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Remote Video Game Publisher Jobs (NOW HIRING)

In this role, you will initiate and close deals with top video game developers and publishers ... For all others around the US, this position will be remote. This role is full-time, with an ...

Gameplay Engineer

El Segundo, CA · Remote

$125K - $142K/yr

About Nexon Nexon America is a branch of Nexon Co., Ltd., a global video game publisher and leading developer of online virtual worlds for PCs, consoles, and mobile devices. Nexon proudly offers ...

Senior Product Manager, Xsolla Pages

Concord, NC · Remote

$129K - $170K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Nice To Have: • Experience in gaming, esports, or game-publisher commerce. • Familiarity with ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Nice To Have: • Experience in gaming, esports, or game-publisher commerce. • Familiarity with ...

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Remote Video Game Publisher information

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How much do remote video game publisher jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for remote video game publisher in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are the main challenges of coordinating projects as a remote video game publisher?

Coordinating projects as a remote video game publisher often involves managing teams across different time zones, which can make real-time communication and prompt decision-making challenging. Publishers must also ensure clear documentation and consistent collaboration with developers, marketing teams, and external partners despite not sharing a physical workspace. Building strong relationships and maintaining project momentum require effective use of digital project management tools and proactive communication. Ultimately, adaptability and strong organizational skills are essential for overcoming these challenges and delivering successful game launches.

What are the key skills and qualifications needed to thrive as a Remote Video Game Publisher, and why are they important?

To thrive as a Remote Video Game Publisher, you need a strong background in game development processes, project management, and an understanding of market trends, often supported by a degree in business, marketing, or a related field. Familiarity with publishing platforms (such as Steam, PlayStation Network, or Xbox Live), analytics tools, and digital marketing systems is typically required. Exceptional communication, negotiation, and organizational skills allow publishers to coordinate with developers, manage timelines, and foster industry relationships. These skills and qualities are crucial for ensuring successful game launches, maximizing reach, and driving commercial success in a competitive digital landscape.

What is the difference between Remote Video Game Publisher vs Remote Video Game Developer?

AspectRemote Video Game PublisherRemote Video Game Developer
Primary RoleFunds, markets, and distributes gamesDesigns, codes, and creates games
Required SkillsProject management, marketing, licensingProgramming, art, game design
Work EnvironmentCollaborates with developers, marketing teamsWorks mainly with design and programming teams
Industry UsagePublishers oversee multiple projects, often remotelyDevelopers focus on game creation, often remote

Remote Video Game Publishers and Developers both operate within the gaming industry but have distinct roles. Publishers handle funding, marketing, and distribution, while Developers focus on creating the actual games. Both roles often work remotely and require related skills, but their core responsibilities differ significantly.

What does a remote video game publisher do?

A remote video game publisher is responsible for overseeing the distribution, marketing, and monetization of video games developed by independent studios or developers, all while working from a remote location. They help bring games to market by managing contracts, coordinating with digital storefronts, planning promotional strategies, and providing funding or resources for development and localization. Their goal is to ensure the game reaches its target audience and achieves commercial success, all without being tied to a physical office.
More about Remote Video Game Publisher jobs
What cities are hiring for Remote Video Game Publisher jobs? Cities with the most Remote Video Game Publisher job openings:
What are the most commonly searched types of Video Game Publisher jobs? The most popular types of Video Game Publisher jobs are:
What states have the most Remote Video Game Publisher jobs? States with the most job openings for Remote Video Game Publisher jobs include:
What job categories do people searching Remote Video Game Publisher jobs look for? The top searched job categories for Remote Video Game Publisher jobs are:
Infographic showing various Remote Video Game Publisher job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Computer Vision Engineer (Senior to Lead)

Computer Vision Engineer (Senior to Lead)

Snail Games USA

Los Angeles, CA • On-site, Remote

$140K - $220K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Computer Vision Engineer (Senior to Lead)

About Snail Games USASnail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About EgofoldEgofold is an AI initiative within Snail Games focused on building a modular AI "brain" ecosystem for NPC intelligence, real-time perception systems, and simulation tooling across multiple game projects.

About the RoleWe are seeking a Computer Vision Architect to lead the design and implementation of a real-time perception system that enables AI agents to understand and operate within complex game and simulated environments. This role will define how video, gameplay capture, and camera feeds are transformed into structured world representations that power intelligent NPC behavior and AI-driven systems within the Egofold ecosystem. You will work closely with engine, AI, and gameplay teams to architect scalable, production-ready vision pipelines integrated with Unreal Engine-based projects.

Job Type: Full-TimeLocation: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.(Los Angeles Area Preferred)

Responsibilities

  • Architect and implement real-time computer vision pipelines for analyzing gameplay video and camera feeds.

  • Design systems that convert 2D visual input into structured 3D semantic world models usable by AI agents and NPC systems.

  • Integrate perception modules into Unreal Engine-based runtimes and toolchains.

  • Optimize inference performance for GPU-constrained, real-time environments.

  • Define data collection, evaluation, and iteration strategies for improving perception robustness.

  • Collaborate with AI engineers to design perception interfaces that feed behavior trees, agent systems, and decision models.

  • Establish long-term technical direction for vision-driven gameplay and simulation features.

Minimum Requirements

  • 5+ years of professional experience in computer vision, real-time perception, or related fields.

  • Advanced degree (Master's or PhD) in AI, Computer Vision, Robotics, or related field preferred.

  • Proven experience building and deploying real-time video perception systems in production environments.

  • Strong C++ proficiency and experience integrating systems into game engines or comparable real-time platforms.

  • Deep understanding of object detection, tracking, temporal modeling, and 3D scene understanding.

  • Experience optimizing models for deployment using CUDA, TensorRT, ONNX, or similar toolchains.

  • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5.

Nice to Have

  • Experience with multi-agent simulation, reinforcement learning environments, or game AI systems.

  • Familiarity with graphics pipelines (deferred rendering, depth buffers, motion vectors, scene graphs).

  • Experience bridging synthetic and real-world datasets.

  • Prior experience leading small technical teams or defining system architecture roadmaps.

Salary Range: $140,000 - $220,000 Annually

Why Join the Snail Games USA Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.