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Unreal Engine Artist Remote Jobs (NOW HIRING)

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$70K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$142K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...

Sr. Engine Programmer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Senior Game Engineer - Graphics

$160K - $240K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... with Unreal Engine 5 and its rendering framework • Experience building designer- and artist ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Sr. Engine Programmer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Sr. Engine Programmer

Bellevue, WA · Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

Showing results 21-40

Unreal Engine Artist Remote information

See salary details

$30.5K

$129.5K

$152.5K

How much do unreal engine artist remote jobs pay per year?

As of Aug 13, 2026, the average yearly pay for unreal engine artist remote in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How does an Unreal Engine artist typically collaborate with other team members on large projects?

As a remote Unreal Engine Artist, you will regularly collaborate with designers, programmers, and other artists using project management tools and version control systems like Perforce or Git. Communication is often facilitated through daily stand-ups, video calls, and instant messaging platforms to ensure alignment and resolve issues quickly. Sharing work-in-progress files, providing feedback, and participating in virtual reviews are common practices to maintain team cohesion and project quality. Flexibility and proactive communication are key to overcoming the challenges of remote collaboration in this role.

What is an Unreal Engine artist?

An Unreal Engine Artist (Remote) is a digital artist who specializes in creating visual content, such as environments, characters, and visual effects, using Unreal Engine while working from a remote location. They are responsible for building high-quality 3D assets, optimizing graphics, and ensuring that scenes look realistic and function smoothly in games or interactive experiences. Their work often involves close collaboration with game designers, programmers, and other artists to deliver visually compelling results. Remote Unreal Engine Artists use online communication tools and project management systems to stay connected with their teams and contribute to projects from anywhere in the world.

What are the key skills and qualifications needed to thrive as an Unreal Engine artist in a remote role?

To thrive as an Unreal Engine Artist in a remote position, you need expertise in 3D modeling, texturing, lighting, and a strong portfolio demonstrating proficiency with Unreal Engine, typically supported by a degree in art, design, or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and version control systems (e.g., Perforce) is often required, as well as certification in Unreal Engine being a plus. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration and independent productivity in a remote setting. These skills ensure high-quality asset creation, seamless teamwork, and timely project delivery in the fast-paced gaming and visualization industries.
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Infographic showing various Unreal Engine Artist Remote job openings in the United States as of August 2026, with employment types broken down into 60% Full Time, 15% Part Time, and 25% Contract. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

3D Vegetation Artist & Texturing Specialist

M.Hudson Design, Inc.

Jupiter, FL • Remote

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

3D Vegetation Artist & Texturing SpecialistArchitectural & Landscape Visualization | Remote

M. Hudson Design is looking for a talented 3D Vegetation Artist & Texturing Specialist to create highly realistic, optimized vegetation assets for luxury residential landscape and architectural visualization projects.

This role is ideal for someone who has a strong eye for realism and understands how to build detailed plant assets that also perform efficiently within large, complex 3D environments.

You will create a wide range of vegetation including trees, palms, shrubs, flowers, grasses, groundcover, tropical plants, and specialty or exotic species based on photographs, botanical references, and project-specific plant lists.

We are looking for someone who can take an asset from modeling through texturing, optimization, and final delivery while maintaining a high level of visual quality and botanical accuracy.

Why This Role Stands Out

• Work on high end residential landscape and architectural visualization projects
• Create detailed vegetation libraries used across real client projects
• Opportunity to model a wide variety of tropical, native, and exotic plant species
• Collaborate directly with landscape designers and 3D visualization artists
• Focus on both artistic realism and technical asset optimization
• Contribute to the continued development of our internal 3D asset library
• Remote work opportunity

About the Role

The 3D Vegetation Artist & Texturing Specialist will be responsible for creating realistic vegetation assets that can be used efficiently within large-scale landscape and property renderings.

You will model vegetation from reference images, photographs, botanical information, and plant lists while ensuring each asset accurately represents the scale, structure, and appearance of the real plant.

Because our scenes may include hundreds or thousands of vegetation instances, strong optimization skills are essential. You should understand how to maintain visual realism while managing polygon counts, texture resolution, LODs, and rendering performance.

What You’ll Do

• Create realistic 3D models of trees, palms, shrubs, flowers, grasses, groundcover, and exotic vegetation
• Model vegetation accurately from photographs, botanical references, and provided plant lists
• Create both high-detail and optimized versions of vegetation assets
• Develop realistic PBR textures and materials
• UV unwrap and properly texture vegetation assets
• Create and bake normal, roughness, opacity, ambient occlusion, displacement, and other required texture maps
• Create clean topology and efficient UV layouts
• Retopologize and reduce polygon counts while maintaining visual quality
• Create multiple Levels of Detail (LODs) when needed
• Prepare vegetation assets for scattering and instancing across large landscape environments
• Optimize models and textures for scenes containing large quantities of vegetation
• Test assets within real-time visualization and rendering environments
• Organize and deliver source models, optimized models, textures, materials, and export files using established naming standards
• Collaborate with landscape designers, 3D artists, visualization specialists, and project managers

What We’re Looking For

• Professional experience creating 3D vegetation, environmental, landscape, or organic assets
• Strong 3D modeling skills with an emphasis on realistic organic forms
• Strong understanding of plant and tree structure, proportion, scale, and visual realism
• Advanced understanding of PBR texturing workflows
• Experience with UV mapping, texture baking, retopology, and polygon optimization
• Ability to create realistic assets while maintaining efficient real-time performance
• Understanding of vegetation scattering, instancing, LOD systems, and large-scene optimization
• Strong attention to detail and botanical accuracy
• Ability to work independently and follow technical specifications
• Strong organization, communication, and follow through

Software Experience

Strong experience with one or more of the following is preferred:

• Blender
• Autodesk Maya
• Substance 3D Painter
• ZBrush
• Unreal Engine
• Twinmotion
• Unity
• SketchUp

Experience transferring assets between multiple modeling programs and rendering engines is highly valued.

Experience with SpeedTree, PlantFactory, Geometry Nodes, Megascans, or similar procedural vegetation tools is also a plus.

Preferred Experience

• Architectural visualization
• Landscape architecture visualization
• High end residential or property rendering
• Game or real-time environment asset creation
• Virtual production or VR environments
• Procedural vegetation workflows
• Unreal Engine or Twinmotion vegetation pipelines
• Creating optimized vegetation libraries for large-scale scenes

Portfolio Requirement

A portfolio or demo reel is required.

We would especially like to see examples of:

• Trees, palms, plants, shrubs, flowers, grasses, or groundcover you personally created
• Realistic PBR texture work
• Wireframes and topology
• UV layouts and texture maps
• High-poly and optimized low-poly versions of assets
• Vegetation integrated into architectural, landscape, or large-scale rendered environments

Please clearly identify which portions of each portfolio project you personally created.

Apply

If you are a 3D artist who specializes in realistic vegetation and enjoys combining detailed modeling with strong technical optimization, we would love to see your work.

Please apply with your resume and a link to your portfolio or demo reel showcasing relevant vegetation and texturing projects.