1

Vulkan Jobs (NOW HIRING)

Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Benefits: The Company offers the following benefits for this position, subject to applicable eligibility requirements: medical insurance ...

Demonstrated expertise in programming languages and software frameworks, including C/C++, DX, OGL/Vulkan * Understanding of Cloud architecture and knowledge of virtualization would be a plus * Good ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112.60K - $154.60K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

Strong background in computer graphics, especially in Vulkan/DX 12 * Excellent written and verbal communication skills * Ability to work collaboratively with colleagues and students Preferred ...

next page

Showing results 1-20

Vulkan information

See salary details

$52.5K

$141.9K

$179.5K

How much do vulkan jobs pay per year?

As of May 31, 2026, the average yearly pay for vulkan in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What is a Vulkan job?

A Vulkan job typically refers to a position involving the Vulkan graphics and compute API, which is used for high-performance 3D rendering and GPU computation. Professionals in this field often work as graphics programmers, game developers, or software engineers specializing in GPU optimization. They develop or optimize graphics applications, such as video games, simulations, and professional visualization tools, using Vulkan. Knowledge of C++, GPU architectures, and shader programming is usually required.

What are the key skills and qualifications needed to thrive in the Vulkan position, and why are they important?

To excel in a Vulkan role, you need a strong background in computer graphics programming, C/C++ development, and a deep understanding of 3D rendering pipelines, typically with a degree in computer science or engineering. Experience with the Vulkan graphics API, shader programming (GLSL or SPIR-V), and knowledge of GPU architectures are also important, with certifications in graphics programming considered a plus. Strong problem-solving skills, attention to detail, and the ability to collaborate in multidisciplinary teams are essential soft skills. These competencies ensure the efficient development of high-performance graphics applications and smooth collaboration within technical project teams.

What types of projects do professionals working with Vulkan typically work on?

Professionals skilled in Vulkan often contribute to a variety of projects, such as real-time 3D engines, gaming applications, simulation software, and high-performance visualization tools. They collaborate closely with game designers, graphics artists, and other developers to implement cutting-edge visual effects and optimize rendering efficiency. The role may also involve troubleshooting complex graphical issues and keeping up with advances in GPU technology. These projects are generally fast-paced and require a balance of technical expertise and creative problem-solving, making the work both challenging and rewarding with strong opportunities for growth.
What cities are hiring for Vulkan jobs? Cities with the most Vulkan job openings:
What are the most commonly searched types of Vulkan jobs? The most popular types of Vulkan jobs are:
What states have the most Vulkan jobs? States with the most job openings for Vulkan jobs include:
Infographic showing various Vulkan job openings in the United States as of May 2026, with employment types broken down into 1% Internship, 94% Full Time, 2% Part Time, and 3% Contract. Highlights an 88% Physical, 5% Hybrid, and 7% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.
Senior Compiler Engineer - Backend GPU

Senior Compiler Engineer - Backend GPU

Nvidia

Santa Clara, CA

Full-time

Posted 9 days ago


Job description

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as "the AI computing company".

We are searching for a Senior Backend Compiler Engineer with experience in LLVM code generation for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.

What you will be doing:

  • Guide the design and implementation of a new LLVM based backend JIT compiler targeting NVIDIA GPUs

  • Design and develop new compiler passes and optimizations required to meet the high performance and low compilation time requirements of the compiler

  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions

  • Apply and adapt the latest compiler technologies to produce premier, robust, supportable compiler and tools

  • Get a chance to influence and work on new GPU architectures

What we need to see:

  • B.S. or higher degree in Computer Science/Engineering or equivalent experience

  • 4+ years of compiler development experience including 3+ years of experience in LLVM with a focus in code generation

  • Expertise in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)

  • Proficient in compiler design and in performance analysis tools

  • Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks

  • Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems

  • Good communication and documentation skills and self-motivated

Ways to stand out from the crowd:

  • Masters or PhD preferred, with 5+ years of relevant experience

  • Experience developing compiler optimizations and code generation for GPUs

  • Experience in developing CUDA, DirectX, OpenGL/Vulkan applications

  • You should have strong interpersonal skills and be capable of leading and influencing others in the department

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until March 3, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993