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3D Graphics Software Engineer Jobs (NOW HIRING)

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... 3D graphics pipeline, OGL/OCL programmingGraphics driver knowledgeExperience with emulation systemsAbility to collaborate under tight schedulesExcellent planning, collaboration, and communication ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

... the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience. Experience with GPU programming via OpenGL, Vulkan, Metal ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Graphics Software Engineer, Staff

San Diego, CA · On-site

$148K - $183K/yr

Engineering Group, Engineering Group > Graphics Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation ...

Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ... 3D graphics pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation ...

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How much do 3d graphics software engineer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for 3d graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a 3D Graphics Software Engineer job?

A 3D Graphics Software Engineer develops software to render and manipulate 3D graphics for applications like video games, simulations, and visual effects. They work with graphics APIs such as OpenGL, Vulkan, or DirectX and optimize performance for real-time rendering. Their role often includes writing shaders, developing rendering pipelines, and integrating 3D assets into applications. Strong knowledge of computer graphics principles, mathematics, and GPU programming is essential.

What are the key skills and qualifications needed to thrive in the 3D Graphics Software Engineer position, and why are they important?

To thrive as a 3D Graphics Software Engineer, you should have strong programming skills in languages like C++ or Python, a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Experience with graphics APIs such as OpenGL, DirectX, or Vulkan, and familiarity with shader programming and 3D modeling tools are highly beneficial. Creative problem-solving, effective teamwork, and clear communication are standout soft skills in this field. These abilities are crucial for building advanced graphics applications, collaborating with interdisciplinary teams, and staying current with evolving technologies.

What kinds of projects and responsibilities can I expect as a 3D Graphics Software Engineer?

As a 3D Graphics Software Engineer, you will typically work on developing and optimizing rendering engines, implementing real-time visual effects, and collaborating with artists and designers to achieve visually stunning results. Your daily tasks may involve coding shaders, profiling performance for graphics pipelines, and troubleshooting graphical issues across multiple platforms. You’ll often be part of a multidisciplinary team, working closely with other engineers, product managers, and art departments to achieve project goals. This role offers opportunities to contribute to innovative features in games, simulation, or visualization software, often with room for career advancement into senior technical or leadership positions.

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What cities are hiring for 3D Graphics Software Engineer jobs? Cities with the most 3D Graphics Software Engineer job openings:
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Infographic showing various 3D Graphics Software Engineer job openings in the United States as of June 2026, with employment types broken down into 99% Full Time, and 1% Part Time. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.
Senior Software Engineer - Embedded Graphics

Senior Software Engineer - Embedded Graphics

SyberJet Aircraft

Chandler, AZ • On-site

$119K - $156K/yr

Full-time

Posted 15 days ago


Job description

SyberJet Aircraft is an aircraft manufacturer specializing in advanced business jet platforms. The avionics' engineering group is responsible for the development of the SyberVision integrated avionics system, including synthetic vision, terrain visualization, interactive mapping, and safety-critical flight displays developed in accordance with DO-178C.

Job Description:

This position is responsible for the design, development, testing, and optimization of real-time 2D and 3D graphics software for embedded avionics display systems. The role supports the implementation of rendering architectures, geospatial information system integration, and visualization capabilities within the SyberVision avionics platform.


The position requires coordination with systems engineering, UX design, flight test, and certification personnel.

Key Responsibilities:

  • Design and implement real-time 2D and 3D rendering software for embedded avionics displays in C/C++.
  • Develop and optimize graphics algorithms for terrain rendering, map compositing, and flight symbology on resource-constrained embedded hardware.
  • Evaluate, integrate, and maintain third-party mapping and rendering engines alongside internally developed software.
  • Support geospatial information systems activities including data versioning, format integration, and database compilation for terrain, imagery, and vector feature sources.
  • Derive certifiable software requirements from system-level and stakeholder inputs.
  • Assess rendering architecture and technology alternatives within real-time performance and DO-178C certification constraints.
  • Support certification activities including requirements traceability, code coverage analysis, and coding standard compliance.
  • Participate in integration testing, hardware-in-the-loop validation, and flight test support.
  • Provide technical guidance to less-experienced engineers.


Qualifications:

  • B.S. in Computer Science, Computer Engineering, Electrical Engineering, Aerospace Engineering, Mathematics, Physics, or related field, or equivalent combination of education and experience.
  • Minimum 5 years of professional software development in C or C++ for embedded or real-time systems.
  • Demonstrated proficiency in computer graphics fundamentals: rasterization, projection, coordinate transforms, and real-time rendering.
  • Experience with 2D/3D graphics APIs (OpenGL, OpenGL ES, Vulkan, or equivalent).
  • Proficiency with Linux development environments, cross-compilation toolchains, and build systems (CMake, Make).
  • Proficiency with Git and standard software configuration management practices.
  • Ability to decompose functional requirements into well-defined software tasks.
  • Effective written and verbal communication skills.

Preferred Qualifications:

  • Experience with DO-178C or equivalent safety-critical software development standards.
  • Working knowledge of geospatial data formats and coordinate systems (DTED, GeoTIFF, shapefiles, WGS-84, map projections).
  • Knowledge of aviation charts, FAA mapping databases, synthetic vision systems, or terrain awareness and warning systems.
  • Experience with Model-Based Engineering tools (ANSYS SCADE Suite or SCADE Display preferred).
  • Experience with GPU shader programming (GLSL) or GPU architecture concepts.
  • Experience with software-only rendering (CPU-based rasterization).
  • Experience with profiling and optimization on embedded platforms.
  • Familiarity with MISRA C or similar safety-critical coding standards.
  • Experience with CI/CD pipelines and automated build/test frameworks.
  • Previous involvement in aerospace certification processes (FAA, EASA).

What We Offer:

  • Competitive salary and benefits package.
  • Opportunities for professional growth and development.
  • A collaborative and innovative work environment.
  • The chance to work on cutting-edge aerospace projects with a talented team of professionals.