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Vulkan Jobs (NOW HIRING)

Software Engineer: Graphics - IV

$143.30K - $177.10K/yr

Vulkan RT, DXR) โ€ข Knowledge of modern real-time rendering game engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo techniques. โ€ข Familiarity with diver ...

Salary: $100,000 to $200,000 annually Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics ...

As a member of team, you will develop Vulkan/D3D12 driver for prototyping, exploration, and verification of next generation GPU. you will work closely with architect, system, hardware, verification ...

Senior Graphics Engineer

Plymouth, MI ยท On-site

$100K - $200K/yr

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ...

OR

$139.90K - $172.80K/yr

This position involves architecture and development of new SW technologies to support Vulkan and OpenGL software for our GPUs as well as enhancements and maintenance of existing features. What you'll ...

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Vulkan information

See salary details

$52.5K

$141.9K

$179.5K

How much do vulkan jobs pay per year?

As of May 31, 2026, the average yearly pay for vulkan in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What is a Vulkan job?

A Vulkan job typically refers to a position involving the Vulkan graphics and compute API, which is used for high-performance 3D rendering and GPU computation. Professionals in this field often work as graphics programmers, game developers, or software engineers specializing in GPU optimization. They develop or optimize graphics applications, such as video games, simulations, and professional visualization tools, using Vulkan. Knowledge of C++, GPU architectures, and shader programming is usually required.

What are the key skills and qualifications needed to thrive in the Vulkan position, and why are they important?

To excel in a Vulkan role, you need a strong background in computer graphics programming, C/C++ development, and a deep understanding of 3D rendering pipelines, typically with a degree in computer science or engineering. Experience with the Vulkan graphics API, shader programming (GLSL or SPIR-V), and knowledge of GPU architectures are also important, with certifications in graphics programming considered a plus. Strong problem-solving skills, attention to detail, and the ability to collaborate in multidisciplinary teams are essential soft skills. These competencies ensure the efficient development of high-performance graphics applications and smooth collaboration within technical project teams.

What types of projects do professionals working with Vulkan typically work on?

Professionals skilled in Vulkan often contribute to a variety of projects, such as real-time 3D engines, gaming applications, simulation software, and high-performance visualization tools. They collaborate closely with game designers, graphics artists, and other developers to implement cutting-edge visual effects and optimize rendering efficiency. The role may also involve troubleshooting complex graphical issues and keeping up with advances in GPU technology. These projects are generally fast-paced and require a balance of technical expertise and creative problem-solving, making the work both challenging and rewarding with strong opportunities for growth.
What cities are hiring for Vulkan jobs? Cities with the most Vulkan job openings:
What are the most commonly searched types of Vulkan jobs? The most popular types of Vulkan jobs are:
What states have the most Vulkan jobs? States with the most job openings for Vulkan jobs include:
Infographic showing various Vulkan job openings in the United States as of May 2026, with employment types broken down into 1% Internship, 94% Full Time, 2% Part Time, and 3% Contract. Highlights an 88% Physical, 5% Hybrid, and 7% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.
Senior System Software Engineer, Vulkan Performance

Senior System Software Engineer, Vulkan Performance

Nvidia Corporation

Santa Clara, CA โ€ข On-site

$143.90K - $189.70K/yr

Full-time

Posted 27 days ago


Job description

As a Vulkan Performance driver engineer, you will have a hand in everything from the game engine down to bare metal! You will be part of a team whose mission it is to achieve the best possible performance, power-efficiency, and latency for the latest games and creative applications. You'll work with some of the brightest minds in the field of computer graphics and high-performance processor design.
What you will be doing:
  • Diagnosing GPU and CPU performance bottlenecks in Vulkan and Proton titles.
  • Identifying changes to API usage to improve performance and communicating via appropriate channels with third-party developers.
  • Implementing driver performance improvements and resolving driver defects.
  • Collaborating with engineers on the team and across NVIDIA.
  • Developing a driver that leads the industry in quality and performance.

What we need to see:
  • Hold a B.S. or higher degree in Computer Science/Engineering or similar field or equivalent experience
  • 5+ years of experience (or equivalent) in graphics software, system programming, or related field.
  • An understanding of graphics fundamentals, experience with operating systems and a solid understanding of computer architecture is required
  • Comfortable with Vulkan, OpenGL or DirectX
  • Strong programming skills in C and C++, familiarity with assembly code
  • Experience in developing highly optimized code

Ways to stand out from the crowd:
  • Strong interest and background in 3D graphics
  • Working experience inside operating system kernels and device drivers
  • Ability to think creatively to debug and solve complex, hard to reproduce problems
  • A strong standout colleague; self-motivated with strong interpersonal skills
  • Ability and flexibility to work and communicate effectively in a multinational, multi-time zone corporate environment

With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and talented people in the world working for us and, due to unprecedented growth, our elite engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until February 7, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993