Proficiency with Unreal Engine, Unity or any proprietary game ...

Lead Developer

Manhattan, NY · On-site

$64.75 - $84.75/hr

Fluency writing real-time shaders using GLSL/HLSL. * Understanding of the real-time graphics GPU pipeline. * Fluency in C++ and/or C#. * Proficiency with Unreal Engine, Unity or any proprietary game ...

Senior Rendering Engine Software Engineer

Cupertino, CA · On-site

$151K - $199K/yr

... HLSL, GLSL, WGSL) Ability to use 3D geometry and linear algebra to solve graphics problems Experience with multi-threaded engine architectures and synchronization Methodical debugging mindset and ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$163K - $201K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

... HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes - URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets - Lighting - baked GI, real-time ...

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Hlsl information

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$95.5K

$138.7K

$153.5K

How much do hlsl jobs pay per year?

As of Jul 13, 2026, the average yearly pay for hlsl in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Hlsl vs Shader Developer?

AspectHlslShader Developer
Required credentialsKnowledge of HLSL, graphics programmingProficiency in shader languages, including HLSL or GLSL
Work environmentGame studios, graphics programming teamsGame development, visual effects, real-time rendering
Industry usageDirectX-based graphics programmingDeveloping shaders for games and interactive media
Common search intentUnderstanding HLSL for graphics programmingCreating or optimizing shaders in various languages

Hlsl is a specific shading language used primarily for DirectX graphics programming, focusing on writing shaders in HLSL syntax. A Shader Developer, on the other hand, is a broader role that involves creating and optimizing shaders using various languages, including HLSL. While Hlsl is a technical skill within shader development, a Shader Developer may work with multiple shader languages and tools across different platforms.

More about Hlsl jobs
What cities are hiring for Hlsl jobs? Cities with the most Hlsl job openings:
What states have the most Hlsl jobs? States with the most job openings for Hlsl jobs include:
Senior System Software Engineer - Neural Graphics SDKs

Senior System Software Engineer - Neural Graphics SDKs

NVIDIA

Redmond, WA • On-site

$156K - $193K/yr

Full-time

Re-posted 12 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

Job Summary:
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction, seeking a strong System Engineer to develop and maintain software for neural graphics. The role involves implementing and maintaining SDKs, APIs, and libraries, while influencing software architecture and validation strategies for developer usability.
Responsibilities:
• Implement, validate, release and maintain SDKs, APIs, libraries for Neural Reconstruction, including key Open Source projects like GSplat.
• Influence software architecture, validation strategy and technical roadmaps to ensure outstanding usability for our developers across many fields, from research to large-scale production use.
Qualifications:
Required:
• Master's of Science in Computer Science or Electrical engineering or equivalent experience.
• 5+ years of practical experience.
• Track record developing and maintaining developer-focused, production-grade software for computer graphics or computer vision (for instance game engines, rendering software).
• Proficiency with Python and C++.
• Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release).
• Experience developing high-performance distributed systems (micro-services, Kubernetes).
• Excellent written, visual, and verbal communication to present architectural challenges, tradeoffs, and alternatives.
• Curiosity and drive to learn new technologies and partner across teams and functions.
Preferred:
• Strong fundamentals in real-time graphics or other performance-critical domains.
• Experience in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.
• Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).
• History of multidisciplinary creativity and innovation around software engineering in multiple problem domains.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

What Nvidia employees say

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993