2

Unreal Engine Artist Remote Jobs (NOW HIRING)

$100K - $131K/yr

Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical ... Home office stipend to support an effective remote working environment. * Paid time off for ...

New

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... such as Unity3D and Unreal Engine, including their rendering pipelines and performance ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...

Senior Sound Designer

Glendale, CA · Remote

$95K - $128K/yr

... with designers, artists, engineers, and fellow audio creatives to build memorable worlds and ... Implement interactive audio using Unreal Engine, UEFN (Unreal Editor Fortnite), middleware tools ...

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Showing results 41-60

Unreal Engine Artist Remote information

See salary details

$30.5K

$129.5K

$152.5K

How much do unreal engine artist remote jobs pay per year?

As of Aug 13, 2026, the average yearly pay for unreal engine artist remote in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does an Unreal Engine artist typically collaborate with other team members on large projects?

As a remote Unreal Engine Artist, you will regularly collaborate with designers, programmers, and other artists using project management tools and version control systems like Perforce or Git. Communication is often facilitated through daily stand-ups, video calls, and instant messaging platforms to ensure alignment and resolve issues quickly. Sharing work-in-progress files, providing feedback, and participating in virtual reviews are common practices to maintain team cohesion and project quality. Flexibility and proactive communication are key to overcoming the challenges of remote collaboration in this role.

What is an Unreal Engine artist?

An Unreal Engine Artist (Remote) is a digital artist who specializes in creating visual content, such as environments, characters, and visual effects, using Unreal Engine while working from a remote location. They are responsible for building high-quality 3D assets, optimizing graphics, and ensuring that scenes look realistic and function smoothly in games or interactive experiences. Their work often involves close collaboration with game designers, programmers, and other artists to deliver visually compelling results. Remote Unreal Engine Artists use online communication tools and project management systems to stay connected with their teams and contribute to projects from anywhere in the world.

What are the key skills and qualifications needed to thrive as an Unreal Engine artist in a remote role?

To thrive as an Unreal Engine Artist in a remote position, you need expertise in 3D modeling, texturing, lighting, and a strong portfolio demonstrating proficiency with Unreal Engine, typically supported by a degree in art, design, or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and version control systems (e.g., Perforce) is often required, as well as certification in Unreal Engine being a plus. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration and independent productivity in a remote setting. These skills ensure high-quality asset creation, seamless teamwork, and timely project delivery in the fast-paced gaming and visualization industries.
More about Unreal Engine Artist Remote jobs
What cities are hiring for Unreal Engine Artist Remote jobs? Cities with the most Unreal Engine Artist Remote job openings:
What are the most commonly searched types of Unreal Engine Artist jobs? The most popular types of Unreal Engine Artist jobs are:
What states have the most Unreal Engine Artist Remote jobs? States with the most job openings for Unreal Engine Artist Remote jobs include:
What job categories do people searching Unreal Engine Artist Remote jobs look for? The top searched job categories for Unreal Engine Artist Remote jobs are:
Infographic showing various Unreal Engine Artist Remote job openings in the United States as of August 2026, with employment types broken down into 60% Full Time, 15% Part Time, and 25% Contract. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

$100K - $131K/yr

Full-time

PTO

Posted 3 days ago

New


Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Animator based in Netherlands.

This is an opportunity for an experienced animator to contribute to the development of a major upcoming game project.
You will create polished, expressive animation for characters, creatures, and gameplay assets across a globally distributed team.
The role combines creative craft with technical collaboration, working closely with art, design, narrative, engineering, and technical art.
You will help establish a high visual and technical standard while contributing to efficient animation workflows and pipelines.
The position offers the opportunity to work across both keyframe and motion capture techniques in Unreal Engine.
You will also mentor other team members, provide feedback, and help continuously improve the quality of the animation discipline.
The ideal candidate is curious, self-driven, collaborative, and passionate about creating memorable interactive experiences.

Accountabilities
  • Create high-quality animations that meet the project's artistic, gameplay, and technical requirements while setting a strong visual standard for the team.
  • Collaborate with animation leadership and Technical Art to improve tools, technology, implementation support, workflows, and production efficiency.
  • Partner with design and narrative teams to ensure characters, creatures, and animated gameplay assets are responsive, expressive, and aligned with the intended player experience.
  • Manage personal production workload and time effectively to meet milestones while maintaining consistently high-quality output.
  • Contribute to the improvement of animation processes, pipelines, documentation, and production workflows.
  • Apply keyframe and motion capture techniques effectively across different animation requirements.
  • Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical animation challenges.
  • Review and iterate on animation assets based on feedback, while providing constructive input on team work when appropriate.
  • Mentor junior animators and help establish high standards for animation quality, aesthetics, and production practices.
  • Troubleshoot and diagnose animation issues, working collaboratively with technical and creative teams to resolve problems.
  • Stay current with animation trends, techniques, and industry practices while continuously developing your craft.
  • Take initiative, experiment with new approaches, and contribute ideas that improve responsiveness, expressiveness, and overall player experience.
Requirements
  • 7+ years of professional experience as an animator, including experience shipping at least one Unreal Engine title in an animation role.
  • Strong hands-on proficiency with Unreal Engine and its animation tools.
  • Advanced experience with Blender and other relevant animation software.
  • Extensive knowledge of animation pipelines, production workflows, and asset development processes.
  • Strong understanding of art fundamentals and the ability to demonstrate excellent aesthetic judgment.
  • Experience with both keyframe and motion capture animation techniques.
  • Strong documentation, debugging, troubleshooting, and animation problem-solving skills.
  • Proven ability to mentor junior team members and help establish high standards for quality and execution.
  • Excellent written, verbal, and visual communication skills.
  • Strong organizational skills and the ability to independently manage workload, priorities, and deadlines.
  • Highly collaborative and comfortable working effectively within a globally distributed, remote team.
  • Self-motivated, curious, adaptable, and willing to experiment, take calculated risks, and learn from failure.
  • Advanced Blender expertise is preferred.
  • Experience creating creature or non-bipedal animation is preferred.
  • First-person animation experience is a plus.
  • A portfolio demonstrating relevant animation work and shipped or production-quality projects is expected.
Benefits
  • Full-time opportunity within a globally distributed, remote team.
  • Opportunity to contribute to a major game project and create engaging player experiences.
  • Annual professional development support to encourage continued learning and career growth.
  • Home office stipend to support an effective remote working environment.
  • Paid time off for volunteer and nonprofit activities.
  • Opportunity to collaborate with experienced professionals across animation, art, design, narrative, engineering, and technical disciplines.
  • Supportive environment focused on creativity, innovation, and continuous improvement.
  • Opportunity to mentor others while further developing senior-level animation and technical skills.
  • Competitive compensation; for California-based employees, the stated expected salary range is $100,000-$131,000, with actual compensation determined by factors such as experience, education, skills, and location.
  • Commitment to equal employment opportunity and inclusion for qualified applicants.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
 Why Apply Through Jobgether? 
 
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
 
 
#LI-CL1
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
apply for this job