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Trainee Unreal Engine Artist Jobs (NOW HIRING)

... Artist for our game studio client with a strong focus on clothing creation and character customization to join their development team working in Unreal Engine 5. In this role, you ll help bring ...

Unreal Engine Developer

San Diego, CA · On-site +1

$65 - $75/hr

The role emphasizes C++ development for Unreal plugins, thoughtful tool design for artists, and an ... Design and develop Unreal Engine plugins and in-engine panels in C++ to support animation and live ...

New

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

Unreal Engine Developer

San Diego, CA · On-site +1

$65 - $75/hr

The role emphasizes C++ development for Unreal plugins, thoughtful tool design for artists, and an ... Design and develop Unreal Engine plugins and in‑engine panels in C++ to support animation and ...

New

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

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Trainee Unreal Engine Artist information

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$10

$28

$55

How much do trainee unreal engine artist jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for trainee unreal engine artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between Trainee Unreal Engine Artist vs Junior 3D Artist?

AspectTrainee Unreal Engine ArtistJunior 3D Artist
Required CredentialsBasic knowledge of Unreal Engine, relevant coursework or certificationsPortfolio, basic 3D modeling skills, possibly some certifications
Work EnvironmentTraining programs, entry-level projects within game or media companiesEntry-level roles in game, film, or visualization studios
Industry UsageUsed in training contexts, internships, or apprenticeshipsCommonly employed as an entry-level position in 3D and game development

The main difference is that a Trainee Unreal Engine Artist is in a learning or apprenticeship phase focused on Unreal Engine, while a Junior 3D Artist has basic 3D skills and may work across various software. Both roles are entry-level but differ in specific technical focus and training status.

More about Trainee Unreal Engine Artist jobs
What cities are hiring for Trainee Unreal Engine Artist jobs? Cities with the most Trainee Unreal Engine Artist job openings:
What are the most commonly searched types of Unreal Engine Artist jobs? The most popular types of Unreal Engine Artist jobs are:
What states have the most Trainee Unreal Engine Artist jobs? States with the most job openings for Trainee Unreal Engine Artist jobs include:
What job categories do people searching Trainee Unreal Engine Artist jobs look for? The top searched job categories for Trainee Unreal Engine Artist jobs are:
Infographic showing various Trainee Unreal Engine Artist job openings in the United States as of June 2026, with employment types broken down into 93% Full Time, 3% Part Time, 3% Contract, and 1% Nights. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.
Character Artist (Unreal Engine)

Character Artist (Unreal Engine)

Kavaliro

Jacksonville, FL

$112K - $117K/yr

Other

Posted 24 days ago


Job description

Kavaliro is seeking a talented Mid-Level Character Artist for our game studio client with a strong focus on clothing creation and character customization to join their development team working in Unreal Engine 5. In this role, you ll help bring characters to life by creating high-quality apparel, gear, and character assets that support a visually rich and immersive game world. The ideal candidate has a strong understanding of character pipelines, cloth workflows, and real-time optimization, along with a passion for creating believable and stylish wearable assets for modern games.
Responsibilities
  • Create high-quality character assets with a strong emphasis on clothing, armor, wearable gear, and layered apparel systems
  • Sculpt, model, retopologize, UV, texture, and implement character clothing assets for real-time gameplay in Unreal Engine 5
  • Collaborate closely with character art, concept art, animation, and technical art teams to ensure visual consistency and functionality
  • Develop clothing assets that support character customization, modular systems, and multiple body types
  • Author realistic and stylized materials, fabric details, surface wear, and texture variation
  • Work with rigging and animation teams to ensure clothing deforms properly during gameplay and cinematics
  • Assist with cloth simulation setup, optimization, and troubleshooting for in-game performance
  • Maintain clean asset organization and follow established art pipelines, naming conventions, and technical standards
  • Optimize character and clothing assets for performance while maintaining high visual fidelity
  • Participate in reviews, feedback sessions, and iterative development processes
Qualifications
  • 3+ years of professional experience as a Character Artist in the game industry
  • Strong portfolio demonstrating character art and clothing creation for real-time games
  • Experience creating clothing assets for modern game engines, preferably Unreal Engine 5
  • Proficiency with industry-standard tools such as ZBrush, Marvelous Designer, Maya, Blender, and Substance 3D Painter
  • Strong understanding of anatomy, garment construction, fabric behavior, and silhouette design
  • Experience with topology optimization and real-time asset constraints
  • Familiarity with PBR workflows, material creation, and texture authoring
  • Understanding of rigging considerations, skinning, and cloth simulation workflows
  • Ability to receive and implement artistic and technical feedback effectively
  • Strong communication and collaboration skills
Nice to Have
  • Experience building modular character systems or cosmetic customization pipelines
  • Familiarity with Chaos Cloth or other cloth simulation systems in Unreal Engine 5
  • Experience working on open-world, RPG, survival, or multiplayer titles
  • Knowledge of hair workflows, accessories, or hard-surface character props
  • Experience with scan data, photogrammetry, or realistic character pipelines
  • Familiarity with technical art workflows, shader setup, or material optimization
Kavaliro provides Equal Employment Opportunities to all employees and applicants. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. Kavaliro is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Kavaliro will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please respond to this posting to connect with a company representative.