Embedded Linux Developer
Austin, TX · On-site
Experience with any one of the driver development domain Graphics driver - DRM/KMS, OpenGL, Vulkan, OpenCL, Mesa. Multi Media-Video driver - Vaapi, vdpau, gstreamer, v4l2. Power management - System ...
Austin, TX · On-site
Experience with any one of the driver development domain Graphics driver - DRM/KMS, OpenGL, Vulkan, OpenCL, Mesa. Multi Media-Video driver - Vaapi, vdpau, gstreamer, v4l2. Power management - System ...
Austin, TX · On-site
Experience with any one of the driver development domain Graphics driver - DRM/KMS, OpenGL, Vulkan, OpenCL, Mesa. Multi Media-Video driver - Vaapi, vdpau, gstreamer, v4l2. Power management - System ...
Austin, TX · On-site
$138K - $171K/yr
This position involves architecture and development of new SW technologies to support Vulkan and OpenGL software for our GPUs as well as enhancements and maintenance of existing features. What you'll ...
Austin, TX · On-site
$138K - $171K/yr
This position involves architecture and development of new SW technologies to support Vulkan and OpenGL software for our GPUs as well as enhancements and maintenance of existing features. What you'll ...
Austin, TX · On-site
$138K - $171K/yr
Preferred : • Strong background in Vulkan and OpenGL driver development • Experience driving bring up and problem solving of GPUs • Experience in the graphics workstation market. Company
Austin, TX · On-site
$138K - $171K/yr
Preferred : • Strong background in Vulkan and OpenGL driver development • Experience driving bring up and problem solving of GPUs • Experience in the graphics workstation market. Company
Dallas, TX · On-site
OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop * Understanding of: OpenGL context creation and lifecycle and WGL ...
Quick apply
Dallas, TX · On-site
OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop * Understanding of: OpenGL context creation and lifecycle and WGL ...
OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop * Understanding of: OpenGL context creation and lifecycle and WGL ...
OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop * Understanding of: OpenGL context creation and lifecycle and WGL ...
Austin, TX · On-site
$138K - $171K/yr
Strong technical expertise in graphics APIs, specifically Vulkan and OpenGL, GPU architecture, system software, and performance optimization. * A track record of successfully delivering complex ...
Austin, TX · On-site
$138K - $171K/yr
Strong technical expertise in graphics APIs, specifically Vulkan and OpenGL, GPU architecture, system software, and performance optimization. * A track record of successfully delivering complex ...
Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...
Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...
$138K - $171K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
New
$138K - $171K/yr
Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...
New
Austin, TX · On-site
$152K/yr
Lead team initiatives to integrate customer application layers - like ROCm, OpenCL and Vulkan - into diagnostics development pipeline, ensuring compatibility and enhanced GPU testing * Workload ...
Austin, TX · On-site
$152K/yr
Lead team initiatives to integrate customer application layers - like ROCm, OpenCL and Vulkan - into diagnostics development pipeline, ensuring compatibility and enhanced GPU testing * Workload ...
Experience with either DirectX/Vulkan/OpenGL/Metal
Experience with either DirectX/Vulkan/OpenGL/Metal
Experience with either DirectX/Vulkan/OpenGL/Metal
Experience with either DirectX/Vulkan/OpenGL/Metal
Lead team initiatives to integrate customer application layers - like ROCm, OpenCL and Vulkan - into diagnostics development pipeline, ensuring compatibility and enhanced GPU testing * Workload ...
Lead team initiatives to integrate customer application layers - like ROCm, OpenCL and Vulkan - into diagnostics development pipeline, ensuring compatibility and enhanced GPU testing * Workload ...
... OpenGL/Vulkan applications • You should have strong interpersonal skills and be capable of leading and influencing others in the department Company : NVIDIA is a computing platform company ...
... OpenGL/Vulkan applications • You should have strong interpersonal skills and be capable of leading and influencing others in the department Company : NVIDIA is a computing platform company ...
$138K - $171K/yr
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience with continuous integration systems, automated build systems, and regression systems. Strong ...
$138K - $171K/yr
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience with continuous integration systems, automated build systems, and regression systems. Strong ...
Austin, TX · On-site
$138K - $171K/yr
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience with continuous integration systems, automated build systems, and regression systems.Strong ...
Austin, TX · On-site
$138K - $171K/yr
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience with continuous integration systems, automated build systems, and regression systems.Strong ...
$138K - $171K/yr
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience with continuous integration systems, automated build systems, and regression systems. Strong ...
$138K - $171K/yr
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience with continuous integration systems, automated build systems, and regression systems. Strong ...
Austin, TX · On-site
$138K - $171K/yr
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience with continuous integration systems, automated build systems, and regression systems.Strong ...
Austin, TX · On-site
$138K - $171K/yr
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience with continuous integration systems, automated build systems, and regression systems.Strong ...
Austin, TX · On-site
$138K - $171K/yr
Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to ...
Austin, TX · On-site
$138K - $171K/yr
Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to ...
Metal, DirectX, Vulkan, OpenGL MS or PhD degree10+ years of relevant experienceKnowledge of drivers and implementation details of graphics and compute APIsFamiliarity with GPU performance models and ...
Metal, DirectX, Vulkan, OpenGL MS or PhD degree10+ years of relevant experienceKnowledge of drivers and implementation details of graphics and compute APIsFamiliarity with GPU performance models and ...
Austin, TX · On-site
$138K - $171K/yr
Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to ...
Austin, TX · On-site
$138K - $171K/yr
Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to ...
To excel in a Vulkan role, you need a strong background in computer graphics programming, C/C++ development, and a deep understanding of 3D rendering pipelines, typically with a degree in computer science or engineering. Experience with the Vulkan graphics API, shader programming (GLSL or SPIR-V), and knowledge of GPU architectures are also important, with certifications in graphics programming considered a plus. Strong problem-solving skills, attention to detail, and the ability to collaborate in multidisciplinary teams are essential soft skills. These competencies ensure the efficient development of high-performance graphics applications and smooth collaboration within technical project teams.
Professionals skilled in Vulkan often contribute to a variety of projects, such as real-time 3D engines, gaming applications, simulation software, and high-performance visualization tools. They collaborate closely with game designers, graphics artists, and other developers to implement cutting-edge visual effects and optimize rendering efficiency. The role may also involve troubleshooting complex graphical issues and keeping up with advances in GPU technology. These projects are generally fast-paced and require a balance of technical expertise and creative problem-solving, making the work both challenging and rewarding with strong opportunities for growth.
A Vulkan job typically refers to a position involving the Vulkan graphics and compute API, which is used for high-performance 3D rendering and GPU computation. Professionals in this field often work as graphics programmers, game developers, or software engineers specializing in GPU optimization. They develop or optimize graphics applications, such as video games, simulations, and professional visualization tools, using Vulkan. Knowledge of C++, GPU architectures, and shader programming is usually required.
Full-time
Posted 21 days ago