1

Directx Jobs in California (NOW HIRING)

GPU Standards Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders

GPU Driver Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

GPU Driver Lead

Sunnyvale, CA · On-site

$175K - $250K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Good understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Strong knowledge of CPU architecture and microarchitecture * Strong proficiency in C/C++ programming

GPU Performance Modeling Engineer

San Diego, CA · On-site

$142.30 - $263.30/hr

  • Medical

  • Dental

  • Retirement

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. * Expertise in one or more focused CPU/GPU areas such as core/shader micro‑architecture, texture pipeline, caching, or memory subsystem ...

Showing results 41-60

Directx information

See California salary details

$49.5K

$71.8K

$87.2K

How much do directx jobs pay per year?

As of Aug 17, 2026, the average yearly pay for directx in California is $71,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,629.00 and $79,317.00 per year, depending on experience, location, and employer.

What is a DirectX?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the key skills and qualifications needed to thrive in the DirectX position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What job categories do people searching Directx jobs in California look for?

The top searched job categories for Directx jobs in California are:

Infographic showing various Directx job openings in California as of August 2026, with employment types broken down into 76% Full Time, 8% Part Time, and 16% Contract. Highlights an 84% In-person, and 16% Remote job distribution, with an average salary of $71,754 per year, or $34.5 per hour.

GPU Standards Developer

Bolt Graphics

Sunnyvale, CA • On-site

$175K - $250K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 14 days ago


Job description

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most efficient graphics processors. We pride ourselves on our first principles approach to solving problems. We are energized by our mission to reduce the barrier of entry for content creation and consumption. Our goal is to enable everyone to easily create, simulate and consume immersive experiences as vividly as they can imagine them.
Our Values
  • Be Fearless: Unmute yourself. Test boundaries and get proven right.
  • Remain Adaptable: Stay comfortable in a continuously changing world. If you're wrong, concede and move on.
  • Educate Your Ego: Selflessly collaborate towards our shared purpose.

About the role:
We're looking for a highly experienced GPU Standards Developer. You will focus on the design, development, implementation, and toolchain of a high-performance host-side driver stack layering industry standard graphics and compute APIs on top of our proprietary API for our RISC-V GPU architecture.
We are looking to fill a range of Junior to Senior roles.
What you'll do:
  • Focus on the development of a high-performance host-side driver stack layering industry standard graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for our RISC-V GPU architecture
  • Use and contribute to open-source initiatives such as Mesa
  • Coordinate with the GPU Driver team to implement functionality required by industry standard APIs within our proprietary GPU driver
  • Participate in Khronos and other industry standards groups to develop standards extensions that benefit our GPU
  • Run test suites such as Khronos CTS to evaluate our conformance to industry standards
  • Develop a toolchain for development, optimization, and debugging

Qualifications:
  • Bachelor's/Master's degree in Computer Engineering, Computer Science, or related field
  • Industry experience with graphics and compute development
  • Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL
  • Extensive experience developing GPU graphics and compute applications and writing graphics and compute shaders
  • Strong proficiency in C/C++ programming
  • Experience with code analysis, IR (LLVM, MLIR, ISPC), and LLVM and GCC internals
  • Demonstrated ability to ship high-quality production software
  • Experience with technical leadership

Preferred Qualifications:
  • Experience with the open-source Mesa framework
  • Understanding and experience with RISC-V and vector processors
  • Experience co-designing hardware architectures
  • Understanding of path and ray tracing

Compensation Range: $175,000-$250,000 per year (California). This range represents the anticipated base pay for this role; the final offer may vary based on qualifications, experience, and location.
Benefits:
  • Medical, Dental, & Vision - 100% covered premiums
  • Equity - Stock Options
  • 401(k) match
  • WFH Equipment Reimbursement
  • Generous Paid Time Off

Bolt is committed to building a diverse and inclusive environment in which we recognize and value each other's differences as well as fostering a culture that promotes its core values: Professionalism, Integrity, and Respect. As an equal opportunity employer, all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, genetic information, national origin, age, disability, or status as a protected veteran.