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Trainee Unreal Engine Artist Jobs (NOW HIRING)

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices. Main Responsibilities * Create high-quality PBR textures for ...

UNREAL Engine Developer

Ann Arbor, MI · On-site

$80 - $100/hr

We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... arts. Candidate must be able to update existing experiences, trouble shoot, and create an ...

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Trainee Unreal Engine Artist information

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$10

$28

$55

How much do trainee unreal engine artist jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for trainee unreal engine artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between Trainee Unreal Engine Artist vs Junior 3D Artist?

AspectTrainee Unreal Engine ArtistJunior 3D Artist
Required CredentialsBasic knowledge of Unreal Engine, relevant coursework or certificationsPortfolio, basic 3D modeling skills, possibly some certifications
Work EnvironmentTraining programs, entry-level projects within game or media companiesEntry-level roles in game, film, or visualization studios
Industry UsageUsed in training contexts, internships, or apprenticeshipsCommonly employed as an entry-level position in 3D and game development

The main difference is that a Trainee Unreal Engine Artist is in a learning or apprenticeship phase focused on Unreal Engine, while a Junior 3D Artist has basic 3D skills and may work across various software. Both roles are entry-level but differ in specific technical focus and training status.

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Infographic showing various Trainee Unreal Engine Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 89% In-person, and 11% Hybrid job distribution, with an average salary of $59,432 per year, or $28.6 per hour.

Remote Unreal Tech Artist: Real-Time Visuals

Virtual Producer

San Francisco, CA • On-site

$75K/yr

Other

Posted 4 days ago


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multiplatform entertainment.

Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.

UNREAL TECH ARTIST
Evil Eye Pictures is looking for a full time accomplished Unreal Technical Artist. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline in Unreal Engine. A level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Key Responsibilities:

Work with the Supervisors to design & build experiences in Unreal
Import assets from DCCs for scene setup and layout
Design Materials in Unreal
Be well versed in the various lighting techniques in Unreal
Create interaction and functionality using Unreal Blueprint system
Collaborate, test new features, and provide useful feedback
Requirements:

Experience working with Unreal Engine: Sequencer, Materials, and Blueprints
Advanced experience with Maya
Comfortable in a range of content creation software including Photoshop, Adobe Substance Designer/Painter, Zbrush/Mudbox, etc.
Strong problem-solving skills
Strong interpersonal and communication skills
Good team player with great attitude, dependable and flexible
Takes direction well and exercises close attention to detail
Good to have:

Optimize content through profiling and enhancing performance with the help of diagnostic tools
Shader programming experience
Scripting & programming skills with Python, C#, Javascript and C++
Maya modeling and rigging experience
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Please include a link to a reel of your work when applying for this position.This is a full-time position. This position is remote as we support a Virtual Studio.For more information about Evil Eye check out:

https://www.evileyepictures.com

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CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye’s benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

Base Pay Range $75K-175K per year

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