2

Unreal Engine Artist Remote Jobs (NOW HIRING)

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ...

Senior Server Engineer, Unreal Engine

OR ยท On-site +1

$105K - $140K/yr

... Unreal Engine title, including a near-term focus on bringing an existing Windows Server Target to ... However, we also support fully remote work for candidates living across New York State or one of ...

... Unreal Engine title, including a near-term focus on bringing an existing Windows Server Target to ... However, we also support fully remote work for candidates living across New York State or one of ...

Asset Artist

Los Angeles, CA ยท On-site +1

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Senior VFX Artist - Art Center

CA ยท On-site +1

$115K - $155K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Define and elevate VFX standards across multiple Unreal Engine projects * Monitor cross-project VFX ...

Unreal Programmer

$70K - $100K/yr

... Engine and C++ to build robust, high-quality gameplay systems while collaborating with artists ... Remote Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We ...

Technical Artist

Frisco, TX ยท On-site +1

$100K - $185K/yr

Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... Advanced knowledge of building and creating tools for Unreal Engine * A solid understanding of ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

The game is being developed using Epic Games' Unreal Engine 5 (UE5): For more information about the ... We are looking for 3D Artists skilled in creating Hard Surface assets and textures, such as ...

next page

Showing results 1-20

Unreal Engine Artist Remote information

See salary details

$30.5K

$129.5K

$152.5K

How much do unreal engine artist remote jobs pay per year?

As of Jun 8, 2026, the average yearly pay for unreal engine artist remote in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a remote Unreal Engine Artist typically collaborate with other team members on large projects?

As a remote Unreal Engine Artist, you will regularly collaborate with designers, programmers, and other artists using project management tools and version control systems like Perforce or Git. Communication is often facilitated through daily stand-ups, video calls, and instant messaging platforms to ensure alignment and resolve issues quickly. Sharing work-in-progress files, providing feedback, and participating in virtual reviews are common practices to maintain team cohesion and project quality. Flexibility and proactive communication are key to overcoming the challenges of remote collaboration in this role.

What is an Unreal Engine Artist (Remote)?

An Unreal Engine Artist (Remote) is a digital artist who specializes in creating visual content, such as environments, characters, and visual effects, using Unreal Engine while working from a remote location. They are responsible for building high-quality 3D assets, optimizing graphics, and ensuring that scenes look realistic and function smoothly in games or interactive experiences. Their work often involves close collaboration with game designers, programmers, and other artists to deliver visually compelling results. Remote Unreal Engine Artists use online communication tools and project management systems to stay connected with their teams and contribute to projects from anywhere in the world.

What are the key skills and qualifications needed to thrive as an Unreal Engine Artist in a remote role, and why are they important?

To thrive as an Unreal Engine Artist in a remote position, you need expertise in 3D modeling, texturing, lighting, and a strong portfolio demonstrating proficiency with Unreal Engine, typically supported by a degree in art, design, or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and version control systems (e.g., Perforce) is often required, as well as certification in Unreal Engine being a plus. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration and independent productivity in a remote setting. These skills ensure high-quality asset creation, seamless teamwork, and timely project delivery in the fast-paced gaming and visualization industries.
More about Unreal Engine Artist Remote jobs
What cities are hiring for Unreal Engine Artist Remote jobs? Cities with the most Unreal Engine Artist Remote job openings:
What are the most commonly searched types of Unreal Engine Artist jobs? The most popular types of Unreal Engine Artist jobs are:
What states have the most Unreal Engine Artist Remote jobs? States with the most job openings for Unreal Engine Artist Remote jobs include:
Infographic showing various Unreal Engine Artist Remote job openings in the United States as of May 2026, with employment types broken down into 86% Full Time, 11% Part Time, and 3% Contract. Highlights an 64% Physical, 3% Hybrid, and 33% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
Asset Artist (Remote)

Asset Artist (Remote)

AGBO

Los Angeles, CA โ€ข Remote

Full-time

Posted 23 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.

This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.

Key Responsibilities:

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:

  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:

  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work



AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

Social media