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Directx Jobs (NOW HIRING)

Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine ...

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Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine ...

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs, contour surfaces) * Develop computational geometry algorithms for spatial operations such as ...

Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine ...

Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal). * Expertise in several of the following: Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics ...

... DirectX, or other graphics APIs is a plus • Experience with WebGPU for next-generation web graphics • Knowledge of physics simulations or procedural content generation • Familiarity with asset ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

Minimum Qualifications Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms.

... DirectX, or other graphics APIs is a plus • Experience with WebGPU for next-generation web graphics • Knowledge of physics simulations or procedural content generation • Familiarity with asset ...

Systems Performance Architect

Cupertino, CA · On-site

$206K/yr

... DirectX, Metal. Expertise in one or more focused areas (CPU/GPU, System Architecture, Compiler/SW Stack). Areas could include core/shader micro-architecture, texture pipeline, caching, or memory ...

GPU SW Engineer

San Diego, CA · On-site

$148K - $183K/yr

... DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine • Experience developing GPU computing applications with OpenCL ...

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Directx information

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$50.5K

$73.3K

$89K

How much do directx jobs pay per year?

As of Jul 6, 2026, the average yearly pay for directx in the United States is $73,276.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,000.00 and $81,000.00 per year, depending on experience, location, and employer.

What is a DirectX job?

A DirectX job typically involves working with Microsoft's DirectX API, which is used for developing high-performance multimedia applications, especially games and graphics software. Professionals in this role may work as graphics programmers, game developers, or software engineers specializing in rendering, shaders, and GPU optimization. They are responsible for utilizing DirectX technologies like Direct3D to create visually rich and efficient applications. Knowledge of C++, HLSL, and GPU architectures is often required for this role.

What are the biggest challenges faced by DirectX developers on game or graphics projects?

DirectX developers often face challenges related to optimizing graphics performance across a wide range of hardware and ensuring compatibility between different versions of DirectX and Windows operating systems. Debugging and troubleshooting rendering issues can be complex, requiring strong analytical skills and deep technical knowledge. In addition, collaborating with multidisciplinary teams—such as artists, designers, and QA—means adapting to evolving project requirements and integrating feedback efficiently. Overcoming these challenges not only improves technical proficiency but also enables DirectX developers to produce higher-quality, more immersive applications.

What are the key skills and qualifications needed to thrive in the Directx position, and why are they important?

To thrive in a DirectX developer role, you need a deep understanding of graphics programming, C/C++ proficiency, and experience with the DirectX graphics API. Familiarity with shader development (HLSL), graphics debugging tools, and performance profiling is typically required, with many employers valuing a degree in computer science or related fields. Strong problem-solving skills, attention to detail, and effective teamwork are also essential for success. These skills are critical to efficiently developing high-performance, visually compelling applications and collaborating smoothly with designers, artists, and other developers.

More about Directx jobs
What cities are hiring for Directx jobs? Cities with the most Directx job openings:
What states have the most Directx jobs? States with the most job openings for Directx jobs include:
Infographic showing various Directx job openings in the United States as of June 2026, with employment types broken down into 97% Full Time, and 3% Part Time. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $73,276 per year, or $35.2 per hour.
Rendering Engineer

Rendering Engineer

AGBO

Raleigh, NC • On-site

Full-time

Posted 17 days ago

Be an early applicant


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in interactive experiences tied to some of the most ambitious IP in entertainment. This is a rare opportunity to bring film-quality artistry to interactive platforms, working alongside world-class creators who demand and reward excellence. If you're driven by the challenge of making real-time graphics feel like they belong on a cinema screen, this role was built for you.

Key Responsibilities:

  • Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • Research, prototype, and implement advanced rendering techniques including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration translating cutting-edge academic and industry work into shippable features
  • Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
  • Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
  • Proven experience with advanced rendering techniques physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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