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Remote Video Game Publisher Jobs (NOW HIRING)

RTS is an enthusiast culture company that builds at the intersection of video games, anime ... Act as the day-to-day point of contact for established publishing partners across the globe ...

Video Game Annotator Type: Contract Compensation: $16-$17/hour Location ... Remote Role Responsibilities * Annotate assigned games such as Minecraft and open-world games for ...

... game publishers, peripheral brands, and entertainment companies to build campaigns that reach the right players at the right moment - through custom editorial, display, newsletters, social, and video.

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

Executive Producer, Party Games

Los Angeles, CA · On-site +1

$133K - $135K/yr

... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

Executive Producer, Party Games

Los Gatos, CA · On-site +1

$144K - $146K/yr

... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ...

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... courses in Video Game Design. Applications will be received on an ongoing basis and will be ...

Games Producer- Talent Pool

Fort Lauderdale, FL · Remote

$126K - $129K/yr

Side is a global video game development and services provider, offering technical and creative ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Side is a global video game development and services provider, offering technical and creative ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Charleston, SC · Remote

$126K - $129K/yr

Side is a global video game development and services provider, offering technical and creative ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Side is a global video game development and services provider, offering technical and creative ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Charleston, SC · On-site +1

$116K - $117K/yr

Side is a global video game development and services provider, offering technical and creative ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Qualifications: 7+ years of experience in Video Game Production, preferably in both Publishing and ...

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ...

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Remote Video Game Publisher information

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How much do remote video game publisher jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for remote video game publisher in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are the main challenges of coordinating projects as a remote video game publisher?

Coordinating projects as a remote video game publisher often involves managing teams across different time zones, which can make real-time communication and prompt decision-making challenging. Publishers must also ensure clear documentation and consistent collaboration with developers, marketing teams, and external partners despite not sharing a physical workspace. Building strong relationships and maintaining project momentum require effective use of digital project management tools and proactive communication. Ultimately, adaptability and strong organizational skills are essential for overcoming these challenges and delivering successful game launches.

What are the key skills and qualifications needed to thrive as a Remote Video Game Publisher, and why are they important?

To thrive as a Remote Video Game Publisher, you need a strong background in game development processes, project management, and an understanding of market trends, often supported by a degree in business, marketing, or a related field. Familiarity with publishing platforms (such as Steam, PlayStation Network, or Xbox Live), analytics tools, and digital marketing systems is typically required. Exceptional communication, negotiation, and organizational skills allow publishers to coordinate with developers, manage timelines, and foster industry relationships. These skills and qualities are crucial for ensuring successful game launches, maximizing reach, and driving commercial success in a competitive digital landscape.

What is the difference between Remote Video Game Publisher vs Remote Video Game Developer?

AspectRemote Video Game PublisherRemote Video Game Developer
Primary RoleFunds, markets, and distributes gamesDesigns, codes, and creates games
Required SkillsProject management, marketing, licensingProgramming, art, game design
Work EnvironmentCollaborates with developers, marketing teamsWorks mainly with design and programming teams
Industry UsagePublishers oversee multiple projects, often remotelyDevelopers focus on game creation, often remote

Remote Video Game Publishers and Developers both operate within the gaming industry but have distinct roles. Publishers handle funding, marketing, and distribution, while Developers focus on creating the actual games. Both roles often work remotely and require related skills, but their core responsibilities differ significantly.

What does a remote video game publisher do?

A remote video game publisher is responsible for overseeing the distribution, marketing, and monetization of video games developed by independent studios or developers, all while working from a remote location. They help bring games to market by managing contracts, coordinating with digital storefronts, planning promotional strategies, and providing funding or resources for development and localization. Their goal is to ensure the game reaches its target audience and achieves commercial success, all without being tied to a physical office.
More about Remote Video Game Publisher jobs
What cities are hiring for Remote Video Game Publisher jobs? Cities with the most Remote Video Game Publisher job openings:
What are the most commonly searched types of Video Game Publisher jobs? The most popular types of Video Game Publisher jobs are:
What states have the most Remote Video Game Publisher jobs? States with the most job openings for Remote Video Game Publisher jobs include:
Infographic showing various Remote Video Game Publisher job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 24% Part Time, 2% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Global Business Development Manager

