Senior Rendering Engineer
$119K - $163K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
$119K - $163K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
$119K - $163K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
San Jose, CA · On-site
$60 - $66/hr
Experience with 3D graphics and OpenCL, DirectX, D3D. TekWissen ® Group is an equal opportunity employer supporting workforce diversity.
New
San Jose, CA · On-site
$60 - $66/hr
Experience with 3D graphics and OpenCL, DirectX, D3D. TekWissen ® Group is an equal opportunity employer supporting workforce diversity.
New
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Graphics engine experience - DirectX or OpenGL * Nice to have: WebRTC knowledge What You'll Do: * Immerse yourself in the world of our broadcasters and work cross-functionally with Product, Content ...
Davis, CA · On-site
Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...
Davis, CA · On-site
Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular Networks) Familiarity with multithreading and encapsulation Experience with 2D and 3D data ...
Irvine, CA · On-site
$148K - $183K/yr
... DirectX, HLSL, and GPU programming • Interest in the latest rendering technologies, techniques, hardware, and API's • Experience with multi-threaded programming • Skilled at performance ...
Irvine, CA · On-site
$148K - $183K/yr
... DirectX, HLSL, and GPU programming • Interest in the latest rendering technologies, techniques, hardware, and API's • Experience with multi-threaded programming • Skilled at performance ...
Santa Clara, CA · On-site
$164K - $203K/yr
... DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the ...
Santa Clara, CA · On-site
$164K - $203K/yr
... DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the ...
Experience with graphics programing (OpenGL, DirectX, Vulkan, etc.) * Experience with FPGA development
Experience with graphics programing (OpenGL, DirectX, Vulkan, etc.) * Experience with FPGA development
San Mateo, CA · On-site
$243K - $295K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
San Mateo, CA · On-site
$243K - $295K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including ...
... DirectX)Track record of building high-performing engineering teams
... DirectX)Track record of building high-performing engineering teams
Los Angeles, CA · On-site +1
$112K - $154K/yr
Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...
Los Angeles, CA · On-site +1
$112K - $154K/yr
Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...
Costa Mesa, CA · On-site
$133K - $174K/yr
Experience with graphics programming (OpenGL, DirectX, Vulkan, etc.) * Experience with Nix/NixOS * Experience with Linux boot stages * Basic understanding of RF test equipment, such as signal ...
Costa Mesa, CA · On-site
$133K - $174K/yr
Experience with graphics programming (OpenGL, DirectX, Vulkan, etc.) * Experience with Nix/NixOS * Experience with Linux boot stages * Basic understanding of RF test equipment, such as signal ...
Experience with either DirectX/Vulkan/OpenGL/Metal
Experience with either DirectX/Vulkan/OpenGL/Metal
Experience with graphics programing (OpenGL, DirectX, Vulkan, etc.) * Experience with FPGA development
Experience with graphics programing (OpenGL, DirectX, Vulkan, etc.) * Experience with FPGA development
Los Angeles, CA · On-site
$112K - $154K/yr
Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...
Los Angeles, CA · On-site
$112K - $154K/yr
Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...
Santa Clara, CA · On-site
$143K - $189K/yr
... DirectX) • Experience writing Windows device drivers • Experience with kernel mode development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and ...
Santa Clara, CA · On-site
$143K - $189K/yr
... DirectX) • Experience writing Windows device drivers • Experience with kernel mode development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and ...
Irvine, CA · On-site
$148K - $183K/yr
... DirectX, HLSL, and GPU programming • Interest in the latest rendering technologies, techniques, hardware, and API's • Experience with multi-threaded programming • Skilled at performance ...
Irvine, CA · On-site
$148K - $183K/yr
... DirectX, HLSL, and GPU programming • Interest in the latest rendering technologies, techniques, hardware, and API's • Experience with multi-threaded programming • Skilled at performance ...
S. in Computer Science or a related technical field; or equivalent experiencePractical experience in modern GPU programming using Metal, DirectX, and/or VulkanKnowledge of Operating Systems, Computer ...
S. in Computer Science or a related technical field; or equivalent experiencePractical experience in modern GPU programming using Metal, DirectX, and/or VulkanKnowledge of Operating Systems, Computer ...
Cupertino, CA · On-site
$180K/yr
Hands-on experience with GPU APIs (Metal, DirectX, Vulkan, CUDA, etc)Solid foundation in systems engineering including OS fundamentals and performance analysisPrior experience as a manager or tech ...
Cupertino, CA · On-site
$180K/yr
Hands-on experience with GPU APIs (Metal, DirectX, Vulkan, CUDA, etc)Solid foundation in systems engineering including OS fundamentals and performance analysisPrior experience as a manager or tech ...
$49.5K - $52.9K
4% of jobs
$52.9K - $56.3K
4% of jobs
$56.3K - $59.7K
4% of jobs
$59.7K - $63.2K
7% of jobs
$64.7K is the 25th percentile. Wages below this are outliers.
$63.2K - $66.6K
12% of jobs
$66.6K - $70K
13% of jobs
The median wage is $71.2K / yr.
$70K - $73.4K
13% of jobs
$73.4K - $76.9K
13% of jobs
$77.7K is the 75th percentile. Wages above this are outliers.
$76.9K - $80.3K
11% of jobs
$80.3K - $83.7K
8% of jobs
$83.7K - $87.2K
8% of jobs
$49.5K
$71.8K
$87.2K
A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.
DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.
To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console, desktop, mobile, and VR.
As a Game Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices.
Many established rendering techniques do not trivially apply to our platform - novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on low-power devices are enabled by some creative rendering ideas, often centered around caching, incremental computation and graceful degradation.
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work.
You Will:Sourced by ZipRecruiter
Software development
51 - 200 Employees
San Mateo, CA, US
2004