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Directx Jobs in California (NOW HIRING)

GPU Driver Developer

Sunnyvale, CA Β· On-site

$175K - $250K/yr

Goodunderstanding ofmodern GPU APIs such as Vulkan, Metal, DirectX, CUDA, andSYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming * Experience ...

Neural Graphics Engineer

Santa Clara, CA Β· On-site

$163K - $201K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

GPU Driver Developer

Sunnyvale, CA Β· On-site

$175K - $250K/yr

Goodunderstanding ofmodern GPU APIs such as Vulkan, Metal, DirectX, CUDA, andSYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming * Experience ...

Neural Graphics Engineer

Santa Clara, CA Β· On-site

$164K - $203K/yr

... DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The ...

#Display Software Engineer

San Diego, CA Β· On-site

$94K - $141K/yr

Basic understanding of frameworks such as DirectX, WDDM, and/or DRM. * Basic understanding of ARM and RISC‑V architecture and instructions. * Basic understanding of image processing algorithms ...

Neural Graphics Engineer

Santa Clara, CA Β· On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Neural Graphics Engineer

Santa Clara, CA Β· On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

GPU Driver Lead

Sunnyvale, CA Β· On-site

$175K - $250K/yr

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

GPU Driver Lead

Sunnyvale, CA Β· On-site

$175K - $250K/yr

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

GPU Driver Developer

Sunnyvale, CA Β· On-site

$175K - $250K/yr

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

GPU Driver Developer

Sunnyvale, CA Β· On-site

$175K - $250K/yr

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

Showing results 21-40

Directx information

See California salary details

$49.5K

$71.8K

$87.2K

How much do directx jobs pay per year?

As of Sep 14, 2026, the average yearly pay for directx in California is $71,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,629.00 and $79,317.00 per year, depending on experience, location, and employer.

What is a DirectX?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the key skills and qualifications needed to thrive in the DirectX position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teamsβ€”such as artists, designers, and QAβ€”means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

Infographic showing various Directx job openings in California as of August 2026, with employment types broken down into 69% Full Time, and 31% Contract. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $71,754 per year, or $34.5 per hour.

Lead Unreal 4 programmer - Virtual Reality

Irvine, CA β€’ On-site, Remote

Contractor

Re-posted 18 hours ago


Job description

Company Description
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
  • Be the in-house expert on the Unreal Engine 4 including blueprints.
  • Implement practical and timely solutions that meet the game design and technical requirements.
  • Implement code /blueprints that is modular self-contained and defensive and observes the technical constraints on the system.
  • Work closely together with the CCO.
  • Ensure coding standards are followed and help to enforce good programming practices within the engineering team.
  • Maintain technical documentation for the engineering team as well as other disciplines.
  • Optimise code and data for memory usage and performance as required.
  • Keep abreast of new advances in virtual reality hardware, rendering technology and algorithms.
  • Sharing knowledge and techniques across the studio
  • Mentoring programmers

Qualifications
  • 5+ years of experience in game development
  • Expert knowledge of working with UDK, Unreal Engine 3, Unreal Engine 4.
  • Excellent Unreal Engine blueprint skills.
  • Excellent C/C++ programming skills with good knowledge of object oriented development.
  • Expert knowledge of mathematics ability and a familiarity with common 3d graphics principles and rendering algorithms.
  • Expert knowledge Good working knowledge of current GPU architecture and rendering APIs experience with DirectX 11 /12
  • Experience with commonly used development tools such as Visual Studio and Perforce.
  • Solid commercial software development experience with significant involvement in 1 published AAA game in a 3d environment
  • Knowledge of common algorithms data structures and patterns and the ability to apply them to problems while keeping constraints and performance in mind.
  • Able to analyse unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module.
  • Proven ability to debug defects of a reasonable complexity.
  • Good eye for details
  • English language
  • A strong team player and leader by example

Additional Information
Pluses
  • Shipped AAA PC or console titles as a Senior 3D Programmer
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences