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3D Graphics Software Engineer Jobs in Washington

Graphics Software Engineer

College Park, MD

$138K - $171K/yr

... software engineer to own the full development stack. This position requires passion for real-time ... Hands-on experience building XR prototypes/apps in Unity3D and/or Unreal Engine Familiarity with 3D ...

... 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). • ... • Familiarity with DevOps tools and practices (e.g., Jenkins, Chef, Vagrant, automated ...

Position Description The Software Engineer shall be responsible for developing, sustaining, and ... UX graphic design and visualization techniques § Experience with container orchestration ...

As a Software Engineer, you will be responsible for: * Developing and pushing quality code for Molg ... WHO YOU ARE: * 3+ years of industry experience in CAD software development, 3D modeling software ...

In this role, you will work alongside government partners, engineers, and other industry teammates ... Design and develop 2D and 3D visual assets including graphics, animations, infographics, and data ...

In this role, you will work alongside government partners, engineers, and other industry teammates ... Design and develop 2D and 3D visual assets including graphics, animations, infographics, and data ...

Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity ... Familiarity with DevOps tools and practices (e.g., Jenkins, Chef, Vagrant, automated configuration ...

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$156.9K

$183.6K

$197.6K

How much do 3d graphics software engineer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for 3d graphics software engineer in Washington is $183,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $158,600.00 and $195,900.00 per year, depending on experience, location, and employer.

What is a 3D Graphics Software Engineer job?

A 3D Graphics Software Engineer develops software to render and manipulate 3D graphics for applications like video games, simulations, and visual effects. They work with graphics APIs such as OpenGL, Vulkan, or DirectX and optimize performance for real-time rendering. Their role often includes writing shaders, developing rendering pipelines, and integrating 3D assets into applications. Strong knowledge of computer graphics principles, mathematics, and GPU programming is essential.

What are the key skills and qualifications needed to thrive in the 3D Graphics Software Engineer position, and why are they important?

To thrive as a 3D Graphics Software Engineer, you should have strong programming skills in languages like C++ or Python, a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Experience with graphics APIs such as OpenGL, DirectX, or Vulkan, and familiarity with shader programming and 3D modeling tools are highly beneficial. Creative problem-solving, effective teamwork, and clear communication are standout soft skills in this field. These abilities are crucial for building advanced graphics applications, collaborating with interdisciplinary teams, and staying current with evolving technologies.

What kinds of projects and responsibilities can I expect as a 3D Graphics Software Engineer?

As a 3D Graphics Software Engineer, you will typically work on developing and optimizing rendering engines, implementing real-time visual effects, and collaborating with artists and designers to achieve visually stunning results. Your daily tasks may involve coding shaders, profiling performance for graphics pipelines, and troubleshooting graphical issues across multiple platforms. You’ll often be part of a multidisciplinary team, working closely with other engineers, product managers, and art departments to achieve project goals. This role offers opportunities to contribute to innovative features in games, simulation, or visualization software, often with room for career advancement into senior technical or leadership positions.

What are the most commonly searched types of 3D Graphics Software Engineer jobs in Washington? The most popular types of 3D Graphics Software Engineer jobs in Washington are:
What are popular job titles related to 3D Graphics Software Engineer jobs in Washington? For 3D Graphics Software Engineer jobs in Washington, the most frequently searched job titles are:
What job categories do people searching 3D Graphics Software Engineer jobs in Washington look for? The top searched job categories for 3D Graphics Software Engineer jobs in Washington are:
Infographic showing various 3D Graphics Software Engineer job openings in Washington as of June 2026, with employment types broken down into 99% Full Time, and 1% Part Time. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $183,552 per year, or $88.2 per hour.

