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Unreal Engine Artist Jobs (NOW HIRING)

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117K - $140K/yr

Role Overview We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the visual and technical quality of high-end, real-time VR experiences. This role is critical in ...

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ...

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ...

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ...

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How much do unreal engine artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for unreal engine artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are the typical daily responsibilities of an Unreal Engine Artist?

As an Unreal Engine Artist, your day-to-day responsibilities often include creating and implementing 3D assets, applying materials and textures, setting up lighting, and optimizing scenes for real-time performance. You may also collaborate closely with designers, programmers, and other artists to ensure assets meet both artistic and technical standards. Regularly reviewing your work in the Unreal Engine environment, troubleshooting visual issues, and participating in team meetings for feedback are also common tasks. This collaborative workflow helps ensure the project maintains a consistent visual style while meeting production deadlines.

What are the key skills and qualifications needed to thrive in the Unreal Engine Artist position, and why are they important?

To thrive as an Unreal Engine Artist, you need a solid understanding of 3D modeling, texturing, lighting, and real-time rendering, often supported by a degree in art, game design, or a related field. Proficiency with Unreal Engine, as well as tools like Maya, Blender, or Substance Painter, and familiarity with version control systems, is typically required. Strong communication, attention to detail, and the ability to work collaboratively in a creative team environment are important soft skills. These competencies ensure high-quality, visually engaging content and smooth teamwork in the fast-paced world of interactive media and game development.

What does an Unreal Engine Artist do?

An Unreal Engine Artist creates high-quality 3D assets, environments, and visual effects using Epic Games' Unreal Engine. They specialize in real-time rendering, lighting, texturing, and optimization to produce immersive experiences for games, films, architectural visualization, and simulations. Their role often involves collaborating with designers and developers to ensure assets function and perform well in interactive applications.

What cities are hiring for Unreal Engine Artist jobs? Cities with the most Unreal Engine Artist job openings:
What are the most commonly searched types of Unreal Engine Artist jobs? The most popular types of Unreal Engine Artist jobs are:
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Unreal Engine Technical Artist

Unreal Engine Technical Artist

Embraer

Melbourne, FL • On-site

$117K - $140K/yr

Full-time

Posted 2 days ago


Embraer rating

8.2

Company rating: 8.2 out of 10

Based on 31 frontline employees who took The Breakroom Quiz

31st of 60 rated aerospace companies


Job description

Role Overview

We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the visual and technical quality of high-end, real-time VR experiences.

This role is critical in bridging the gap between art and technology-ensuring that all visual elements not only achieve the highest level of realism but also perform efficiently in real-time environments.

The ideal candidate will bring deep expertise in Unreal Engine 5, including materials, lighting (Lumen), geometry systems (Nanite), VFX, UI, and optimization, while also understanding the technical constraints behind each system.

You will work closely with artists, designers, and technical teams to build workflows, systems, and tools that enable the creation of photorealistic, high-performance VR experiences.

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Key Responsibilities

1) Technical Art Leadership & Unreal Expertise

Act as the technical authority for Unreal Engine across the visualization team.

Bridge the gap between artists and technical requirements, ensuring visual quality meets real-time performance targets.

Establish best practices for asset creation, scene setup, and Unreal workflows.

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2) Materials, Shaders & Look Development

Design, build, and optimize complex Unreal materials and shaders using the material editor.

Ensure accurate PBR workflows and consistent material behavior across projects.

Develop reusable material systems and libraries for scalability.

Optimize material performance while maintaining visual fidelity.

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3) Lighting & Rendering (Lumen)

Own and refine lighting workflows using Unreal Engine Lumen for dynamic global illumination.

Balance visual realism vs performance, especially for VR applications.

Develop lighting presets and standards for consistent, high-end visual results.

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4) Geometry & Performance (Nanite)

Leverage Nanite to manage high-quality geometry efficiently while maintaining performance.

Define strategies for mesh optimization, LOD workflows (when needed), and asset scalability.

Collaborate with artists to ensure assets are built correctly for Unreal ingestion.

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5) VFX, Animation & Simulation

Develop and optimize Niagara-based VFX systems.

Support rigid body simulations, physics interactions, and animation systems within Unreal.

Ensure all effects and simulations are performing and stable in VR environments.

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6) UI Development (Operator-Focused Experiences)

Build and refine UMG-based UI systems, including operator-driven interfaces.

Support development of external control systems (e.g., tablet/iPad control panels driving VR experiences).

Ensure UI logic is clean, modular, and scalable.

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7) Optimization & Profiling

Diagnose and resolve performance bottlenecks related to:

oMaterials

oLighting

oGeometry

oVFX

oMemory and draw calls

Use Unreal profiling tools to maintain real-time performance standards.

Ensure all experiences meet high-fidelity VR performance targets.

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8) Pipeline Development & Team Enablement

Improve and maintain 3D pipeline workflows from 3ds Max into Unreal Engine.

Establish asset standards (naming, scale, pivots, materials, polycount, etc.).

Build tools, guidelines, and documentation to improve team efficiency.

Mentor artists transitioning into Unreal workflows.

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Required Qualifications

7+ years of experience in real-time 3D production, with a strong focus on Unreal Engine.

Expert-level proficiency in Unreal Engine (UE4/UE5)

Strong experience with:

oMaterial creation and shader workflows

oLighting (Lumen or equivalent real-time GI systems)

oGeometry systems (Nanite or high-poly real-time workflows)

oVFX (Niagara or similar systems)

Deep understanding of real-time rendering principles and optimization techniques

Experience balancing visual fidelity and performance in real-time environments.

Strong Blueprint knowledge and ability to support technical systems in-engine.

Proven ability to troubleshoot and solve complex technical art problems.

________________________________________

Preferred Qualifications

Experience working on high-end VR experiences

Experience with 3ds Max and asset integration workflows.

Familiarity with Perforce or other version control systems.

Understand rigging, physics, or animation systems.

Exposure to scripting (Python, HLSL, or similar) is a plus.

Experience working in visualization industries such as:

oAviation

oAutomotive

oArchitecture / Interior Design

________________________________________

Soft Skills

Strong problem-solving mindset and technical curiosity.

Ability to communicate complex technical concepts to artists.

Detail-oriented with a passion for visual quality.

Proactive, self-driven, and solution focused.

Comfortable working in fast-paced, collaborative environments.

Employment Type: FULL_TIME

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