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3D Character Rigging Jobs (NOW HIRING)

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player * Human ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...

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3D Character Rigging information

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How much do 3d character rigging jobs pay per hour?

As of Jun 18, 2026, the average hourly pay for 3d character rigging in the United States is $19.08, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $24.28 per hour, depending on experience, location, and employer.

How to become a character rigger?

To become a 3D character rigger, you should develop skills in 3D modeling, anatomy, and rigging software such as Maya or Blender. Gaining experience through tutorials, online courses, and creating a portfolio of rigging projects is essential; some professionals also pursue degrees in animation or related fields.

How much do character riggers get paid?

Character riggers typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start at lower salaries, while experienced professionals with advanced skills in tools like Maya or Blender can command higher pay.

What is the difference between 3D Character Rigging vs 3D Modeler?

Aspect3D Character Rigging3D Modeler
Primary FocusCreating skeletons and controls for animationModeling 3D objects and characters
Skills RequiredRigging techniques, anatomy, software proficiencyModeling, texturing, topology
Work EnvironmentAnimation studios, game development, VFXDesign studios, game studios, VFX
CertificationsOften requires knowledge of rigging tools and softwareFocus on modeling and texturing skills

While both roles are essential in 3D production, 3D Character Rigging specializes in preparing characters for animation by creating movable skeletons, whereas 3D Modelers focus on creating the detailed 3D assets themselves. Understanding these differences helps in choosing the right career path or job focus within the 3D industry.

What is the salary of a 3D character artist?

The salary of a 3D character artist varies depending on experience, location, and industry, but typically ranges from $50,000 to $100,000 annually. Entry-level artists may earn around $40,000, while experienced professionals with advanced skills in software like Maya or Blender can earn over $100,000 per year.

What is the highest paying rigger job?

The highest paying rigger jobs are typically senior or lead 3D character rigging positions in large studios or companies, often requiring extensive experience, advanced skills in rigging tools like Maya or Blender, and knowledge of complex character setups. These roles can offer salaries exceeding six figures, especially in the gaming, film, or animation industries. Specialized expertise and a strong portfolio are key to accessing top-tier rigging roles with higher compensation.
More about 3D Character Rigging jobs
What cities are hiring for 3D Character Rigging jobs? Cities with the most 3D Character Rigging job openings:
What are the most commonly searched types of 3D Character Rigging jobs? The most popular types of 3D Character Rigging jobs are:
What states have the most 3D Character Rigging jobs? States with the most job openings for 3D Character Rigging jobs include:
What job categories do people searching 3D Character Rigging jobs look for? The top searched job categories for 3D Character Rigging jobs are:
3D Character Artist (Mid-Senior)

3D Character Artist (Mid-Senior)

thatgamecompany

Los Angeles, CA โ€ข Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Companyโ€™s compensation practices.
Employees in this position are eligible to participate in the Companyโ€™s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote