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Unity 3D Developer Jobs in Washington (NOW HIRING)

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Simulation Developer

Quantico, VA · On-site

$91K - $153K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ... Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL) * Experience ...

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Unity 3D Developer information

See Washington salary details

$36.8K

$122.9K

$203.9K

How much do unity 3d developer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for unity 3d developer in Washington is $122,854.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,300.00 and $140,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity 3D developer?

To thrive as a Unity 3D Developer, you need a solid background in C# programming, 3D mathematics, and experience with the Unity engine, often backed by a degree in computer science or a related field. Familiarity with version control tools like Git, 3D modeling software integration, and up-to-date Unity certifications are typical technical requirements. Strong problem-solving skills, creativity, and collaborative communication abilities set standout candidates apart. These skills are crucial for developing high-quality, interactive 3D applications and effectively contributing to dynamic development teams.

What is a Unity 3D developer?

A Unity 3D Developer is responsible for designing, developing, and optimizing interactive 3D applications, games, or simulations using the Unity game engine. They write scripts in C#, implement game mechanics, integrate assets, and ensure smooth performance across different platforms. Unity developers collaborate with designers, artists, and other developers to create immersive user experiences. Their work may also involve debugging, testing, and maintaining code to enhance usability and performance.

What are the typical daily responsibilities of a Unity 3D developer?

A Unity 3D Developer typically spends their day designing, coding, and testing interactive features or gameplay systems within the Unity engine. Responsibilities may include collaborating with artists and designers to integrate 3D assets, optimizing performance for different platforms, and troubleshooting code or visual errors. Developers often participate in team meetings to discuss project requirements or resolve technical challenges, and regularly use source control tools to manage their work. The role requires juggling multiple tasks while maintaining effective communication with other team members to deliver a smooth, cohesive product.

Is Unity 3D Developer still in demand?

Unity 3D Developers are currently in demand due to the continued growth of the gaming, virtual reality, and augmented reality industries. Skills in C# programming, 3D modeling, and experience with the Unity engine are highly valued by employers across various sectors. The role offers opportunities in both freelance and full-time positions, with steady job prospects as interactive media expands.

Are Unity 3D developer jobs in demand?

Unity 3D developer jobs are in high demand due to the growth of the gaming, virtual reality, and augmented reality industries. Employers seek developers skilled in C# and familiar with Unity's platform to create interactive content across various devices, including mobile, PC, and consoles.

What are the most commonly searched types of Unity 3D Developer jobs in Washington?

The most popular types of Unity 3D Developer jobs in Washington are:

What are popular job titles related to Unity 3D Developer jobs in Washington?

For Unity 3D Developer jobs in Washington, the most frequently searched job titles are:

What job categories do people searching Unity 3D Developer jobs in Washington look for?

The top searched job categories for Unity 3D Developer jobs in Washington are:

Infographic showing various Unity 3D Developer job openings in Washington as of August 2026, with employment types broken down into 7% Internship, 45% Full Time, 19% Part Time, and 29% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $122,854 per year, or $59.1 per hour.

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 23 days ago


Johns Hopkins Applied Physics Laboratory rating

9.6

Company rating: 9.6 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

2nd of 73 rated research


Job description

Description
Do you love creating accurate and compelling real-time 3D assets from reference?
Are you an artist who can generate and optimize 3D models for real-time engines, and use code to streamline or expand the asset pipeline?
If so, we're looking for someone like you to join our team at APL.
We are seeking a Real-Time 3D Asset Engineer with technical art skills to help us create modern training systems, compelling visual tools, and real-time content pipelines for critical national security challenges. You'll join a multidisciplinary team that creates interactive training and visualization tools grounded in real-world form, function, and engineering detail. In this role, you'll pair production-art judgment with the technical curiosity to build tools, write shaders, and solve pipeline problems.
As a Real-Time 3D Asset Engineer...
  • Your primary responsibility will be to create, optimize, and integrate real-time 3D assets, materials, and scenes for training systems, engineering visualizations, interactive tools, and mission-focused applications.
  • You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
  • You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
  • You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
  • You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
  • You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
  • You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows.

Qualifications
You meet our minimum qualifications for the job if you...
  • Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
  • Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
  • Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
  • Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
  • Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
  • Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

You'll go above and beyond our minimum requirements if you...
  • Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
  • Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
  • Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
  • Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
  • Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment.

About Us
Why Work at APL?
The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates.
At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers.
All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact Accessibility@jhuapl.edu.
The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis.
Minimum Rate
$100,000 Annually
Maximum Rate
$245,000 Annually

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