1

3D Character Rigging Jobs (NOW HIRING)

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

The Technical Animator / Rigger will design, build, and maintain character and creature rigs for ... Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging ...

... facial rigging, or related character-performance disciplines. The role is not intended for ... 3D work, layout, previsualization, environments, or visual effects without substantial character ...

Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ... Firm grasp of both Environment and Character art process. * Good understanding of human and animal ...

Principal 3D Generalist

San Francisco, CA · On-site

$75K - $120K/yr

Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ... Firm grasp of both Environment and Character art process. * Good understanding of human and animal ...

Principal 3D Generalist

San Francisco, CA · On-site

$75K - $120K/yr

Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ... Firm grasp of both Environment and Character art process. * Good understanding of human and animal ...

Familiarity with Control Rig and runtime rigging workflows in Unreal Engine EPIC JOB + EPIC ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Showing results 41-60

3D Character Rigging information

See salary details

$10

$19

$37

How much do 3d character rigging jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for 3d character rigging in the United States is $19.08, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $24.28 per hour, depending on experience, location, and employer.

What is the difference between 3D Character Rigging vs 3D Modeler?

Aspect3D Character Rigging3D Modeler
Primary FocusCreating skeletons and controls for animationModeling 3D objects and characters
Skills RequiredRigging techniques, anatomy, software proficiencyModeling, texturing, topology
Work EnvironmentAnimation studios, game development, VFXDesign studios, game studios, VFX
CertificationsOften requires knowledge of rigging tools and softwareFocus on modeling and texturing skills

While both roles are essential in 3D production, 3D Character Rigging specializes in preparing characters for animation by creating movable skeletons, whereas 3D Modelers focus on creating the detailed 3D assets themselves. Understanding these differences helps in choosing the right career path or job focus within the 3D industry.

How to become a 3D character rigger?

To become a 3D character rigger, you should develop skills in 3D modeling, animation, and rigging using software like Maya or Blender. Gaining a strong understanding of anatomy, weight painting, and scripting can improve your effectiveness, and building a portfolio of rigging projects is essential for job applications.

What is the salary of 3D character rigging artist?

The average salary for a 3D character rigging artist varies depending on experience, location, and industry, but typically ranges from $50,000 to $90,000 annually. Skilled artists with proficiency in tools like Maya, Blender, or 3ds Max and a strong portfolio can earn higher salaries, especially in competitive markets or with specialized expertise.
More about 3D Character Rigging jobs

What cities are hiring for 3D Character Rigging jobs?

Cities with the most 3D Character Rigging job openings:

What are the most commonly searched types of 3D Character Rigging jobs?

The most popular types of 3D Character Rigging jobs are:

What states have the most 3D Character Rigging jobs?

States with the most job openings for 3D Character Rigging jobs include:

What other helpful pages are available for 3D Character Rigging?

Other pages related to 3D Character Rigging:

Infographic showing various 3D Character Rigging job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 91% Full Time, and 8% Part Time. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $39,680 per year, or $19.1 per hour.

Technical Animator

San Francisco, CA

Jam City
PC Games • 501 - 1,000 employees

$90K - $110K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 22 days ago


Job description

As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment. 
 
PERKS & BENEFITS
Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
Life Insurance, 401k, Flexible Spending Accounts, & More*
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to full-time positions.

We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!


**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.

RESPONSIBILITIES
  • Rig characters, creatures and props that adhere to all the animation needs.

  • Export, import and assemble animations in Unity.

  • Create State Machine and Blend Trees in Unity.

  • Augment and maintain the animation pipeline.

  • Propose or create tools to automate the animation pipeline.  

  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.

  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.

  • Embellish story scenes with high quality FX using particles or shaders in Unity. 

  • Setup and maintain cloth simulation pipelines.

  • Able to maintain clean and organized work files.

QUALIFICATIONS
  • A minimum of 5 years of experience rigging characters and props using Maya.

  • A minimum of 3 years of experience animating characters using Maya.

  • Master of Unity, with emphasis on anything animation and rigging related. 

  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.

  • Excellent understanding of human and animal anatomy.

  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.

  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.

  • Experience with Unity particle systems. 

  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.

  • Excellent grasp of the English language.

  • Able to be onsite 5x a week.
NICE TO HAVE
  • Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.

  • Experience in creating animated shaders.

  • Film animation experience.

  • A passion for games!

In compliance with local law, we are disclosing the compensation for this role.  The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled.  Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance.  Pay Range: $90,000 — $110,000 salary per year.

CHECK OUT LIFE AS A JAM CITIZEN:
- Company news and events on our LinkedIn
- Company Blog
- Employee Feedback on our Comparably page
- Find videos on our teams and games on our Youtube
 
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION
We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more. 
 
Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.
 
ABOUT JAM CITY
Jam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players’ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visit www.jamcity.com.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.