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Vulkan Internship Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... internships). Preferred : • Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Company : Nintendo is a Japanese multinational consumer electronics company ...

Graphics Engineer (Retro Studios)

Austin, TX

$138K - $171K/yr

... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive ...

... and or internship experiences. Minimum Qualifications: Bachelor's degree in Computer Science ... Contributions to open-source projects, particularly in the realm of 3D drivers, Vulkan/OpenGL APIs ...

... and or internship experiences. Minimum Qualifications: Bachelor's degree in Computer Science ... Contributions to open-source projects, particularly in the realm of 3D drivers, Vulkan/OpenGL APIs ...

... and or internship experiences. Minimum Qualifications: Bachelor's degree in Computer Science ... Contributions to open-source projects, particularly in the realm of 3D drivers, Vulkan/OpenGL APIs ...

Vulkan Internship information

See salary details

$13

$25

$38

How much do vulkan internship jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for vulkan internship in the United States is $25.42, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $28.85 per hour, depending on experience, location, and employer.

What is a Vulkan Internship?

A Vulkan Internship is a temporary work placement focused on the Vulkan graphics and compute API, where interns gain practical experience in developing software that utilizes the Vulkan API for high-performance graphics and computing tasks. Interns typically work with a team of developers to learn about rendering pipelines, GPU programming, and optimization techniques. The internship may involve tasks like writing shaders, debugging graphics applications, or contributing to open-source Vulkan projects. This opportunity helps students or recent graduates build their skills in computer graphics and prepares them for careers in game development, visualization, or related fields.

What is the difference between Vulkan Internship vs Vulkan Developer?

AspectVulkan InternshipVulkan Developer
Required CredentialsStudent or recent graduate, basic programming skillsProfessional experience, advanced programming skills, relevant certifications
Work EnvironmentInternship programs, entry-level projects, mentorshipFull-time employment, complex project development, team collaboration
Employer & Industry UsageTech companies, game studios, research labsGame development, graphics software, simulation industries

The Vulkan Internship is designed for students or recent graduates gaining foundational experience in graphics programming, often under mentorship. In contrast, a Vulkan Developer is a seasoned professional responsible for creating and optimizing graphics applications using Vulkan in a full-time role. The internship offers learning opportunities, while the developer role involves advanced project execution and technical leadership.

What types of projects can I expect to work on during a Vulkan Internship?

As a Vulkan Intern, you'll typically contribute to projects involving graphics programming, optimization, and cross-platform rendering systems using the Vulkan API. You may assist with developing demos, debugging applications, writing shaders, or enhancing performance in real-time rendering engines. Interns often collaborate closely with senior graphics engineers and participate in code reviews, gaining exposure to industry-standard development workflows. These projects are designed to build your foundational skills and provide hands-on experience with advanced graphics technologies.

What are the key skills and qualifications needed to thrive as a Vulkan Intern, and why are they important?

To thrive as a Vulkan Intern, you need a solid background in computer science, linear algebra, and graphics programming, often supported by coursework or projects related to 3D rendering. Familiarity with the Vulkan API, C/C++ programming, and development tools like graphics debuggers or shader compilers is typically expected. Strong problem-solving abilities, attention to detail, and effective communication skills help interns collaborate and learn quickly in technical environments. These qualifications are crucial for contributing to real-world graphics projects and developing expertise in this highly specialized field.
More about Vulkan Internship jobs
What cities are hiring for Vulkan Internship jobs? Cities with the most Vulkan Internship job openings:
What states have the most Vulkan Internship jobs? States with the most job openings for Vulkan Internship jobs include:
Infographic showing various Vulkan Internship job openings in the United States as of May 2026, with employment types broken down into 81% Internship, 3% As Needed, 3% Full Time, 11% Temporary, 1% Nights, and 1% Summer. Highlights an 87% Physical, 9% Hybrid, and 4% Remote job distribution, with an average salary of $52,867 per year, or $25.4 per hour.
Scientific Software Developer Paid Co-op/Internship

Scientific Software Developer Paid Co-op/Internship

Stellar Science

Albuquerque, NM • On-site

$18.75 - $24.50/hr

Internship

Posted 4 days ago


Job description

Selected Interns or Co-op students will support object-oriented C++ software development in the following domains: space domain awareness (SDA), image simulation, space systems modeling, laser source generation and effects modeling, high power microwave systems modeling and simulation, computer vision, image processing, artificial intelligence (AI), machine learning (ML), atmospheric modeling, computational electromagnetics (CEM), high performance computing (HPC), computer aided design (CAD) tools, meshing, thermal modeling, and more.
The main requirements are that candidates be top-notch, responsible, self-motivated, honest, able to work well independently or in small teams, and be able to rapidly learn new languages, tools, and techniques as needed to meet mission requirements.
Applicants who convey a passion for developing quality code, through listed projects, a github link, or other software development experiences, will be given preference.
This is a paid cooperative/internship learning experience.
Minimum Requirements:
  • Majoring in physics, math, electrical/mechanical/aerospace engineering, computer science, or any relevant scientific or engineering field
  • Ability to implement, understand, and maintain mathematical and scientific software libraries
  • Software development experience in C++
  • Must be available for full time employment within a year of completing this internship
  • U.S. citizen willing to undergo background investigation and perform some work at government or customer sites

Experience in any of the following is a plus:
  • Cross-platform software development on Linux and Windows
  • 3D graphics using OpenGL, Open Scene Graph, WebGL, Vulkan
  • User interface development with Qt, Java Swing, Typescript, React, MaterialUI
  • Supercomputing, CUDA, OpenMP, MPI, threads, GPU
  • Image processing, imagery analysis, computer vision, computer aided design (CAD), meshing
  • Aerospace vehicles, orbital mechanics, electromagnetics, space domain awareness
  • Artificial Intelligence, Machine Learning
  • Modeling and simulation
  • Directed energy (lasers, microwave), thermal analysis

A representative sample of your code will be requested early in the evaluation process, e.g. something you've written for work, a school project, or for fun. It should be long enough to demonstrate your programming and software engineering skills.
About Stellar Science: We are a growing Albuquerque-based computational science company seeking talented computer programmers to create and extend exciting scientific and engineering analysis applications. We maintain high standards in all our software development efforts, utilizing modern development practices including continuous integration, test-driven development, pair programming, and code reviews in order to develop high quality, maintainable, and reusable code. By employing a lightweight development process, we remain highly productive and responsive to changing customer needs.