Graphics Software Engineer

Umd

College Park, MD

$138K - $171K/yr

Full-time

Posted 22 days ago


Job description

Job Description SummaryOrganization's Summary Statement:
The University of Maryland Institute for Health Computing (IHC) merges the computational expertise, clinical expertise, biomedical innovation, health data and academic resources of the University of Maryland, College Park; the University of Maryland, Baltimore; and the University of Maryland Medical System to innovate health care delivery and support the Montgomery County life science community.
Job Summary:
We are building next-generation intelligent, immersive, high-performance tools for healthcare, and are looking for a highly motivated, performance-oriented software engineer to own the full development stack. This position requires passion for real-time XR programming on cutting-edge hardware while closely integrating AI/ML for neural rendering, generative medical visualization, real-time inference, and data-driven enhancements. Expect to do deep dives in C++/C#/Python coding, low-latency optimizations, GPU expertise, and developing massively parallel software to run on IHC's state-of-the-art supercomputer, while shipping production-grade immersive applications that transform surgical planning, training, clinical workflows, and diagnostics.
This is a builder-first role with over 80% time devoted to hands-on coding, software architecture, optimization, deployment, and iteration in a fast-moving, interdisciplinary environment. This position involves mentoring junior talent, maintaining mission-critical infrastructure, and collaborating with computer scientists and clinicians to build and deploy visual computing tools to revolutionize healthcare. This position is in a supportive, mission-driven, research-lab environment with mentorship from senior scientists, engineers, researchers, and professors, access to top-tier hardware, and opportunities for rapid professional development while contributing to health computing. This position is fully onsite and requires presence at the IHC office in North Bethesda.
Responsibilities/Duties:
Hands-on architect, developer, and optimizer: Architect, code, profile, and ship high-performance XR + AI visualization systems - including real-time neural rendering (Gaussian splatting, NeRF variants), AI-enhanced volume rendering, generative modeling, multi-modal data fusion, Unity/Unreal pipelines, and edge-deployed inferencing. Own end-to-end implementation from prototype to polished product, targeting 90+ FPS on XR hardware.
Infrastructure and platform engineering: Design, scale, and harden the institute's advanced XR + GPU-accelerated ML compute ecosystem for real-time visual computing pipelines, cross-platform deployment, and performance tooling.
Mentor, Accelerate, Learn, and Collaborate: Work closely with senior team members, contribute to code reviews, mentor undergrads as you level up in modern XR + AI workflows. Hands-on experiential teaching of specialized classes, and more informal hands-on instruction for faculty/users at IHC.
High-impact flex work on emerging priorities, keeping pace with
Minimum Qualification:
Education: Bachelor's Degree in Computer Science, Computer Engineering, or a closely related field.
Experience: Strong academic record with relevant coursework in real-time graphics, computer vision, XR development, or AI-integrated systems.
Knowledge, Skills, and Abilities:
Foundational AI/ML knowledge: PyTorch/TensorFlow basics, computer vision/graphics concepts.
Solid C++ proficiency (performance-oriented coding) with working knowledge of C#.
Comfortable Python usage for ML prototyping, scripting, data handling, and rapid experimentation.
Familiarity with Windows, Linux, macOS, and mobile platforms.
Strong communication skills for both technical and non-technical audiences.
Excellent problem-solver who enjoys debugging, profiling, troubleshooting, and making programs
run smoothly.
Ability to work collaboratively in a team environment and independently when needed.
Strong analytical skills and attention to detail.
Genuine excitement to code interactive, intelligent, and immersive tools that advance healthcare.
Preferences:
Master's Degree in Computer Science, Computer Engineering, or a closely related field.
Experience with AR/VR/XR devices.
Understanding of modern graphics APIs (Vulkan preferred, DirectX 12, Metal, or OpenGL) with real-time rendering experience.
Basic GPU optimization awareness, CUDA, compute shaders.
Hands-on experience building XR prototypes/apps in Unity3D and/or Unreal Engine
Familiarity with 3D capture/reconstruction (multi-camera, light fields, SLAM) + ML preprocessing.
Licenses/ Certifications: N/A
Physical Demands: N/AAdditional Job Details

Required Application Materials: Cover Letter, CV and List of References (minimum of 3)

Best Consideration Date: April 3, 2026

Posting Close Date: N/A

Open Until Filled: Yes

Financial Disclosure RequiredNo

For more information on Financial Disclosure, please visit Maryland's State Ethics Commission website.

DepartmentCMNS-College of Computer, Math & Natural SciencesWorker Sub-Type Faculty RegularSalary Range$100,000 - $110,000
Benefits Summary

For more information on Regular Faculty benefits, select this link.

Background Checks

Offers of employment are contingent on completion of a background check. Information reported by the background check will not automatically disqualify anyone from employment. Before any adverse decision, the finalist will have an opportunity to provide information to the University regardingdisclosablebackground checkinformation. The University reserves the right to rescind the offer of employment or otherwise decline or terminate employment if the information reported by the background check is deemed incompatible with the position, regardless of when the background check is completed.

Employment Eligibility

The successful candidate must complete employment eligibility verification (on Form I-9) by presenting documents that establish identity and work authorization within the timeframe required by federal immigration law, and where applicable, to demonstrate renewed employment authorization. Failure to complete employment eligibility verification or reverification within the timeframe set forth by law may result in suspension or termination of employment.

EEO Statement

The University of Maryland, College Park is an Equal Opportunity Employer. All qualified applicants will receive equal consideration for employment. Please read the University's Equal Employment Opportunity Statement of Policy.

Title IX Non-Discrimination NoticeResources
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