2

Unreal Engine Artist Remote Jobs (NOW HIRING)

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... such as Unity3D and Unreal Engine, including their rendering pipelines and performance ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Level Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and will report to the Lead Level Designer. What You Will Do: * Be a ... Create game content using Unreal Engine, UEFN(Unreal Editor For Fortnite), and scripting in Verse ...

Senior Level Designer

Glendale, CA · Remote

$100K - $154K/yr

This is a remote opportunity and will report to the Lead Level Designer What You Will Do: * Be a ... Create game content using Unreal Engine, UEFN (Unreal Editor For Fortnite) and scripting in Verse ...

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Develop a wide variety of features for games utilizing Unreal Engine. * Ensure backend APIs are ...

Systems Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and reports to our Lead System Designer. What You Will Do: * Be a ... Create game content using Unreal Engine, UEFN (Unreal Editor for Fortnite), and scripting in Verse ...

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Develop a wide variety of features for games utilizing Unreal Engine. * Ensure backend APIs are ...

next page

Showing results 1-20

Unreal Engine Artist Remote information

See salary details

$30.5K

$129.5K

$152.5K

How much do unreal engine artist remote jobs pay per year?

As of Jul 23, 2026, the average yearly pay for unreal engine artist remote in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does a remote Unreal Engine Artist typically collaborate with other team members on large projects?

As a remote Unreal Engine Artist, you will regularly collaborate with designers, programmers, and other artists using project management tools and version control systems like Perforce or Git. Communication is often facilitated through daily stand-ups, video calls, and instant messaging platforms to ensure alignment and resolve issues quickly. Sharing work-in-progress files, providing feedback, and participating in virtual reviews are common practices to maintain team cohesion and project quality. Flexibility and proactive communication are key to overcoming the challenges of remote collaboration in this role.

What is an Unreal Engine Artist (Remote)?

An Unreal Engine Artist (Remote) is a digital artist who specializes in creating visual content, such as environments, characters, and visual effects, using Unreal Engine while working from a remote location. They are responsible for building high-quality 3D assets, optimizing graphics, and ensuring that scenes look realistic and function smoothly in games or interactive experiences. Their work often involves close collaboration with game designers, programmers, and other artists to deliver visually compelling results. Remote Unreal Engine Artists use online communication tools and project management systems to stay connected with their teams and contribute to projects from anywhere in the world.

What are the key skills and qualifications needed to thrive as an Unreal Engine Artist in a remote role, and why are they important?

To thrive as an Unreal Engine Artist in a remote position, you need expertise in 3D modeling, texturing, lighting, and a strong portfolio demonstrating proficiency with Unreal Engine, typically supported by a degree in art, design, or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and version control systems (e.g., Perforce) is often required, as well as certification in Unreal Engine being a plus. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration and independent productivity in a remote setting. These skills ensure high-quality asset creation, seamless teamwork, and timely project delivery in the fast-paced gaming and visualization industries.
More about Unreal Engine Artist Remote jobs
What cities are hiring for Unreal Engine Artist Remote jobs? Cities with the most Unreal Engine Artist Remote job openings:
What are the most commonly searched types of Unreal Engine Artist jobs? The most popular types of Unreal Engine Artist jobs are:
What states have the most Unreal Engine Artist Remote jobs? States with the most job openings for Unreal Engine Artist Remote jobs include:
Infographic showing various Unreal Engine Artist Remote job openings in the United States as of July 2026, with employment types broken down into 71% Full Time, and 29% Part Time. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Posted 21 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media