3D Character Artist
- Full-Time
Stardock is seeking an experienced full-time, 3D Character Artist, to collaborate with our existing team on creating characters, animals, and creatures for an upcoming game title. The ideal candidate possesses a lot of collaborative skills, an artistic eye, and is comfortable learning new tech. Experience working with Unreal Engine, cloth physics and hair and fur for games is highly preferred. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.
Primary Responsibilities Include:
- Produce high quality game assets according to design specs, technical requirements, and 3D best practices.
- Create humans, animals, and creatures.
- Create consistent, stylized 3D assets using Maya, Z-brush, Substance Painter, and Unreal Engine.
- Complete 3D art on schedule with project milestones.
- Collaborate cross discipline to continually ensure project visuals and improve upon our custom workflows and technology.
Education and/or Experience Desired:
- 3+ Years professional experience making assets for games as displayed in a visual portfolio.
- Proficient with standard industry tools such as: Maya, Z-Brush, and Substance Painter.
- Strong grasp of color, form, composition, and motion.
- Well-developed communication, teamwork, and collaboration skills.
- Experience working with game engines – Unreal Engine is preferred.
- Experience working with Houdini and Marvelous Designer is a plus.
- Experience with rigging and animation is preferred, but not required.
remote work
How can the hiring manager reach you?
You Already Have an Account
We're sending an email you can use to verify and access your account.
If you know your password, you can go to the sign in page.