2

Full Time Unreal Engine Artist Jobs (NOW HIRING)

... artists, and producers to ensure seamless integration between systems and client-facing ... Required : • 6+ years of professional experience developing in Unreal Engine (UE5 preferred). • ...

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Contribute to improving Unreal Engine material pipelines and best practices What we're looking for

Showing results 21-40

Full Time Unreal Engine Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do full time unreal engine artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for full time unreal engine artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a full time Unreal Engine artist do?

A Full Time Unreal Engine Artist creates high-quality visual assets and environments using Unreal Engine, a popular real-time 3D creation tool. They are responsible for designing, modeling, texturing, and implementing 3D assets, lighting, and effects within the engine. Their work supports game development, virtual production, architectural visualization, and other interactive experiences. Typically, they collaborate closely with other artists, designers, and developers to ensure that visuals meet both artistic and technical requirements. Strong knowledge of Unreal Engine's tools and workflows is essential for this role.

What are the key skills and qualifications needed to thrive as a full time Unreal Engine artist?

To thrive as a Full Time Unreal Engine Artist, you need expertise in 3D modeling, texturing, lighting, and animation principles, as well as a solid portfolio showcasing your work. Proficiency with Unreal Engine, including its Blueprint visual scripting system, and familiarity with tools like Maya, Blender, or Substance Painter are typically required. Strong artistic vision, problem-solving abilities, and effective communication help you collaborate seamlessly with multidisciplinary teams. These skills and qualities are crucial for delivering visually compelling, technically optimized content that meets project goals in a fast-paced environment.

What are some common challenges full time Unreal Engine artists face when collaborating with multidisciplinary teams?

Full Time Unreal Engine Artists often work closely with developers, designers, and project managers, which can present challenges such as aligning artistic vision with technical limitations and ensuring assets are optimized for real-time performance. Communication is key, as artists must clearly convey their creative ideas while also understanding and integrating feedback from other departments. Balancing creativity with project constraints, such as deadlines and budget, is another frequent challenge. Adapting to evolving workflows and staying updated with Unreal Engine's frequent updates are also important aspects of the role.
More about Full Time Unreal Engine Artist jobs

What cities are hiring for Full Time Unreal Engine Artist jobs?

Cities with the most Full Time Unreal Engine Artist job openings:

What are the most commonly searched types of Unreal Engine Artist jobs?

The most popular types of Unreal Engine Artist jobs are:

What states have the most Full Time Unreal Engine Artist jobs?

States with the most job openings for Full Time Unreal Engine Artist jobs include:

What job categories do people searching Full Time Unreal Engine Artist jobs look for?

The top searched job categories for Full Time Unreal Engine Artist jobs are:

Infographic showing various Full Time Unreal Engine Artist job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA • On-site, Remote

$146K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

Senior Technical Artist - Rendering & Shaders 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming   (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.