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Directx Jobs in California (NOW HIRING)

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

GPU Driver Lead

Sunnyvale, CA · On-site

$175K - $250K/yr

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

GPU Standards Developer

Sunnyvale, CA · On-site

$175 - $250/hr

Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders

GPU Standards Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders

GPU Driver Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

GPU Standards Developer

Sunnyvale, CA · On-site

$175 - $250/hr

Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders

... DirectX, OpenGL/Vulkan applications NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing More ...

Showing results 41-60

Directx information

See California salary details

$49.5K

$71.8K

$87.2K

How much do directx jobs pay per year?

As of Sep 5, 2026, the average yearly pay for directx in California is $71,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,629.00 and $79,317.00 per year, depending on experience, location, and employer.

What is a DirectX?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the key skills and qualifications needed to thrive in the DirectX position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What are popular job titles related to Directx jobs in California?

For Directx jobs in California, the most frequently searched job titles are:

What job categories do people searching Directx jobs in California look for?

The top searched job categories for Directx jobs in California are:

Infographic showing various Directx job openings in California as of August 2026, with employment types broken down into 69% Full Time, and 31% Contract. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $71,754 per year, or $34.5 per hour.

GPU Performance Modeling Engineer

Apple

San Diego, CA • On-site

$142K - $263K/yr

Full-time

Medical, Dental, Retirement

Re-posted 28 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 683 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient GPU! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU.
In this team, we are passionate about writing code for performance modeling for GPUs and the performance model infrastructure. This includes working with architects and designers to understand the units being modeled.
Description
As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate perf C/C++ models in close collaboration with architects and designers. Additionally, you will analyze performance results and help propose architectural and micro-architectural changes. You will be critical in supporting the hardware team during model and design performance bring-up.
Preferred Qualifications
Experience writing performance models for GPU Schedulers, Execution Units, Texture/Pixel Units, or Caches.
Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal.
Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem design.
Experience with scripting, Verilog/VHDL, design verification methodology and tools a plus.
Minimum Qualifications
We are looking for candidates with a BS and a minimum of 3 years relevant industry experience.
Background in GPU, CPU, or SIMD architectures.
Excellent C/C++ programming skills.
Experience in hardware performance modeling, analysis, and debug.
Ability to work well in a team in order to be productive under aggressive product schedules.
We believe that there is power in teams working together so you must have strong communication, influence, and negotiation skills.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $142,300 and $263,300, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976