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Directx Jobs in California (NOW HIRING)

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Systems Performance Architect

Cupertino, CA · On-site

$206K/yr

... DirectX, Metal. Expertise in one or more focused areas (CPU/GPU, System Architecture, Compiler/SW Stack). Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$163K - $201K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... DirectX to contribute to data generation projects; employing computer graphics simulation technologies focused on human modeling, including hair, muscle, and skin deformation to simulate/generate ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

GPU Driver Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

GPU Performance Modeling Engineer

San Diego, CA

$142K - $263K/yr

  • Medical

  • Dental

  • Retirement

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

GPU Standards Development Lead

Sunnyvale, CA · On-site

$175K - $250K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders

GPU Performance Modeling Engineer

San Diego, CA

$142K - $263K/yr

  • Medical

  • Dental

  • Retirement

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Showing results 21-40

Directx information

See California salary details

$49.5K

$71.8K

$87.2K

How much do directx jobs pay per year?

As of Aug 17, 2026, the average yearly pay for directx in California is $71,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,629.00 and $79,317.00 per year, depending on experience, location, and employer.

What is a DirectX?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the key skills and qualifications needed to thrive in the DirectX position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What job categories do people searching Directx jobs in California look for?

The top searched job categories for Directx jobs in California are:

Infographic showing various Directx job openings in California as of August 2026, with employment types broken down into 76% Full Time, 8% Part Time, and 16% Contract. Highlights an 84% In-person, and 16% Remote job distribution, with an average salary of $71,754 per year, or $34.5 per hour.

Senior Embedded Engineer, EW

Anduril Industries

Costa Mesa, CA

$133K - $174K/yr

Full-time

Re-posted 18 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 75,501 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

Anduril's Electronic Warfare (EW) team is seeking experienced generalist embedded software engineers to build out the software ecosystem supporting a next-generation electronic warfare platform. As an Embedded software engineer, you'll develop high-performance implementations of numerical algorithms, collaborate with digital systems engineers to enable maximum-performance interfaces between next-gen RF hardware and software, work with DSP and RFML engineers to rapidly deploy bleeding-edge capabilities to our customers, and collaborate with the wider software organization to deliver seamless integration of electronic warfare products with the Anduril Lattice system-of-systems suite. You will apply state-of-the-art software construction techniques to ensure the timely delivery of correct mission-critical code.

WHAT YOU'LL DO
  • Work with digital systems engineers and systems programmers to develop high-performance hardware/software interfaces.
  • Develop and maintain infrastructure and tools that enable DSP and RFML engineers to rapidly deploy algorithms and models to our assets.
  • Develop high-performance implementations of numerical algorithms for generating, manipulating, and visualizing RF data.
  • Develop correct, high-reliability software for controlling our electronic warfare assets, seamlessly integrated with the Anduril Lattice ecosystem.
  • Utilize infrastructure providing deterministic builds and configuration management for deployment, guaranteeing software traceability and minimizing the maintenance burden of our products.
REQUIRED QUALIFICATIONS
  • 7+ years professional experience in software engineering
  • Experience (professional or in the setting of an open source community) working with typed functional programming languages (Haskell or Rust)
  • Experience with software-defined digital radio systems
  • Eligible to obtain and maintain an active U.S. Top Secret SCI security clearance
PREFERRED QUALIFICATIONS
  • Experience with MATLAB, especially C code generation.
  • Experience with Linux kernel module development
  • Experience with FPGA development (Verilog, VHDL, etc.), especially Xilinx devices and tools.
  • Experience with graphics programming (OpenGL, DirectX, Vulkan, etc.)
  • Experience with Nix/NixOS

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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