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Directx Jobs in Michigan (NOW HIRING)

Salary: $100,000 to $200,000 annually Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics ...

Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal). * Expertise in several of the following: Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal). * Expertise in several of the following: Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics ...

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Directx information

See Michigan salary details

$44.3K

$64.3K

$78.2K

How much do directx jobs pay per year?

As of Jun 18, 2026, the average yearly pay for directx in Michigan is $64,349.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,959.00 and $71,132.00 per year, depending on experience, location, and employer.

What is the work of DirectX?

A job related to DirectX typically involves developing, optimizing, or testing graphics and multimedia applications that utilize Microsoft's DirectX API. This may include working on game development, driver programming, or software that requires high-performance graphics and sound processing, often requiring knowledge of programming languages like C++ and understanding of graphics hardware. The role may also involve troubleshooting compatibility and performance issues in multimedia environments.

What is a DirectX job?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What job titles will disappear by 2030?

For roles related to DirectX, such as graphics programmers or multimedia developers, automation, advancements in AI, and evolving technology standards may reduce demand for certain manual coding or legacy skill sets by 2030. However, specialized roles requiring expertise in graphics APIs and real-time rendering are expected to persist, though they may evolve with new tools and frameworks.

What are the key skills and qualifications needed to thrive in the Directx position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

What jobs pay 2000 a day?

High-paying jobs that can pay around $2,000 a day typically include specialized roles such as senior software engineers, IT consultants, project managers, and certain freelance or contract positions in technology, finance, or consulting fields. These roles often require advanced skills, certifications, or extensive experience, and may involve project-based or hourly billing structures that lead to high daily earnings.
What are popular job titles related to Directx jobs in Michigan? For Directx jobs in Michigan, the most frequently searched job titles are:
What job categories do people searching Directx jobs in Michigan look for? The top searched job categories for Directx jobs in Michigan are:
What cities in Michigan are hiring for Directx jobs? Cities in Michigan with the most Directx job openings:
Infographic showing various Directx job openings in Michigan as of June 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $64,349 per year, or $30.9 per hour.
Senior Graphics Engineer

Senior Graphics Engineer

Stardock

Plymouth, MI • On-site

Full-time

Posted 22 days ago

Be an early applicant


Job description

Salary: $100,000 to $200,000 annually

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided.


Primary Responsibilities Include:

  • Develop and implement new and existing rendering techniques.
  • Create and optimize shaders and materials to run on a variety of platforms and machine specifications.
  • Develop systems for animations and special effects.
  • Work with the technical art team to create editors and tools that help improve the art pipeline.
  • Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal).


Education and/or Experience Desired:

  • Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
  • 5+ years experience creating materials and shaders.
  • Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination.
  • A passion for optimization and familiarity with optimization tools.
  • Self-motivated, likes to identify and solve problems.
  • Very strong C++ background.
  • Familiarity with Unreal Engine is a plus.


The salary for this position ranges from $100,000 to $200,000 annually, depending on your qualifications, experience, and expertise. Stardock is committed to offering a competitive compensation package tailored to the right candidate.