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Hlsl Jobs (NOW HIRING)

Senior Technical Artist

$130K - $155K/yr

... HLSL, Amplify Shader Editor, or similar). • Deep understanding of rendering performance optimization across mobile and WebGL targets. • Experience with cross-platform deployment (iOS, Android ...

Neural Graphics Engineer

Santa Clara, CA

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Fluent in at least one GPU programming model, such as CUDA, HIP, Slang, HLSL, GLSL, or related kernel programming * At least 1 year of professional or graduate-level research experience working with ...

HLSL * Deep profiling tools * Low-level optimization (RenderDoc, Unreal Insights) * Experience creating effects for stylized or anime-inspired games * Familiarity with lighting, post-processing, and ...

Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL). * Strong understanding of object-oriented design, data structures, and algorithms. Preferred Technical Experience:

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

Working knowledge of HLSL or GLSL. * Working knowledge of Python scripting or another programming language. * Ability to create procedural tools and assets. * Good knowledge of a 3D modeling ...

Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or lighting experience is a plus. * Substance Painter & Designer experience. * Knowledge of MEL/Python ...

Senior Technical Artist

Frisco, TX · On-site

$118K - $142K/yr

Working knowledge of HLSL or GLSL. * Working knowledge of Python scripting or another programming language. * Ability to create procedural tools and assets. * Good knowledge of a 3D modeling ...

HLSL * Deep profiling tools * Low-level optimization (RenderDoc, Unreal Insights) * Experience creating effects for stylized or anime-inspired games * Familiarity with lighting, post-processing, and ...

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Hlsl information

See salary details

$95.5K

$138.7K

$153.5K

How much do hlsl jobs pay per year?

As of Jul 13, 2026, the average yearly pay for hlsl in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Hlsl vs Shader Developer?

AspectHlslShader Developer
Required credentialsKnowledge of HLSL, graphics programmingProficiency in shader languages, including HLSL or GLSL
Work environmentGame studios, graphics programming teamsGame development, visual effects, real-time rendering
Industry usageDirectX-based graphics programmingDeveloping shaders for games and interactive media
Common search intentUnderstanding HLSL for graphics programmingCreating or optimizing shaders in various languages

Hlsl is a specific shading language used primarily for DirectX graphics programming, focusing on writing shaders in HLSL syntax. A Shader Developer, on the other hand, is a broader role that involves creating and optimizing shaders using various languages, including HLSL. While Hlsl is a technical skill within shader development, a Shader Developer may work with multiple shader languages and tools across different platforms.

More about Hlsl jobs
What cities are hiring for Hlsl jobs? Cities with the most Hlsl job openings:
What states have the most Hlsl jobs? States with the most job openings for Hlsl jobs include:

$130K - $155K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
Bellota Labs is building a next-generation iGaming mobile app that focuses on rich visuals and seamless experiences. They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical execution, collaborating with designers and engineers to ensure high-quality asset integration in Unity3D.
Responsibilities:
• Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets.
• Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds.
• Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint.
• Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows.
• Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity.
• Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms.
Qualifications:
Required:
• Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization.
• Proficiency in C# scripting for editor tooling, automation, or runtime integrations.
• Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter).
• Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar).
• Deep understanding of rendering performance optimization across mobile and WebGL targets.
• Experience with cross-platform deployment (iOS, Android, WebGL).
• Knowledge of asset compression, texture atlases, and memory management techniques.
• Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects.
• Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack).
• Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector).
• Excellent collaboration and communication skills across design and engineering.
• Strong problem-solving ability and eye for detail.
• Comfortable in fast-paced, iterative development environments (Agile/Scrum).
• Passion for gaming and creating polished, visually engaging player experiences.
• Bachelor’s degree in a relevant field
Preferred:
• Experience with WebGL performance tuning and lightweight shader optimization.
• Exposure to multiplayer gameplay systems and client–server synchronization.
• Experience in procedural asset generation or VFX graph systems.
• Familiarity with analytics, events, or gameplay telemetry integration.
Company:
Founded in , the company is headquartered in , , with a team of 11-50 employees. The company is currently Early Stage.