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Part Time Unreal Engine Artist Jobs (NOW HIRING)

We are looking for a part-time Code Sensei to join our team of dynamic, energetic, forward-thinking ... Familiarity with game engines such as Unity, Unreal Engine, and Godot * Familiarity with graphic ...

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Part Time Unreal Engine Artist information

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$30.5K

$129.5K

$152.5K

How much do part time unreal engine artist jobs pay per year?

As of Jun 8, 2026, the average yearly pay for part time unreal engine artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Part Time Unreal Engine Artist vs Part Time 3D Modeler?

AspectPart Time Unreal Engine ArtistPart Time 3D Modeler
Required SkillsProficiency in Unreal Engine, 3D modeling, texturing, lighting3D modeling, texturing, software like Blender, Maya
Work EnvironmentGame development studios, freelance projects, virtual teamsAnimation studios, game studios, freelance work
Industry UsageVideo game development, virtual production, architectural visualizationGame design, animation, product visualization

Both roles involve 3D content creation, but the Unreal Engine Artist specializes in integrating assets into Unreal Engine for interactive experiences, while the 3D Modeler focuses on creating detailed 3D models used across various platforms. The Unreal Engine Artist requires familiarity with game engines and real-time rendering, whereas the 3D Modeler emphasizes modeling skills across different software. Depending on your focus, each role offers unique opportunities within the digital content industry.

What are part time Unreal Engine artists?

Part time Unreal Engine artists are professionals who use Epic Games' Unreal Engine to create 3D art, environments, animations, and visual effects, typically working fewer hours than a full-time employee. They may contribute to projects in industries like gaming, film, architecture, or virtual production, focusing on tasks such as modeling, texturing, lighting, and scene assembly. These artists often collaborate remotely or on-site, supporting teams with their creative and technical skills on a flexible schedule.

What are the key skills and qualifications needed to thrive as a Part Time Unreal Engine Artist, and why are they important?

To thrive as a Part Time Unreal Engine Artist, you need proficiency in 3D modeling, texturing, lighting, and a strong portfolio demonstrating experience with Unreal Engine. Familiarity with tools such as Autodesk Maya, Blender, Substance Painter, and a solid understanding of Unreal Engine's Blueprint system are typically required. Strong communication, creativity, and the ability to work independently or collaboratively on tight deadlines help set candidates apart. These skills ensure the production of high-quality, optimized assets and environments that meet both technical and artistic standards in interactive media projects.

How does a part-time Unreal Engine Artist typically collaborate with other team members on projects?

As a part-time Unreal Engine Artist, you’ll regularly collaborate with 3D modelers, animators, programmers, and designers to bring game environments or interactive experiences to life. Communication is often managed via project management tools and regular check-ins, especially since part-time roles may involve remote or flexible hours. You’ll likely be responsible for integrating assets, optimizing scenes, and providing feedback on visual consistency. Effective collaboration and clear communication are essential to ensure your work aligns with the overall project vision and deadlines.
More about Part Time Unreal Engine Artist jobs
What cities are hiring for Part Time Unreal Engine Artist jobs? Cities with the most Part Time Unreal Engine Artist job openings:
What are the most commonly searched types of Unreal Engine Artist jobs? The most popular types of Unreal Engine Artist jobs are:
What states have the most Part Time Unreal Engine Artist jobs? States with the most job openings for Part Time Unreal Engine Artist jobs include:
What job categories do people searching Part Time Unreal Engine Artist jobs look for? The top searched job categories for Part Time Unreal Engine Artist jobs are:
Infographic showing various Part Time Unreal Engine Artist job openings in the United States as of May 2026, with employment types broken down into 74% Full Time, and 26% Part Time. Highlights an 64% Physical, 3% Hybrid, and 33% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO • On-site

$2K - $3K/wk

Full-time, Part-time

Posted 6 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.

Rocky Mountain College of Art + Design is an Equal Opportunity Employer