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Directx Jobs in California (NOW HIRING)

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Experience with OpenGL, Metal, Vulkan, or DirectX APIs. * Experience with GLSL, MSL, HLSL, Compute shaders. * Experience in optimization for mobile/console GPUs. * Experience in creating rendering ...

New

Systems Performance Architect

Cupertino, CA · On-site

$206K/yr

... DirectX, Metal. Expertise in one or more focused areas (CPU/GPU, System Architecture, Compiler/SW Stack). Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

GPU Driver Developer

Sunnyvale, CA · On-site

$175 - $250/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Goodunderstanding ofmodern GPU APIs such as Vulkan, Metal, DirectX, CUDA, andSYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming * Experience ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

GPU Driver Developer

Sunnyvale, CA · On-site

$175 - $250/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Goodunderstanding ofmodern GPU APIs such as Vulkan, Metal, DirectX, CUDA, andSYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming * Experience ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$163K - $201K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... DirectX to contribute to data generation projects; employing computer graphics simulation technologies focused on human modeling, including hair, muscle, and skin deformation to simulate/generate ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

#Display Software Engineer

San Diego, CA · On-site

$94.20 - $141.20/hr

Basic understanding of frameworks such as DirectX, WDDM, and/or DRM. * Basic understanding of ARM and RISC‑V architecture and instructions. * Basic understanding of image processing algorithms ...

GPU Standards Development Lead

Sunnyvale, CA · On-site

$175 - $250/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders

GPU Standards Development Lead

Sunnyvale, CA · On-site

$175 - $250/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders

Showing results 21-40

Directx information

See California salary details

$49.5K

$71.8K

$87.2K

How much do directx jobs pay per year?

As of Aug 19, 2026, the average yearly pay for directx in California is $71,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,629.00 and $79,317.00 per year, depending on experience, location, and employer.

What is a DirectX?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the key skills and qualifications needed to thrive in the DirectX position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What job categories do people searching Directx jobs in California look for?

The top searched job categories for Directx jobs in California are:

Infographic showing various Directx job openings in California as of August 2026, with employment types broken down into 76% Full Time, 8% Part Time, and 16% Contract. Highlights an 84% In-person, and 16% Remote job distribution, with an average salary of $71,754 per year, or $34.5 per hour.

GPU Performance Modeling Engineer

Apple

San Diego, CA • On-site

Full-time

Re-posted 11 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you'll help design and manufacture our next-generation, high-performance, power-efficient GPU! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU.
In this team, we are passionate about writing code for performance modeling for GPUs and the performance model infrastructure. This includes working with architects and designers to understand the units being modeled.
Description
As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate perf C/C++ models in close collaboration with architects and designers. Additionally, you will analyze performance results and help propose architectural and micro-architectural changes. You will be critical in supporting the hardware team during model and design performance bring-up.
Minimum Qualifications
We are looking for candidates with a BS and a minimum of 3 years relevant industry experience.
Background in GPU, CPU, or SIMD architectures.
Excellent C/C++ programming skills.
Experience in hardware performance modeling, analysis, and debug.
Ability to work well in a team in order to be productive under aggressive product schedules.
We believe that there is power in teams working together so you must have strong communication, influence, and negotiation skills.
Preferred Qualifications
Experience writing performance models for GPU Schedulers, Execution Units, Texture/Pixel Units, or Caches.
Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal.
Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem design.
Experience with scripting, Verilog/VHDL, design verification methodology and tools a plus.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976