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Directx Jobs in California (NOW HIRING)

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...

Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...

Have worked on some type of device driver or similar low-level systems code Has done something with one or more of: cameras, imaging, graphics, GPU (OpenGL, CUDA, DirectX) Comfortable and functional ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Working knowledge of computer graphics APIs such as DirectX and OpenGL * Working knowledge of graphics interchange file formats such as PDF, JPEG, and PNG * Familiarity with Esri ArcGIS products and ...

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Systems Performance Architect

Cupertino, CA · On-site

$206K/yr

... DirectX, Metal. Expertise in one or more focused areas (CPU/GPU, System Architecture, Compiler/SW Stack). Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

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Directx information

See California salary details

$49.5K

$71.8K

$87.2K

How much do directx jobs pay per year?

As of Sep 11, 2026, the average yearly pay for directx in California is $71,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,629.00 and $79,317.00 per year, depending on experience, location, and employer.

What is a DirectX?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the key skills and qualifications needed to thrive in the DirectX position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What are popular job titles related to Directx jobs in California?

For Directx jobs in California, the most frequently searched job titles are:

Infographic showing various Directx job openings in California as of August 2026, with employment types broken down into 69% Full Time, and 31% Contract. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $71,754 per year, or $34.5 per hour.

Exclusive opening for Software Engineer (Windows)

Redwood City, CA • On-site

Full-time

Re-posted 15 days ago


Job description

Company Description
About the Role
Our direct client is seeking Software Engineer (Windows) in Redwood City, CA
Role: Software Engineer (Windows)
Location: Redwood City, CA
Position Type: Full Time / Permanent
Transfer: H1-B transfers accepted, min. 24 months left on H1-B or when I-140 is approved
Sponsorship of new visas: NO
Relocation Expenses: YES
Job Summary
  • We are looking for a Desktop Engineer with strong application or C++ development experience to join us to deliver the best in class streamer/viewer experience.
  • As part of the Engineering team, you will work closely with Product and other client-side engineers to build our desktop streaming software, which is the catalyst for content creation on .

Technical Experience:
  • C++
  • Experience working with WPF or QT
  • C# and .Net application development
  • Nice to have: Graphics engine experience - DirectX or OpenGL
  • Nice to have: WebRTC knowledge

What You'll Do:
  • Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content, Community, and other teams to build elegant, exciting features that give our users a delightfully unique streaming experience.
  • Improve game detection and graceful video capture process.
  • Update the look and feel across our desktop applications while ensuring that first and foremost, they remain user-friendly.
  • Write software that supports a wide spectrum of hardware and software configurations.
  • Build testing frameworks and automated tools to maximize high quality across our multi-platform broadcasting applications.

Who You Are & What You've Done:
  • You have a deep knowledge of C++ or related desktop programming languages.
  • You have spent some time coding in C# or have experience with other forms of .NET application development.
  • You have dabbled in graphics engines like DirectX and OpenGL.
  • You are comfortable working with user-facing desktop applications using libraries like WPF or QT.
  • You can show off some desktop applications you've worked on and comfortably discuss their internal workings.

Nice to have:
  • You have worked with WebRTC.

Job Description
Qualifications
Additional Information
All your information will be kept confidential according to EEO guidelines.