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Vulkan Jobs in Massachusetts (NOW HIRING)

Experience with real-time graphics or visualization (OpenGL, Vulkan, or similar). * Experience with 3D rendering frameworks (Cinder, OpenFrameworks, or similar). * Experience with geospatial ...

Vulkan information

See Massachusetts salary details

$57.3K

$155K

$196K

How much do vulkan jobs pay per year?

As of Aug 11, 2026, the average yearly pay for vulkan in Massachusetts is $155,017.00, according to ZipRecruiter salary data. Most workers in this role earn between $133,200.00 and $182,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Vulkan position, and why are they important?

To excel in a Vulkan role, you need a strong background in computer graphics programming, C/C++ development, and a deep understanding of 3D rendering pipelines, typically with a degree in computer science or engineering. Experience with the Vulkan graphics API, shader programming (GLSL or SPIR-V), and knowledge of GPU architectures are also important, with certifications in graphics programming considered a plus. Strong problem-solving skills, attention to detail, and the ability to collaborate in multidisciplinary teams are essential soft skills. These competencies ensure the efficient development of high-performance graphics applications and smooth collaboration within technical project teams.

What types of projects do professionals working with Vulkan typically work on?

Professionals skilled in Vulkan often contribute to a variety of projects, such as real-time 3D engines, gaming applications, simulation software, and high-performance visualization tools. They collaborate closely with game designers, graphics artists, and other developers to implement cutting-edge visual effects and optimize rendering efficiency. The role may also involve troubleshooting complex graphical issues and keeping up with advances in GPU technology. These projects are generally fast-paced and require a balance of technical expertise and creative problem-solving, making the work both challenging and rewarding with strong opportunities for growth.

What is a Vulkan?

A Vulkan job typically refers to a position involving the Vulkan graphics and compute API, which is used for high-performance 3D rendering and GPU computation. Professionals in this field often work as graphics programmers, game developers, or software engineers specializing in GPU optimization. They develop or optimize graphics applications, such as video games, simulations, and professional visualization tools, using Vulkan. Knowledge of C++, GPU architectures, and shader programming is usually required.

What are popular job titles related to Vulkan jobs in Massachusetts? For Vulkan jobs in Massachusetts, the most frequently searched job titles are:
What job categories do people searching Vulkan jobs in Massachusetts look for? The top searched job categories for Vulkan jobs in Massachusetts are:
What cities in Massachusetts are hiring for Vulkan jobs? Cities in Massachusetts with the most Vulkan job openings:
Infographic showing various Vulkan job openings in Massachusetts as of August 2026, with employment types broken down into 1% Internship, 93% Full Time, 2% Part Time, and 4% Contract. Highlights an 84% Physical, 8% Hybrid, and 8% Remote job distribution, with an average salary of $155,017 per year, or $74.5 per hour.

Senior Software Engineer, Deepview

Anduril Industries

Boston, MA

$133K - $175K/yr

Full-time

Re-posted 25 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 75,192 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM
The Deepview team builds Anduril's real-time 3D data visualization and analysis tool. Deepview ingests protobuf, image, video, and CSV data streams-rendering them in a time-synchronized world view with terrain, plots, and camera feeds for deep introspection of autonomous systems. The tool runs cross-platform (Linux, macOS, Windows) and supports both offline data analysis and live telemetry streaming over MAVLink, STANAG 4586, Flux, and gRPC.
Our team's mission is to give engineers and operators the deepest possible visibility into what autonomous systems are doing and why. We build high-performance visualization software that handles massive data volumes from heterogeneous sources, enabling engineers across Anduril to debug, analyze, and validate autonomous behaviors in the field and in simulation.
WHAT YOU'LL DO

  • Develop and extend Deepview's real-time 3D rendering engine and 2D plotting capabilities using C++20 and OpenGL (via the Cinder framework).
  • Build and optimize data ingestion pipelines for diverse formats including Protobuf, MCAP, HDF5, video (FFmpeg), KML, MAVLink telemetry logs, and CSV.
  • Implement and maintain live telemetry streaming over gRPC, MAVLink, STANAG 4586, and Anduril protocols.
  • Design cross-platform features targeting Linux, macOS, and Windows using CMake.
  • Create APIs (including gRPC services and a Python client SDK) that allow external tools and scripts to interact with Deepview.
  • Collaborate with mission teams across Anduril to support new data types, visualization needs, and debugging workflows.
  • Test and validate features through unit testing and performance benchmarks.


REQUIRED QUALIFICATIONS

  • 3+ years of experience in C++ software engineering
  • Experience with CMake-based build systems
  • Experience developing on Linux-based environments
  • Strong communication skills and an ability to work effectively with cross-functional teams
  • Must be a U.S. Person due to required access to U.S. export controlled information or facilities


PREFERRED QUALIFICATIONS

  • Experience with real-time graphics or visualization (OpenGL, Vulkan, or similar)
  • Experience with 3D rendering frameworks (Cinder, OpenFrameworks, or similar)
  • Experience with geospatial libraries (GDAL, KML) or terrain rendering
  • Experience with Nix package management or reproducible build systems
  • Experience developing with Python or Lua scripting

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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