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3D Graphics Software Engineer Jobs in Virginia (NOW HIRING)

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3D Graphics Software Engineer information

What is a 3D Graphics Software Engineer job?

A 3D Graphics Software Engineer develops software to render and manipulate 3D graphics for applications like video games, simulations, and visual effects. They work with graphics APIs such as OpenGL, Vulkan, or DirectX and optimize performance for real-time rendering. Their role often includes writing shaders, developing rendering pipelines, and integrating 3D assets into applications. Strong knowledge of computer graphics principles, mathematics, and GPU programming is essential.

What are the key skills and qualifications needed to thrive in the 3D Graphics Software Engineer position, and why are they important?

To thrive as a 3D Graphics Software Engineer, you should have strong programming skills in languages like C++ or Python, a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Experience with graphics APIs such as OpenGL, DirectX, or Vulkan, and familiarity with shader programming and 3D modeling tools are highly beneficial. Creative problem-solving, effective teamwork, and clear communication are standout soft skills in this field. These abilities are crucial for building advanced graphics applications, collaborating with interdisciplinary teams, and staying current with evolving technologies.

What kinds of projects and responsibilities can I expect as a 3D Graphics Software Engineer?

As a 3D Graphics Software Engineer, you will typically work on developing and optimizing rendering engines, implementing real-time visual effects, and collaborating with artists and designers to achieve visually stunning results. Your daily tasks may involve coding shaders, profiling performance for graphics pipelines, and troubleshooting graphical issues across multiple platforms. You’ll often be part of a multidisciplinary team, working closely with other engineers, product managers, and art departments to achieve project goals. This role offers opportunities to contribute to innovative features in games, simulation, or visualization software, often with room for career advancement into senior technical or leadership positions.

What are the most commonly searched types of 3D Graphics Software Engineer jobs in Virginia? The most popular types of 3D Graphics Software Engineer jobs in Virginia are:
Infographic showing various 3D Graphics Software Engineer job openings in Virginia as of July 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 86% In-person, and 14% Remote job distribution.

Graphics Simulation Software Engineer

Northrop Grumman Corporation

Sterling, VA • On-site

$138K - $171K/yr

Full-time

Medical, Life, PTO

Posted 6 days ago


Northrop Grumman rating

8.2

Company rating: 8.2 out of 10

Based on 360 frontline employees who took The Breakroom Quiz

87th of 536 rated manufacturers


Job description

RELOCATION ASSISTANCE: Relocation assistance may be available
CLEARANCE REQUIRED FOR START: Yes
CLEARANCE TYPE: Top Secret
TRAVEL: Yes, 10% of the TimeDescription
At Northrop Grumman, our employees have incredible opportunities to work on revolutionary systems that impact people's lives around the world today, and for generations to come. Our pioneering and inventive spirit has enabled us to be at the forefront of many technological advancements in our nation's history - from the first flight across the Atlantic Ocean, to stealth bombers, to landing on the moon. We look for people who have bold new ideas, courage and a pioneering spirit to join forces to invent the future, and have fun along the way. Our culture thrives on intellectual curiosity, cognitive diversity and bringing your whole self to work - and we have an insatiable drive to do what others think is impossible. Our employees are not only part of history, they're making history.
If forging a secure future excites you, look no further! Northrop Grumman's Space Sector provides an arena where your passion for innovation and quest for exploration is welcome. As a Graphics Simulation Software Engineer- Level 3 or 4, your role at Dulles, VA will be pivotal in supporting mission-critical efforts to national and global security.
Ready to join forces with our visionary team?
A Graphics Simulation Software Engineer develops spacecraft 3D models and contributes to graphics software within the full software lifecycle. They perform graphical modeling and simulation across multiple projects using C/C++, Python, and 3D tools such as Blender. Preferred candidates have experience modeling sensors, actuators, and space environments to demonstrate closed-loop spacecraft performance and support aerospace integration and test. Knowledge of waterfall, spiral, and Agile methods, along with CI/DevSecOps tools like Jenkins, Jira, Bitbucket, and GitLab, is also valuable.
This position is 100% onsite and cannot accommodate telecommute work.
Roles and Responsibilities:
Engineers on our teams all participate in the following activities:
  • Plan, organize, and be involved in the full software lifecycle to develop spacecraft simulation software using state-of-the-art tools and software best practices.
  • Develop models to support modeling and simulation activities across multiple projects.
  • Establish simulation requirements.
  • Work with other engineering disciplines to integrate and validate space vehicle modeling and simulation.
  • Prepare design documentation, analysis, test results, and presentation materials for internal and external customers.

