1

Unity Vr Jobs (NOW HIRING)

Stay updated with the latest AR/VR technologies, trends, and industry standards. * Provide technical expertise and recommendations for AR/Unity-related projects. * Document the development process ...

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

Engineer, Unity

Winter Park, FL · On-site

$97.70K - $131.50K/yr

In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and Leap Motion are required. We are requiring 2 years minimum Unity 3D & C# experience. Additional ...

Senior Unity Engineer

Wooster, OH · On-site

$91.10K - $125.10K/yr

Wooster Games is the studio behind Animal Company, a free-to-play VR co-op adventure game. Within a ... We're looking for a Senior Unity Engineer who doesn't just implement features but elevates the ...

Unity Developer

San Antonio, TX · On-site

$55.30K - $126K/yr

Experience with VR or AR development, whether through a headset SDK, such as Meta Quest or HTC Vive, or academic work * Experience with version control systems, such as Git or Unity Version Control

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139.40K - $183.80K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR/AR * Experience in VR?AR is a major plus! * Computer Science Degree and an MS Degree preferred ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Location: Redmond EXP : 3 TO 10 Years SKILLS: Experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python Onsite/ Remote:

next page

Showing results 1-20

Unity Vr information

See salary details

$25.5K

$113.2K

$185K

How much do unity vr jobs pay per year?

As of Jun 4, 2026, the average yearly pay for unity vr in the United States is $113,154.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $147,000.00 per year, depending on experience, location, and employer.

What is a Unity VR job?

A Unity VR job involves developing virtual reality applications, games, or simulations using the Unity engine. Professionals in this field work with 3D modeling, scripting (C#), VR hardware (like Oculus, HTC Vive), and optimizing performance for immersive experiences. Roles can vary from VR developer to designer, requiring skills in UI/UX, physics, and real-time rendering.

What are the key skills and qualifications needed to thrive in the Unity Vr position, and why are they important?

To thrive as a Unity VR developer, you need strong proficiency in Unity3D development, C# programming, and a solid understanding of 3D mathematics and VR hardware. Familiarity with VR SDKs (such as Oculus or SteamVR), version control tools like Git, and experience with 3D asset integration are typically required, and certifications in Unity or XR development are beneficial. Creative problem-solving, teamwork, and effective communication are essential soft skills for collaborating with designers, artists, and other developers. These skills are crucial to create immersive, engaging VR experiences that function smoothly across various platforms and within collaborative development environments.

What are some common challenges faced by Unity VR developers in their day-to-day work?

Unity VR developers often encounter challenges like optimizing performance for real-time VR applications, ensuring cross-platform compatibility, and solving issues with user comfort such as motion sickness or interface usability. Daily, you might collaborate with designers and artists to integrate assets while working to maintain smooth interactions within the VR environment. Staying current with rapidly evolving VR technologies and tools can also be demanding, but it offers great learning opportunities. As part of a multidisciplinary team, you'll regularly contribute creative solutions and adapt workflows to meet both technical and user experience goals.
What cities are hiring for Unity Vr jobs? Cities with the most Unity Vr job openings:
What are the most commonly searched types of Unity Vr jobs? The most popular types of Unity Vr jobs are:
What states have the most Unity Vr jobs? States with the most job openings for Unity Vr jobs include:
Infographic showing various Unity Vr job openings in the United States as of May 2026, with employment types broken down into 97% Full Time, 2% Part Time, and 1% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $113,154 per year, or $54.4 per hour.
AR/VR/ Unity

AR/VR/ Unity

Quantum World Technologies Inc

Redmond, WA • On-site

Full-time

Posted 17 days ago


Job description

Job Title: AR/VR application developer (Unity Engine + AOSP + Firmware)

Job Location: Redmond, WA (Onsite for 5 days a week)

Job Type: Fulltime

Experience: 5 to 10 Years

Skills: Experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python

Job Description:

  • Develop, debug, and document code using C/C++, bash, shell, C#, Unity, Unreal Engine and/or Python
  • Support H&S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:
  • Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systems
  • Hardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and more
  • Utilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systems
  • Develop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)
  • Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)
  • Collaborating with H&S UXR team members to create flexible, reusable software user interfaces (“virtual labs”) that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the future
  • Working with H&S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studies

Minimum Qualifications:

  • Bachelor’s Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 3 years’ experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python
  • Experience integrating custom systems including sensors, API/SDK frameworks, and firmware
  • Excellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executives
  • Track record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized manner
  • Willingness to occasionally travel to study sites

Preferred Qualifications:

  • Experience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetry
  • Experience working with electrical engineers, firmware developers, software engineers, and hardware prototypers
  • Experience developing AR/VR applications
  • Experience with Android Studio and/or Unity
  • Experience with Python