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Directx Jobs (NOW HIRING)

Salary: $100,000 to $200,000 annually Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics ...

C/C++ Developer

New York, NY · Remote

$50.25 - $67.50/hr

This role's main responsibility is to triage and diagnose DirectX 12 game performance issues by collecting GPU/CPU traces and comparing performance differences between Windows and Linux graphics ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...

OpenXR App Developer

Redmond, WA · On-site

$48 - $50/hr

Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX * Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency). Preferred Qualifications

Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

... DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the ...

Sr Software Developer

Dayton, OH

$51.75 - $68.25/hr

Experience with real-time 3D graphics, using libraries such as OpenGL, DirectX, or proprietary visualization tools for rendering simulation environments. * Cybersecurity practices in defense systems ...

C++ Developer

Redmond, WA · On-site

$55.75 - $75/hr

Experience with Graphics/ GPU (using opengl or directx) * Good to have an understanding of sw / hw interfaces using an SoC development toolchain, Embedded Linux development environments. * Good to ...

Senior Rendering Engineer

San Mateo, CA · On-site

$243K - $295K/yr

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...

Senior Software Engineer C#/.NET

Winter Springs, FL · On-site

$107K - $141K/yr

Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs, contour surfaces) * Develop computational geometry algorithms for spatial operations such as ...

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Directx information

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$50.5K

$73.3K

$89K

How much do directx jobs pay per year?

As of Jun 15, 2026, the average yearly pay for directx in the United States is $73,276.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,000.00 and $81,000.00 per year, depending on experience, location, and employer.

What is the work of DirectX?

A job related to DirectX typically involves developing, optimizing, or testing graphics and multimedia applications that utilize Microsoft's DirectX API. This may include working on game development, driver programming, or software that requires high-performance graphics and sound processing, often requiring knowledge of programming languages like C++ and understanding of graphics hardware. The role may also involve troubleshooting compatibility and performance issues in multimedia environments.

What is a DirectX job?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What job titles will disappear by 2030?

For roles related to DirectX, such as graphics programmers or multimedia developers, automation, advancements in AI, and evolving technology standards may reduce demand for certain manual coding or legacy skill sets by 2030. However, specialized roles requiring expertise in graphics APIs and real-time rendering are expected to persist, though they may evolve with new tools and frameworks.

What are the key skills and qualifications needed to thrive in the Directx position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What jobs pay 2000 a day?

High-paying jobs that can pay around $2,000 a day typically include specialized roles such as senior software engineers, IT consultants, project managers, and certain freelance or contract positions in technology, finance, or consulting fields. These roles often require advanced skills, certifications, or extensive experience, and may involve project-based or hourly billing structures that lead to high daily earnings.
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What cities are hiring for Directx jobs? Cities with the most Directx job openings:
What states have the most Directx jobs? States with the most job openings for Directx jobs include:
Infographic showing various Directx job openings in the United States as of June 2026, with employment types broken down into 85% Full Time, 4% Part Time, and 11% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $73,276 per year, or $35.2 per hour.
Senior Render Engineer: Rendering / Metal / DirectX / OpenGL / FFmpeg

Senior Render Engineer: Rendering / Metal / DirectX / OpenGL / FFmpeg

Renewed Vision

Alpharetta, GA

Full-time

Posted yesterday

Be an early applicant


Job description

As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our cutting-edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low-latency streaming, and pushing the boundaries of audio and video processing.
We are looking for problem solvers, engineers passionate about gaming and video technologies, and those who thrive in fast-paced, innovative environments. We want to hear from you if you have a strong foundation in graphics APIs, streaming, and media processing!

We want people who:
• Understands the demands of real-time rendering and performance optimization.
• Have extensive experience with multi-threaded rendering and can optimize complex systems to maximize performance.
• Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions.
• Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances.
• Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low-latency video processing.
We really want people who:
• Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications.
• Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance.
• Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high-quality delivery.
• Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms.
Our best engineers will have:
• Experience working with broadcast audio and video standards and technologies, such as AAC, ProRes, H.265, MPEG-DASH, HLS, SRT and various compression formats, ensuring compatibility and quality in diverse environments.
• Familiarity with rendering on multiple platforms, including Windows, macOS, and Linux, with an understanding of platform-specific challenges and optimizations.
• A problem-solving mindset, with the ability to diagnose and address bottlenecks, inefficiencies, and rendering challenges.
• A passion for creating efficient, reliable, and scalable rendering systems, improving every aspect of the media delivery process.