1

Hlsl Jobs (NOW HIRING)

Fluent in at least one GPU programming model, such as CUDA, HIP, Slang, HLSL, GLSL, or related kernel programming * At least 1 year of professional or graduate-level research experience working with ...

HLSL * Deep profiling tools * Low-level optimization (RenderDoc, Unreal Insights) * Experience creating effects for stylized or anime-inspired games * Familiarity with lighting, post-processing, and ...

HLSL * Deep profiling tools * Low-level optimization (RenderDoc, Unreal Insights) * Experience creating effects for stylized or anime-inspired games * Familiarity with lighting, post-processing, and ...

NET/C++, shader languages (HLSL, GLSL) in complex Windows desktop applications * Experience with multi-threaded programming and async execution models * Experience with 3D point clouds, meshes, and ...

Sr Software Engineer

San Mateo, CA · On-site

$193K - $289K/yr

Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

Working knowledge of HLSL or GLSL. * Working knowledge of Python scripting or another programming language. * Ability to create procedural tools and assets. * Good knowledge of a 3D modeling ...

Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL). * Strong understanding of object-oriented design, data structures, and algorithms. Preferred Technical Experience:

Showing results 41-60

Hlsl information

See salary details

$95.5K

$138.7K

$153.5K

How much do hlsl jobs pay per year?

As of Aug 7, 2026, the average yearly pay for hlsl in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Hlsl vs Shader Developer?

AspectHlslShader Developer
Required credentialsKnowledge of HLSL, graphics programmingProficiency in shader languages, including HLSL or GLSL
Work environmentGame studios, graphics programming teamsGame development, visual effects, real-time rendering
Industry usageDirectX-based graphics programmingDeveloping shaders for games and interactive media
Common search intentUnderstanding HLSL for graphics programmingCreating or optimizing shaders in various languages

Hlsl is a specific shading language used primarily for DirectX graphics programming, focusing on writing shaders in HLSL syntax. A Shader Developer, on the other hand, is a broader role that involves creating and optimizing shaders using various languages, including HLSL. While Hlsl is a technical skill within shader development, a Shader Developer may work with multiple shader languages and tools across different platforms.

More about Hlsl jobs
What cities are hiring for Hlsl jobs? Cities with the most Hlsl job openings:
What states have the most Hlsl jobs? States with the most job openings for Hlsl jobs include:
Infographic showing various Hlsl job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior System Software Engineer - Neural Graphics SDKs

Nvidia

Redmond, WA • On-site

$156K - $193K/yr

Full-time

Re-posted 6 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

8th of 242 rated software companies


Job description

NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the Omniverse NuRec SDK to enable robotic, healthcare, and AV developers to build better models faster with closed-loop validation and closed-loop training grounded in real-world scenarios.

Do you obsess about software engineering? So do we! We are looking for a strong System Engineer to develop and maintain NVIDIA's software ecosystem for neural graphics, including key OSS platforms like GSplat. Your software will serve a booming community of developers eager to bridge the gap between the real world and simulations. Join our amazing team and help us build the future of Physical AI!

What you'll be doing:

  • Implement, validate, release and maintain SDKs, APIs, libraries for Neural Reconstruction, including key Open Source projects like GSplat.

  • Influence software architecture, validation strategy and technical roadmaps to ensure outstanding usability for our developers across many fields, from research to large-scale production use.

What we need to see:

  • Master's of Science in Computer Science or Electrical engineering or equivalent experience.

  • 5+ years of practical experience.

  • Track record developing and maintaining developer-focused, production-grade software for computer graphics or computer vision (for instance game engines, rendering software).

  • Proficiency with Python and C++.

  • Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release).

  • Experience developing high-performance distributed systems (micro-services, Kubernetes).

  • Excellent written, visual, and verbal communication to present architectural challenges, tradeoffs, and alternatives.

  • Curiosity and drive to learn new technologies and partner across teams and functions.

Ways to Stand Out from the Crowd:

  • Strong fundamentals in real-time graphics or other performance-critical domains.

  • Experience in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.

  • Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).

  • History of multidisciplinary creativity and innovation around software engineering in multiple problem domains.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until May 2, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993