In this role, engineers will also:
  • Convert engineering spacecraft CAD models into optimized 3D visualizer tool models, using software such as Blender.
  • Develop software interaction between the simulated spacecraft components and the 3D visualization models.
  • Contribute to our ever-expanding graphical capabilities of the spacecraft simulation architecture using OpenSceneGraph, OpenGL, Vulkan, or similar.

This position is contingent upon the candidate obtaining final clearances and program access(es) within a reasonable period of time as determined by the company.
This position can be filled at either a Level 3 or a Level 4.
Basic Qualifications for Level 3:
  • Bachelor's degree with 5 years of relevant professional experience - OR - Master's degree with 3 years of relevant professional experience - OR - PhD with 1 year of relevant professional experience. (Degree should be in Software/Electrical/Computer/Aerospace Engineering, Computer Science, Physics, or a similar technical program with a computer graphics emphasis.)
  • Requires an active U.S. Government Top-Secret [TS] security clearance, current and within scope, at time of application [US citizenship required]
  • 3D graphics development, using OpenSceneGraph, OpenGL, Vulkan, or similar
  • Diverse programming proficiency: C/C++, Python
  • Experience building models and simulations
  • Able to develop in both Windows and Linux environments

Basic Qualifications for Level 4:
  • Bachelor's degree with 8 years of relevant professional experience - OR - Master's degree with 6 years of relevant professional experience - OR - PhD with 4 years of relevant professional experience. (Degree should be in Software/Electrical/Computer/Aerospace Engineering, Computer Science, Physics, or a similar technical program with a computer graphics emphasis.)
  • Requires an active U.S. Government Top-Secret [TS] security clearance, current and within scope, at time of application [US citizenship required]
  • 3D graphics development, using OpenSceneGraph, OpenGL, Vulkan, or similar
  • Diverse programming proficiency: C/C++, Python
  • Experience building models and simulations
  • Able to develop in both Windows and Linux environments

Preferred Qualifications:
  • System knowledge in one or more of the following domains: Spacecraft Command & Control, Mission Planning, Space Situational Awareness and Visualization
  • Hardware interfacing, integration and test and controls experience
  • Agile development methodology, specifically Scrum, using Jira
  • Understanding of common embedded system tools, real-time operating systems and avionics integration and test practices
  • Usage and configuration of DevOps/CI/CD technologies (Jenkins, Ansible, Docker, etc.)

Primary Level Salary Range: $114,000.00 - $171,000.00
Secondary Level Salary Range: $142,200.00 - $213,400.00
The above salary range represents a general guideline; however, Northrop Grumman considers a number of factors when determining base salary offers such as the scope and responsibilities of the position and the candidate's experience, education, skills and current market conditions.
Depending on the position, employees may be eligible for overtime, shift differential, and a discretionary bonus in addition to base pay. Annual bonuses are designed to reward individual contributions as well as allow employees to share in company results. Employees in Vice President or Director positions may be eligible for Long Term Incentives. In addition, Northrop Grumman provides a variety of benefits including health insurance coverage, life and disability insurance, savings plan, Company paid holidays and paid time off (PTO) for vacation and/or personal business.
The application period for the job is estimated to be 20 days from the job posting date. However, this timeline may be shortened or extended depending on business needs and the availability of qualified candidates.
Northrop Grumman is an Equal Opportunity Employer, making decisions without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other protected class. For our complete EEO and pay transparency statement, please visit http://www.northropgrumman.com/EEO. U.S. Citizenship is required for all positions with a government clearance and certain other restricted positions.

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About Northrop Grumman

Sourced by ZipRecruiter

At Northrop Grumman, our employees have incredible opportunities to work on revolutionary systems that impact people's lives around the world today, and for generations to come. Our pioneering and inventive spirit has enabled us to be at the forefront of many technological advancements in our nation's history - from the first flight across the Atlantic Ocean, to stealth bombers, to landing on the moon. We look for people who have bold new ideas, courage and a pioneering spirit to join forces to invent the future, and have fun along the way. Our culture thrives on intellectual curiosity, cognitive diversity and bringing your whole self to work - and we have an insatiable drive to do what others think is impossible.

Industry

Space research administration

Company size

10,000+ Employees

Headquarters location

Falls Church, VA, US

Year founded

1939