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Internship Unreal Engine Artist Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This ...

The ideal candidate is very confident using Unreal Engine 4, familiar with 3D modeling software ... Work with Environmental Artist and Technical artist to ensure experiences meet performance ...

New

Virtual Production Artist

Tampa, FL · On-site

$70 - $85/hr

As a VP Artist, you will provide on‑set support, including technical previsualization, tech ... Ensure assets and scenes are properly integrated into Unreal Engine, maintaining a high level of ...

New

Unreal Tech Artist

San Francisco, CA · On-site

$75 - $175/hr

Unreal Technical Artist Evil Eye Pictures is looking for a full‑time accomplished Unreal ... Work with the supervisors to design and build experiences in Unreal Engine. * Import assets from ...

New

The role emphasizes C++ development for Unreal plugins, thoughtful tool design for artists, and an ... Design and develop Unreal Engine plugins and in‑engine panels in C++ to support animation and ...

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

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Internship Unreal Engine Artist information

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How much do internship unreal engine artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for internship unreal engine artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an internship Unreal Engine artist do?

An Internship Unreal Engine Artist assists with the creation of 3D environments, characters, and visual effects using Unreal Engine, a popular real-time 3D creation tool. Interns typically support senior artists and developers by modeling assets, texturing, lighting scenes, and helping to optimize graphics for games or other interactive media. They also learn industry-standard workflows, collaborate with multidisciplinary teams, and gain hands-on experience in real-world projects. This role is ideal for students or recent graduates aiming to start a career in game development or virtual production.

What are the key skills and qualifications needed to thrive as an internship Unreal Engine artist?

To thrive as an Internship Unreal Engine Artist, you need a solid understanding of 3D modeling, texturing, and game art fundamentals, ideally supported by coursework or a portfolio of relevant work. Familiarity with Unreal Engine, including its Blueprint system, materials editor, and asset integration, is typically required. Creativity, attention to detail, and strong collaboration skills help you contribute effectively to team projects. These competencies ensure you can create visually engaging assets and work efficiently within a game development pipeline.

What types of projects and tasks can an internship Unreal Engine artist expect to work on during their internship?

As an Internship Unreal Engine Artist, you can expect to collaborate on a variety of projects, such as developing 3D environments, creating game assets, and assisting with lighting and material work within the Unreal Engine. Interns often support senior artists by preparing assets for integration, optimizing scenes for performance, and participating in regular team meetings to review progress. This hands-on experience helps you build a portfolio while gaining exposure to industry workflows and cross-disciplinary teamwork, especially with developers and designers.

What is the difference between Internship Unreal Engine Artist vs Junior Unreal Engine Artist?

AspectInternship Unreal Engine ArtistJunior Unreal Engine Artist
CredentialsEnrolled in or recent graduate of relevant programTypically holds a degree or equivalent experience in game art or related field
Work EnvironmentInternship setting, often part-time or temporaryFull-time entry-level position in game development teams
Employer & Industry UsageUsed by studios for training and talent developmentUsed by companies for entry-level game art roles
Search & Comparison IntentLooking for internship opportunities or entry-level experienceSeeking junior or entry-level Unreal Engine art roles

The main difference between an Internship Unreal Engine Artist and a Junior Unreal Engine Artist lies in experience and employment status. Internships are typically temporary positions aimed at students or recent graduates gaining initial industry exposure, while Junior Unreal Engine Artists are full-time employees with some foundational experience, working on ongoing projects within a professional team.

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What cities are hiring for Internship Unreal Engine Artist jobs?

Cities with the most Internship Unreal Engine Artist job openings:

What are the most commonly searched types of Unreal Engine Artist jobs?

The most popular types of Unreal Engine Artist jobs are:

What states have the most Internship Unreal Engine Artist jobs?

States with the most job openings for Internship Unreal Engine Artist jobs include:

Infographic showing various Internship Unreal Engine Artist job openings in the United States as of August 2026, with employment types broken down into 33% Internship, and 67% Full Time. Highlights an 66% In-person, 17% Hybrid, and 17% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Unreal Technical Artist

Swaybox Studios

New Orleans, LA • On-site

$122K - $146K/yr

Full-time

Posted 14 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.