Global Business Development Manager

RTS

Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 29 days ago


Job description

RTS is an enthusiast culture company that builds at the intersection of video games, anime, creators, and brands. From global live events to bespoke consumer experiences, we exist to create deeper connections between fans and the worlds they love. Our team brings deep expertise across partnerships, marketing, talent management, event production, media, community building, and IP development.
Role Overview
RTS is looking for a motivated Business Development Manager to support our growing business development efforts globally, focusing on servicing our game publisher partners, executing strategic partnerships and broadly supporting product and marketing teams with external publisher communications and operations.
The ideal candidate is detail-oriented, experienced in account management and capable of seeing complex operational projects through to completion while maintaining strong professional relationships across the gaming industry.
This role primarily focuses on the account management and servicing of game publisher partners specific to Evo. This includes maintaining regular communications, business updates, strategic deal-making, collaborative co-marketing and more. In addition, this role supports broader business development functions including the development of Evo's media rights business, strategic partnerships, and procurement processes on behalf of RTS and Evo.
Key Responsibilities
Account Management & Partner Support
  • Act as the day-to-day point of contact for established publishing partners across the globe, regularly providing business updates, co-marketing opportunities and overall ensuring their needs are met and projects stay on track.
  • Act as the day-to-day point of contact for media rights licensees and other strategic partners
  • Facilitate the execution of collaborations with publisher partners, moving from initial deal terms through to final implementation.
  • Manage internal workflows across event and content teams to ensure all partner deliverables and contractual obligations are fulfilled.
  • Assist senior leadership in the administration and tracking of multi-year agreements and regional publisher deals.
Global Business Development & Deal Execution
  • Support global business development efforts by identifying and reaching out to potential commercial opportunities with international platforms, IP holders, and rights distributors.
  • Supporting senior members of the team and at times, leading the deal making process with prospective strategic partners, including but not limited to game publishers, media rights holders, local governments, licensees and other businesses
  • Assist in the creation of global pitch materials and proposals for Evo and RTS services, tailored for a diverse international audience.
  • Support the operational rollout of global licensing expansions and collaborative content programs across the fighting game community.
  • Monitor and report on global business development trends, ensuring RTS remains competitive in the international live events and media space.
Cross-Functional Operations
  • Support international operations partners with the execution and delivery of Evo's global events including but not limited to Evo Japan and Evo Las Vegas
  • Support the needs of internal product, marketing and business teams with game publisher partners, coordinating and facilitating asset management & delivery
  • Work with internal business affairs, legal & finance teams to streamline procurement, manage international invoicing, and ensure contract compliance.
  • Support the brand partnerships team in delivering global sponsorship assets and providing data-driven post-event reports to international partners.

Qualifications
  • Ability to work legally in your current place of residence with the capacity for frequent international travel.
  • 5-8 years of experience in account management or business development within the global video game or entertainment industry.
  • Proven track record of managing complex projects and client accounts across multiple international regions.
  • Professional fluency in English
  • Deep understanding of the global gaming ecosystem, publisher relations, and the international competitive landscape.
  • Strong ability to work independently in a remote-first environment across diverse time zones.
  • Flexibility to support early morning or late evening meetings as needed for global partner and team alignment.

Bonus Points
  • Bachelor's degree in Business, International Relations, or a related field.
  • Experience working with global publishers such as Capcom, Bandai Namco, Riot Games, or Epic Games or global IP rights holders such as Disney, LEGO or other
  • Demonstrated success navigating cross-cultural dynamics in a professional, global business environment.
  • Familiarity with global media rights distribution or international procurement workflows.
  • Professional fluency in Japanese

Benefits (US Only)
  • Medical, Dental, Vision and Life Insurance
  • 401(k) plan available for employee contributions
  • Flexible work schedule
  • Generous PTO and company-observed holidays
  • Remote-first culture

Company Philosophy
We believe strongly in work/life balance - you've got to feel your best to work your best. We offer a generous PTO program, and in addition to observing the standard holidays, we've extended many of them into extra-long weekends. We are a remote-first company, so as long as you can do the specifics of your job, we don't mind where you do it.
RTS is proud to be an equal opportunity employer. We celebrate and welcome diversity and are committed to creating an inclusive environment.