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Internship Unreal Engine Artist Jobs (NOW HIRING)

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

... artists, and producers to ensure seamless integration between systems and client-facing ... Required : • 6+ years of professional experience developing in Unreal Engine (UE5 preferred). • ...

NY · On-site

$90 - $120/hr

  • Medical

  • PTO

... Unreal Engine 5 open‑world project ... This role focuses on building the internal tools that enable artists, designers, QA, and developers ...

New

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Contribute to improving Unreal Engine material pipelines and best practices What we're looking for

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

  • Medical

  • PTO

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams. The ideal Technical Artist will be a ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

  • Medical

  • PTO

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams. The ideal Technical Artist will be a ...

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Internship Unreal Engine Artist information

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How much do internship unreal engine artist jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for internship unreal engine artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What types of projects and tasks can an internship Unreal Engine artist expect to work on during their internship?

As an Internship Unreal Engine Artist, you can expect to collaborate on a variety of projects, such as developing 3D environments, creating game assets, and assisting with lighting and material work within the Unreal Engine. Interns often support senior artists by preparing assets for integration, optimizing scenes for performance, and participating in regular team meetings to review progress. This hands-on experience helps you build a portfolio while gaining exposure to industry workflows and cross-disciplinary teamwork, especially with developers and designers.

What does an internship Unreal Engine artist do?

An Internship Unreal Engine Artist assists with the creation of 3D environments, characters, and visual effects using Unreal Engine, a popular real-time 3D creation tool. Interns typically support senior artists and developers by modeling assets, texturing, lighting scenes, and helping to optimize graphics for games or other interactive media. They also learn industry-standard workflows, collaborate with multidisciplinary teams, and gain hands-on experience in real-world projects. This role is ideal for students or recent graduates aiming to start a career in game development or virtual production.

What are the key skills and qualifications needed to thrive as an internship Unreal Engine artist?

To thrive as an Internship Unreal Engine Artist, you need a solid understanding of 3D modeling, texturing, and game art fundamentals, ideally supported by coursework or a portfolio of relevant work. Familiarity with Unreal Engine, including its Blueprint system, materials editor, and asset integration, is typically required. Creativity, attention to detail, and strong collaboration skills help you contribute effectively to team projects. These competencies ensure you can create visually engaging assets and work efficiently within a game development pipeline.

What is the difference between Internship Unreal Engine Artist vs Junior Unreal Engine Artist?

AspectInternship Unreal Engine ArtistJunior Unreal Engine Artist
CredentialsEnrolled in or recent graduate of relevant programTypically holds a degree or equivalent experience in game art or related field
Work EnvironmentInternship setting, often part-time or temporaryFull-time entry-level position in game development teams
Employer & Industry UsageUsed by studios for training and talent developmentUsed by companies for entry-level game art roles
Search & Comparison IntentLooking for internship opportunities or entry-level experienceSeeking junior or entry-level Unreal Engine art roles

The main difference between an Internship Unreal Engine Artist and a Junior Unreal Engine Artist lies in experience and employment status. Internships are typically temporary positions aimed at students or recent graduates gaining initial industry exposure, while Junior Unreal Engine Artists are full-time employees with some foundational experience, working on ongoing projects within a professional team.

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Infographic showing various Internship Unreal Engine Artist job openings in the United States as of August 2026, with employment types broken down into 12% Internship, 63% Full Time, 22% Part Time, 1% Temporary, and 2% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Senior Unreal Technical Artist

Pure Imagination Management LLC

Salina, KS • On-site

$120K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 19 days ago


Job description

Senior Unreal Technical Artist

Job Location: Salina, Kansas

About Us

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality.

Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious.

Overview


Pure Imagination Labs' Senior Unreal Technical Artist owns asset integration and performance readiness in Unreal Engine. Optimizes externally authored content for real-time use, manages LODs, lightmaps, and asset organization. Builds lightweight tools and utilities to streamline asset validation and pipeline efficiency. Supports install-phase testing, visual troubleshooting, and cross-discipline content alignment.


Responsibilities

  • Own the technical quality and performance-readiness of real-time 3D content across environments, props, and characters in Unreal Engine.
  • Integrate and optimize externally authored assets, ensuring they meet runtime standards for fidelity, performance, and compatibility.
  • Prepare and refine content for clean import—including naming, scale, collisions, UVs, LODs, and lightmaps—while maintaining project structure and technical discipline.
  • Tune scene and asset performance using Nanite, Lumen, level streaming, and profiling tools to support stability across cinematic and interactive contexts.
  • Collaborate closely with art, design, and engineering to ensure assets are readable, performant, and function as expected across physical-digital systems.
  • Develop lightweight tools or process enhancements using Blueprint, Python, or similar scripting methods to improve asset integration, workflow efficiency, and content validation.
  • Support in-world testing and install readiness by troubleshooting asset behavior, visual bugs, or runtime issues in staging and QA environments.
  • Contribute to visual consistency across materials, surfacing, simple VFX, and animated elements as needed to support experience delivery.
  • Assist in defining content conventions and scalable practices that support future reuse, optimization, and multi-team collaboration.
  • Performs other duties as assigned.

Basic Qualifications

  • Associate’s degree or equivalent from two-year college/technical school required.
  • Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 5 to 8 years of experience working in Unreal Engine (UE4/UE5) as a technical artist, 3D generalist, or real-time content integrator.
  • Solid working knowledge with Unreal systems, including Nanite, Lumen, LODs, collisions, lightmaps, and performance profiling.
  • Proficiency with DCC tools such as Maya, Blender, Substance, or Houdini for asset prep, optimization, and content validation.
  • Proficient in runtime performance considerations and scalable content structuring for team-based delivering clarity.
  • Familiarity with scripting or automation tools such as Unreal Blueprint, Python, or similar, to support asset integration, workflow efficiency, or content validation.
  • Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.

Additional Qualifications

  • Proven ability preparing assets for cinematic cutscenes or physically installed environments.
  • Experience supporting immersive or simulation-based projects in a real-time production context.
  • Solid foundation with Sequencer, Control Rig, or Niagara from a content staging or testing perspective.
  • Exposure to in-editor utilities such as material switching, proxy replacement, or asset validation tools.
  • Proven ability to contribute to pipeline decisions or scaling asset workflows across external vendors or multi-project teams.
  • Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations.

The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website.


Annual Salary: $120,000 (bonus eligible)

Pure Imagination Studios is an equal opportunity employer (EOE).