Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions. * Write in C++ as their primary ...
Quick apply
Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions. * Write in C++ as their primary ...
Quick apply
Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions. * Write in C++ as their primary ...
Plymouth, MI · On-site
$100K - $200K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
Plymouth, MI · On-site
$100K - $200K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
Plymouth, MI · On-site
$100K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
Quick apply
Plymouth, MI · On-site
$100K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
$100K - $200K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
$100K - $200K/yr
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...
Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs. * Work with HLSL/GLSL shaders and modern rendering techniques. Performance Optimization
Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs. * Work with HLSL/GLSL shaders and modern rendering techniques. Performance Optimization
Spring, TX · On-site
$118K - $146K/yr
Debug complex issues involving Vulkan, OpenGL, DirectX, GPU drivers, operating systems, networking, and hardware, and perform root cause analysis. Mandatory Skills: 5+ years of experience in Graphics ...
Spring, TX · On-site
$118K - $146K/yr
Debug complex issues involving Vulkan, OpenGL, DirectX, GPU drivers, operating systems, networking, and hardware, and perform root cause analysis. Mandatory Skills: 5+ years of experience in Graphics ...
San Diego, CA · On-site
$146K/yr
Experience building VR applications with Unity, Unreal and OpenGL or DirectX. * Excellent debugging / troubleshooting skills with the above technology. * Excellent Windows troubleshooting and ...
San Diego, CA · On-site
$146K/yr
Experience building VR applications with Unity, Unreal and OpenGL or DirectX. * Excellent debugging / troubleshooting skills with the above technology. * Excellent Windows troubleshooting and ...
Redmond, WA · On-site
Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers). Android XR experience (Gradle, NDK, JNI) or low-level platform integration. Experience building reusable components ...
Quick apply
Redmond, WA · On-site
Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers). Android XR experience (Gradle, NDK, JNI) or low-level platform integration. Experience building reusable components ...
New York, NY · Remote
$50.25 - $67.50/hr
Reproduce reported DirectX 12 performance issues from data produced by our testing lab. * Capture GPU/CPU profiles and traces using tools such as PIX (timing captures), GPUView/ETW, and vendor ...
Quick apply
New York, NY · Remote
$50.25 - $67.50/hr
Reproduce reported DirectX 12 performance issues from data produced by our testing lab. * Capture GPU/CPU profiles and traces using tools such as PIX (timing captures), GPUView/ETW, and vendor ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
Austin, TX · On-site
$56 - $60/hr
Experience with 3D graphics and OpenCL, DirectX, or D3D. * Strong knowledge in computer technologies and software engineering expertise. * Ability to work effectively in a fast-paced environment ...
Quick apply
Austin, TX · On-site
$56 - $60/hr
Experience with 3D graphics and OpenCL, DirectX, or D3D. * Strong knowledge in computer technologies and software engineering expertise. * Ability to work effectively in a fast-paced environment ...
Redmond, WA · On-site
Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers) • Android XR experience (Gradle, NDK, JNI) or low-level platform integration • Experience building reusable ...
Redmond, WA · On-site
Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers) • Android XR experience (Gradle, NDK, JNI) or low-level platform integration • Experience building reusable ...
Raleigh, NC · On-site
$136K - $168K/yr
... e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals • Perform all other duties as assigned ...
Raleigh, NC · On-site
$136K - $168K/yr
... e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals • Perform all other duties as assigned ...
Winter Springs, FL · On-site
$107K - $141K/yr
Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs, contour surfaces) * Develop computational geometry algorithms for spatial operations such as ...
Winter Springs, FL · On-site
$107K - $141K/yr
Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs, contour surfaces) * Develop computational geometry algorithms for spatial operations such as ...
San Diego, CA · On-site
$133K - $183K/yr
Architect, develop, and optimize features for industry‑standard APIs including Vulkan, DirectX, OpenGL ES, and OpenCL. * Kernel & Firmware: Work deep in kernel‑mode drivers and GPU firmware to ...
San Diego, CA · On-site
$133K - $183K/yr
Architect, develop, and optimize features for industry‑standard APIs including Vulkan, DirectX, OpenGL ES, and OpenCL. * Kernel & Firmware: Work deep in kernel‑mode drivers and GPU firmware to ...
Redmond, WA · On-site
... or DirectX) • Exposure to web-based app development, including REST API and query-based database management Preferred : • Experience with MATLAB programming or similar technical computing ...
Redmond, WA · On-site
... or DirectX) • Exposure to web-based app development, including REST API and query-based database management Preferred : • Experience with MATLAB programming or similar technical computing ...
Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...
Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...
As a WDTL engineer, you will be building and maintaining the systems, tools and infrastructure required to support and verify the DirectX driver software on our broad family of GPUs. A key part of ...
As a WDTL engineer, you will be building and maintaining the systems, tools and infrastructure required to support and verify the DirectX driver software on our broad family of GPUs. A key part of ...
$50.5K - $54K
4% of jobs
$54K - $57.5K
4% of jobs
$57.5K - $61K
4% of jobs
$61K - $64.5K
7% of jobs
$66K is the 25th percentile. Wages below this are outliers.
$64.5K - $68K
12% of jobs
$68K - $71.5K
13% of jobs
The median wage is $72.7K / yr.
$71.5K - $75K
13% of jobs
$75K - $78.5K
13% of jobs
$79.4K is the 75th percentile. Wages above this are outliers.
$78.5K - $82K
11% of jobs
$82K - $85.5K
8% of jobs
$85.5K - $89K
8% of jobs
$50.5K
$73.3K
$89K
A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.
To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.
DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.
States with the most job openings for Directx jobs include:
The top searched job categories for Directx jobs are:
Other pages related to Directx:

Alpharetta, GA
Full-time
Re-posted 29 days ago
As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our cutting-edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low-latency streaming, and pushing the boundaries of audio and video processing.
We are looking for problem solvers, engineers passionate about gaming and video technologies, and those who thrive in fast-paced, innovative environments. We want to hear from you if you have a strong foundation in graphics APIs, streaming, and media processing!
We want people who:
• Understands the demands of real-time rendering and performance optimization.
• Have extensive experience with multi-threaded rendering and can optimize complex systems to maximize performance.
• Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions.
• Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances.
• Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low-latency video processing.
We really want people who:
• Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications.
• Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance.
• Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high-quality delivery.
• Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms.
Our best engineers will have:
• Experience working with broadcast audio and video standards and technologies, such as AAC, ProRes, H.265, MPEG-DASH, HLS, SRT and various compression formats, ensuring compatibility and quality in diverse environments.
• Familiarity with rendering on multiple platforms, including Windows, macOS, and Linux, with an understanding of platform-specific challenges and optimizations.
• A problem-solving mindset, with the ability to diagnose and address bottlenecks, inefficiencies, and rendering challenges.
• A passion for creating efficient, reliable, and scalable rendering systems, improving every aspect of the media delivery process.
Sourced by ZipRecruiter
Software development
1 - 10 Employees
Alpharetta, GA, US
2000