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Vulkan Jobs (NOW HIRING)

Engineer, Senior - Job ID: 8425

San Diego, CA · On-site

$148K - $183K/yr

If the candidate does not have these required skills, they will be rejected completely) 1. Vulkan Graphics Programming - Strong experience with Vulkan render pipelines, compute shaders ...

OpenXR App Developer

Redmond, WA · On-site

$48 - $50/hr

Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX * Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency). Preferred Qualifications

Engineer, Senior|12519

San Diego, CA · On-site

$110K - $152K/yr

If the candidate does not have these required skills, they will be rejected completely) 1. Vulkan Graphics Programming - Strong experience with Vulkan render pipelines, compute shaders ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$164K - $202K/yr

... Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output. • Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring ...

Rendering Engineer

Raleigh, NC · On-site

$136K - $168K/yr

... Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals • Perform all other duties as assigned Qualifications : Required : • 5-8 ...

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Showing results 1-20

Vulkan information

See salary details

$52.5K

$141.9K

$179.5K

How much do vulkan jobs pay per year?

As of Jul 21, 2026, the average yearly pay for vulkan in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Vulkan position, and why are they important?

To excel in a Vulkan role, you need a strong background in computer graphics programming, C/C++ development, and a deep understanding of 3D rendering pipelines, typically with a degree in computer science or engineering. Experience with the Vulkan graphics API, shader programming (GLSL or SPIR-V), and knowledge of GPU architectures are also important, with certifications in graphics programming considered a plus. Strong problem-solving skills, attention to detail, and the ability to collaborate in multidisciplinary teams are essential soft skills. These competencies ensure the efficient development of high-performance graphics applications and smooth collaboration within technical project teams.

What types of projects do professionals working with Vulkan typically work on?

Professionals skilled in Vulkan often contribute to a variety of projects, such as real-time 3D engines, gaming applications, simulation software, and high-performance visualization tools. They collaborate closely with game designers, graphics artists, and other developers to implement cutting-edge visual effects and optimize rendering efficiency. The role may also involve troubleshooting complex graphical issues and keeping up with advances in GPU technology. These projects are generally fast-paced and require a balance of technical expertise and creative problem-solving, making the work both challenging and rewarding with strong opportunities for growth.

What is a Vulkan job?

A Vulkan job typically refers to a position involving the Vulkan graphics and compute API, which is used for high-performance 3D rendering and GPU computation. Professionals in this field often work as graphics programmers, game developers, or software engineers specializing in GPU optimization. They develop or optimize graphics applications, such as video games, simulations, and professional visualization tools, using Vulkan. Knowledge of C++, GPU architectures, and shader programming is usually required.

More about Vulkan jobs
What cities are hiring for Vulkan jobs? Cities with the most Vulkan job openings:
What are the most commonly searched types of Vulkan jobs? The most popular types of Vulkan jobs are:
What states have the most Vulkan jobs? States with the most job openings for Vulkan jobs include:
Infographic showing various Vulkan job openings in the United States as of July 2026, with employment types broken down into 57% Full Time, 14% Part Time, and 29% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA • On-site

Contractor

Posted 27 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.