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Directx Jobs in California (NOW HIRING)

Senior Rendering Engineer

San Mateo, CA · On-site

$119K - $163K/yr

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...

Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

... DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the ...

Senior Rendering Engineer

San Mateo, CA · On-site

$243K - $295K/yr

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Hands-on experience with GPU APIs (Metal, DirectX, Vulkan, CUDA, etc)Solid foundation in systems engineering including OS fundamentals and performance analysisPrior experience as a manager or tech ...

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Directx information

See California salary details

$49.5K

$71.8K

$87.2K

How much do directx jobs pay per year?

As of Jun 12, 2026, the average yearly pay for directx in California is $71,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,629.00 and $79,317.00 per year, depending on experience, location, and employer.

What is the work of DirectX?

A job related to DirectX typically involves developing, optimizing, or testing graphics and multimedia applications that utilize Microsoft's DirectX API. This may include working on game development, driver programming, or software that requires high-performance graphics and sound processing, often requiring knowledge of programming languages like C++ and understanding of graphics hardware. The role may also involve troubleshooting compatibility and performance issues in multimedia environments.

What is a DirectX job?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What job titles will disappear by 2030?

For roles related to DirectX, such as graphics programmers or multimedia developers, automation, advancements in AI, and evolving technology standards may reduce demand for certain manual coding or legacy skill sets by 2030. However, specialized roles requiring expertise in graphics APIs and real-time rendering are expected to persist, though they may evolve with new tools and frameworks.

What are the key skills and qualifications needed to thrive in the Directx position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What jobs pay 2000 a day?

High-paying jobs that can pay around $2,000 a day typically include specialized roles such as senior software engineers, IT consultants, project managers, and certain freelance or contract positions in technology, finance, or consulting fields. These roles often require advanced skills, certifications, or extensive experience, and may involve project-based or hourly billing structures that lead to high daily earnings.
What job categories do people searching Directx jobs in California look for? The top searched job categories for Directx jobs in California are:
Infographic showing various Directx job openings in California as of June 2026, with employment types broken down into 85% Full Time, 4% Part Time, and 11% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $71,754 per year, or $34.5 per hour.
Senior Rendering Engineer

Senior Rendering Engineer

Roblox

San Mateo, CA • On-site

$119K - $163K/yr

Other

Posted 29 days ago


Job description

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console, desktop, mobile, and VR.

  • Scalability: Roblox provides a platform that guarantees to the creators that their games will always and automatically run on different devices, with cross-platform play and minimal load times.
  • Compatibility: Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the future...
  • Community: Roblox games are made by creators of all experience levels, from professionals who earn their living on the platform to kids who are learning to program using Roblox!

As a Game Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices.

Many established rendering techniques do not trivially apply to our platform - novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on low-power devices are enabled by some creative rendering ideas, often centered around caching, incremental computation and graceful degradation.

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work.

You Will:
  • Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
  • Learn about our community and work with technical artists to understand the present and future needs of our creators
  • Help improve the performance and stability of our game engine
  • Work with other engineering and art teams
  • Take ownership of a project throughout its full lifecycle
You Have:
  • Knowledge of C++ and shading languages
  • Knowledge of 3D math and computer graphics related algorithms
  • Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
  • The ability to reason about code performance and memory consumption
  • 3+ years experience in real-time rendering
  • Interest in creating creative rendering techniques
  • Passion about the state-of-the-art in rendering research
  • Mobile or console development experience