2

Remote 3D Character Rigging Internship Jobs in Virginia

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Knowledge of rigging and animation is a plus. * Familiarity with rendering engines like Cycles, V ...

Remote 3D Character Rigging Internship information

What are some common challenges faced by interns in a remote 3D Character Rigging role, and how can they be effectively addressed?

Remote 3D Character Rigging interns often face challenges such as limited real-time feedback, difficulty accessing large project files, and coordinating with team members across different time zones. To address these issues, interns should establish clear communication channels with their mentors, proactively schedule regular check-ins, and familiarize themselves with cloud-based collaboration tools. Additionally, organizing files efficiently and documenting their work process can help streamline team collaboration and ensure smooth progress on assignments.

What is a Remote 3D Character Rigging Internship?

A Remote 3D Character Rigging Internship is a temporary, often entry-level position where individuals learn how to create and set up the digital skeletons and controls that allow 3D characters to move realistically in animations or video games. Interns work remotely, collaborating with animation or game studios from home, using specialized software like Autodesk Maya or Blender. The goal is to gain hands-on experience in rigging while building a professional portfolio and understanding industry workflows.

What are the key skills and qualifications needed to thrive as a Remote 3D Character Rigging Intern, and why are they important?

To thrive as a Remote 3D Character Rigging Intern, you need a solid understanding of 3D modeling, animation principles, and rigging fundamentals, often gained through coursework or a relevant portfolio. Proficiency in industry-standard tools like Autodesk Maya, Blender, or 3ds Max, and familiarity with scripting languages such as Python or MEL, are typically required. Strong problem-solving, attention to detail, and effective remote communication skills help interns excel in collaborative virtual environments. These competencies ensure efficient rigging workflows and high-quality character animation, contributing directly to production success.

What is the difference between Remote 3D Character Rigging Internship vs 3D Character Animator?

AspectRemote 3D Character Rigging Internship3D Character Animator
Required SkillsRigging software, basic animation knowledge, anatomy understandingAnimation software, storytelling, motion skills
Work EnvironmentRemote, internship-based, entry-levelRemote or studio, professional or freelance
Industry UsageUsed in game development, film, animation studiosUsed in film, TV, game studios, freelance projects

The Remote 3D Character Rigging Internship focuses on creating and setting up character rigs for animation, requiring technical rigging skills. In contrast, a 3D Character Animator emphasizes bringing characters to life through motion and storytelling. Both roles often work in similar environments and industries but differ in their core responsibilities and skill sets.

What are popular job titles related to Remote 3D Character Rigging Internship jobs in Virginia? For Remote 3D Character Rigging Internship jobs in Virginia, the most frequently searched job titles are:
What job categories do people searching Remote 3D Character Rigging Internship jobs in Virginia look for? The top searched job categories for Remote 3D Character Rigging Internship jobs in Virginia are:
What cities in Virginia are hiring for Remote 3D Character Rigging Internship jobs? Cities in Virginia with the most Remote 3D Character Rigging Internship job openings:
Infographic showing various Remote 3D Character Rigging Internship job openings in Virginia as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.

Senior Wargame Mentor

Astrion

Arlington, VA • On-site, Remote

$120K/yr

Full-time, Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.