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Vulkan Jobs (NOW HIRING)

Lead the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our ...

Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output. * Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX ...

Avionics Software Engineer

Phoenix, AZ · Hybrid

$80K - $135K/yr

... or Vulkan Safety Critical (SC). · Optimize 2D/3D graphics algorithms to ensure deterministic performance and avoid runtime stalls. · Perform software integration tests, unit tests, and other ...

OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop * Understanding of: OpenGL context creation and lifecycle and WGL ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output. * Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Sr Software Engineer

San Mateo, CA

$139K - $183K/yr

Experience with GPU programming (HLSL, Vulkan, CUDA) with proven skills in profiling, debugging, and optimizations across CPU and GPU. * AI/ML modeling and training experience * Embedded system ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

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Vulkan information

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$52.5K

$141.9K

$179.5K

How much do vulkan jobs pay per year?

As of Jul 21, 2026, the average yearly pay for vulkan in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Vulkan position, and why are they important?

To excel in a Vulkan role, you need a strong background in computer graphics programming, C/C++ development, and a deep understanding of 3D rendering pipelines, typically with a degree in computer science or engineering. Experience with the Vulkan graphics API, shader programming (GLSL or SPIR-V), and knowledge of GPU architectures are also important, with certifications in graphics programming considered a plus. Strong problem-solving skills, attention to detail, and the ability to collaborate in multidisciplinary teams are essential soft skills. These competencies ensure the efficient development of high-performance graphics applications and smooth collaboration within technical project teams.

What types of projects do professionals working with Vulkan typically work on?

Professionals skilled in Vulkan often contribute to a variety of projects, such as real-time 3D engines, gaming applications, simulation software, and high-performance visualization tools. They collaborate closely with game designers, graphics artists, and other developers to implement cutting-edge visual effects and optimize rendering efficiency. The role may also involve troubleshooting complex graphical issues and keeping up with advances in GPU technology. These projects are generally fast-paced and require a balance of technical expertise and creative problem-solving, making the work both challenging and rewarding with strong opportunities for growth.

What is a Vulkan job?

A Vulkan job typically refers to a position involving the Vulkan graphics and compute API, which is used for high-performance 3D rendering and GPU computation. Professionals in this field often work as graphics programmers, game developers, or software engineers specializing in GPU optimization. They develop or optimize graphics applications, such as video games, simulations, and professional visualization tools, using Vulkan. Knowledge of C++, GPU architectures, and shader programming is usually required.

More about Vulkan jobs
What cities are hiring for Vulkan jobs? Cities with the most Vulkan job openings:
What are the most commonly searched types of Vulkan jobs? The most popular types of Vulkan jobs are:
What states have the most Vulkan jobs? States with the most job openings for Vulkan jobs include:
Infographic showing various Vulkan job openings in the United States as of July 2026, with employment types broken down into 57% Full Time, 14% Part Time, and 29% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.
Software Engineer II

Other

Posted 3 hours ago


Job description

Responsibilities 

  • Design and develop video codec components for PlayStation SDKs and cloud gaming platforms.  
  • Own end-to-end delivery of features, including design, implementation, and validation.  
  • Perform system-level performance analysis and drive optimizations across the codecs pipeline.  
  • Collaborate with platform, hardware, and system software teams to debug and resolve complex issues.  

Required Qualifications 

  • Strong systems programming experience in C/C++.  
  • Solid understanding of multithreading, concurrency, and low-level programming concepts.  
  • Experience withGPU and graphics programming, including HLSL, Vulkan, or CUDA.
  • Proven ability in debugging and profiling complex systems.  
  • Proficient with these systems/tools: IDE's, Source Control (git/SVN), and Bug Tracking.  
  • Bachelor's degree or equivalent practical experience.  

Preferred Qualifications 

  • Familiarity with video compression standards (AV1, VVC, VP9, H.265, H.264) and multimedia frameworks or streaming systems. 
  • Exposure to hardware-accelerated or heterogeneous systems (CPU/GPU/ASIC). 
  • Good understanding of kernel and operating system fundamentals.