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Full Time Unreal Engine Artist Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration ...

Unreal Engine Level Designer

Winston Salem, NC · On-site

$93K/yr

... with 3D Artists letting them know assets that are still needed. If you are comfortable with ... Unreal Engine 4 Blueprint Scripting experience * Quixel Megascans Asset Library usage * Heightmap ...

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and ...

This role is hands-on and highly collaborative, requiring a strong artistic eye, technical proficiency in Unreal Engine, and the versatility to work across multiple aspects of the CG process. The ...

This role is hands-on and highly collaborative, requiring a strong artistic eye, technical proficiency in Unreal Engine, and the versatility to work across multiple aspects of the CG process. The ...

Imerza Employment Type: Full Time Location: Imerza Reporting To: Peter Stein Description At Imerza ... Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

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Full Time Unreal Engine Artist information

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$30.5K

$129.5K

$152.5K

How much do full time unreal engine artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for full time unreal engine artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a full time Unreal Engine artist do?

A Full Time Unreal Engine Artist creates high-quality visual assets and environments using Unreal Engine, a popular real-time 3D creation tool. They are responsible for designing, modeling, texturing, and implementing 3D assets, lighting, and effects within the engine. Their work supports game development, virtual production, architectural visualization, and other interactive experiences. Typically, they collaborate closely with other artists, designers, and developers to ensure that visuals meet both artistic and technical requirements. Strong knowledge of Unreal Engine's tools and workflows is essential for this role.

What are the key skills and qualifications needed to thrive as a full time Unreal Engine artist?

To thrive as a Full Time Unreal Engine Artist, you need expertise in 3D modeling, texturing, lighting, and animation principles, as well as a solid portfolio showcasing your work. Proficiency with Unreal Engine, including its Blueprint visual scripting system, and familiarity with tools like Maya, Blender, or Substance Painter are typically required. Strong artistic vision, problem-solving abilities, and effective communication help you collaborate seamlessly with multidisciplinary teams. These skills and qualities are crucial for delivering visually compelling, technically optimized content that meets project goals in a fast-paced environment.

What are some common challenges full time Unreal Engine artists face when collaborating with multidisciplinary teams?

Full Time Unreal Engine Artists often work closely with developers, designers, and project managers, which can present challenges such as aligning artistic vision with technical limitations and ensuring assets are optimized for real-time performance. Communication is key, as artists must clearly convey their creative ideas while also understanding and integrating feedback from other departments. Balancing creativity with project constraints, such as deadlines and budget, is another frequent challenge. Adapting to evolving workflows and staying updated with Unreal Engine's frequent updates are also important aspects of the role.
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Infographic showing various Full Time Unreal Engine Artist job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Unreal Technical Artist

Swaybox Studios

New Orleans, LA

$122K - $146K/yr

Full-time

Posted 16 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.