... DirectX, and can leverage these tools to create efficient and high-performing rendering solutions. • Write in C++ as their primary language, demonstrating deep expertise and comfort with its ...
Quick apply
... DirectX, and can leverage these tools to create efficient and high-performing rendering solutions. • Write in C++ as their primary language, demonstrating deep expertise and comfort with its ...
Quick apply
... DirectX, and can leverage these tools to create efficient and high-performing rendering solutions. • Write in C++ as their primary language, demonstrating deep expertise and comfort with its ...
Plymouth, MI · On-site
Salary: $100,000 to $200,000 annually Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics ...
Quick apply
Plymouth, MI · On-site
Salary: $100,000 to $200,000 annually Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics ...
Plymouth, MI · On-site
$100K - $200K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
Plymouth, MI · On-site
$100K - $200K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
$100K - $200K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
$100K - $200K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
New York, NY · Remote
$50.25 - $67.50/hr
This role's main responsibility is to triage and diagnose DirectX 12 game performance issues by collecting GPU/CPU traces and comparing performance differences between Windows and Linux graphics ...
Quick apply
New York, NY · Remote
$50.25 - $67.50/hr
This role's main responsibility is to triage and diagnose DirectX 12 game performance issues by collecting GPU/CPU traces and comparing performance differences between Windows and Linux graphics ...
Redmond, WA · On-site
Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers). Android XR experience (Gradle, NDK, JNI) or low-level platform integration. Experience building reusable components ...
Quick apply
Redmond, WA · On-site
Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers). Android XR experience (Gradle, NDK, JNI) or low-level platform integration. Experience building reusable components ...
$119K - $163K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
$119K - $163K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
San Jose, CA · On-site
$60 - $66/hr
Experience with 3D graphics and OpenCL, DirectX, D3D. TekWissen ® Group is an equal opportunity employer supporting workforce diversity.
New
San Jose, CA · On-site
$60 - $66/hr
Experience with 3D graphics and OpenCL, DirectX, D3D. TekWissen ® Group is an equal opportunity employer supporting workforce diversity.
New
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Redmond, WA · On-site
$48 - $50/hr
Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX * Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency). Preferred Qualifications
Redmond, WA · On-site
$48 - $50/hr
Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX * Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency). Preferred Qualifications
Davis, CA · On-site
Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...
Davis, CA · On-site
Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...
Irvine, CA · On-site
$148K - $183K/yr
... DirectX, HLSL, and GPU programming • Interest in the latest rendering technologies, techniques, hardware, and API's • Experience with multi-threaded programming • Skilled at performance ...
Irvine, CA · On-site
$148K - $183K/yr
... DirectX, HLSL, and GPU programming • Interest in the latest rendering technologies, techniques, hardware, and API's • Experience with multi-threaded programming • Skilled at performance ...
Santa Clara, CA · On-site
$164K - $203K/yr
... DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the ...
Santa Clara, CA · On-site
$164K - $203K/yr
... DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the ...
$51.75 - $68.25/hr
Experience with real-time 3D graphics, using libraries such as OpenGL, DirectX, or proprietary visualization tools for rendering simulation environments. * Cybersecurity practices in defense systems ...
$51.75 - $68.25/hr
Experience with real-time 3D graphics, using libraries such as OpenGL, DirectX, or proprietary visualization tools for rendering simulation environments. * Cybersecurity practices in defense systems ...
Redmond, WA · On-site
$55.75 - $75/hr
Experience with Graphics/ GPU (using opengl or directx) * Good to have an understanding of sw / hw interfaces using an SoC development toolchain, Embedded Linux development environments. * Good to ...
Redmond, WA · On-site
$55.75 - $75/hr
Experience with Graphics/ GPU (using opengl or directx) * Good to have an understanding of sw / hw interfaces using an SoC development toolchain, Embedded Linux development environments. * Good to ...
Experience with graphics programing (OpenGL, DirectX, Vulkan, etc.) * Experience with FPGA development
Experience with graphics programing (OpenGL, DirectX, Vulkan, etc.) * Experience with FPGA development
San Mateo, CA · On-site
$243K - $295K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
San Mateo, CA · On-site
$243K - $295K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
Winter Springs, FL · On-site
$107K - $141K/yr
Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs, contour surfaces) * Develop computational geometry algorithms for spatial operations such as ...
Winter Springs, FL · On-site
$107K - $141K/yr
Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs, contour surfaces) * Develop computational geometry algorithms for spatial operations such as ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including ...
$50.5K - $54K
4% of jobs
$54K - $57.5K
4% of jobs
$57.5K - $61K
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$61K - $64.5K
7% of jobs
$66K is the 25th percentile. Wages below this are outliers.
$64.5K - $68K
12% of jobs
$68K - $71.5K
13% of jobs
The median wage is $72.7K / yr.
$71.5K - $75K
13% of jobs
$75K - $78.5K
13% of jobs
$79.4K is the 75th percentile. Wages above this are outliers.
$78.5K - $82K
11% of jobs
$82K - $85.5K
8% of jobs
$85.5K - $89K
8% of jobs
$50.5K
$73.3K
$89K
A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.
DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.
To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

Full-time
Posted yesterday
Be an early applicant
As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our cutting-edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low-latency streaming, and pushing the boundaries of audio and video processing.
We are looking for problem solvers, engineers passionate about gaming and video technologies, and those who thrive in fast-paced, innovative environments. We want to hear from you if you have a strong foundation in graphics APIs, streaming, and media processing!
We want people who:
• Understands the demands of real-time rendering and performance optimization.
• Have extensive experience with multi-threaded rendering and can optimize complex systems to maximize performance.
• Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions.
• Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances.
• Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low-latency video processing.
We really want people who:
• Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications.
• Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance.
• Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high-quality delivery.
• Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms.
Our best engineers will have:
• Experience working with broadcast audio and video standards and technologies, such as AAC, ProRes, H.265, MPEG-DASH, HLS, SRT and various compression formats, ensuring compatibility and quality in diverse environments.
• Familiarity with rendering on multiple platforms, including Windows, macOS, and Linux, with an understanding of platform-specific challenges and optimizations.
• A problem-solving mindset, with the ability to diagnose and address bottlenecks, inefficiencies, and rendering challenges.
• A passion for creating efficient, reliable, and scalable rendering systems, improving every aspect of the media delivery process.
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Software development
1 - 10 Employees
Alpharetta, GA, US
2000