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Remote Video Game Publisher Jobs in Massachusetts

Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... A proven track record marketing video games, from development, through launch and beyond. * A ...

This position will operate on a remote basis within the U.S. About Pocket-lint Pocket-lint is a ... As part of the Valnet Publishing Group, Pocket-lint operates at a fast pace to deliver expert ...

Manager, Technical Operations, DV+

Boston, MA · On-site +1

$125K - $135K/yr

... remote, T/W/TH in-office) At Magnite, we cultivate an environment of continuous growth and ... publishers monetize omnichannel inventory - spanning display, video, native, audio, and DOOH ...

Sales Account Executive, Edtech

Boston, MA · On-site +1

$110K - $120K/yr

JoVE is the world- leading producer and provider of video solutions with the mission to improve ... A Bachelor's degree. * 3+ years of experience in sales, preferably in EdTech, STEM Publishing or ...

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Remote Video Game Publisher information

What does a remote video game publisher do?

A remote video game publisher is responsible for overseeing the distribution, marketing, and monetization of video games developed by independent studios or developers, all while working from a remote location. They help bring games to market by managing contracts, coordinating with digital storefronts, planning promotional strategies, and providing funding or resources for development and localization. Their goal is to ensure the game reaches its target audience and achieves commercial success, all without being tied to a physical office.

What are the key skills and qualifications needed to thrive as a remote video game publisher?

To thrive as a Remote Video Game Publisher, you need a strong background in game development processes, project management, and an understanding of market trends, often supported by a degree in business, marketing, or a related field. Familiarity with publishing platforms (such as Steam, PlayStation Network, or Xbox Live), analytics tools, and digital marketing systems is typically required. Exceptional communication, negotiation, and organizational skills allow publishers to coordinate with developers, manage timelines, and foster industry relationships. These skills and qualities are crucial for ensuring successful game launches, maximizing reach, and driving commercial success in a competitive digital landscape.

What are the main challenges of coordinating projects as a remote video game publisher?

Coordinating projects as a remote video game publisher often involves managing teams across different time zones, which can make real-time communication and prompt decision-making challenging. Publishers must also ensure clear documentation and consistent collaboration with developers, marketing teams, and external partners despite not sharing a physical workspace. Building strong relationships and maintaining project momentum require effective use of digital project management tools and proactive communication. Ultimately, adaptability and strong organizational skills are essential for overcoming these challenges and delivering successful game launches.

What is the difference between Remote Video Game Publisher vs Remote Video Game Developer?

AspectRemote Video Game PublisherRemote Video Game Developer
Primary RoleFunds, markets, and distributes gamesDesigns, codes, and creates games
Required SkillsProject management, marketing, licensingProgramming, art, game design
Work EnvironmentCollaborates with developers, marketing teamsWorks mainly with design and programming teams
Industry UsagePublishers oversee multiple projects, often remotelyDevelopers focus on game creation, often remote

Remote Video Game Publishers and Developers both operate within the gaming industry but have distinct roles. Publishers handle funding, marketing, and distribution, while Developers focus on creating the actual games. Both roles often work remotely and require related skills, but their core responsibilities differ significantly.

What are the most commonly searched types of Video Game Publisher jobs in Massachusetts?

The most popular types of Video Game Publisher jobs in Massachusetts are:

What are popular job titles related to Remote Video Game Publisher jobs in Massachusetts?

For Remote Video Game Publisher jobs in Massachusetts, the most frequently searched job titles are:

What job categories do people searching Remote Video Game Publisher jobs in Massachusetts look for?

The top searched job categories for Remote Video Game Publisher jobs in Massachusetts are:

What cities in Massachusetts are hiring for Remote Video Game Publisher jobs?

Cities in Massachusetts with the most Remote Video Game Publisher job openings:

Infographic showing various Remote Video Game Publisher job openings in Massachusetts as of June 2026, with employment types broken down into 2% Internship, 27% Full Time, 7% Part Time, 6% Temporary, and 58% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution.

Marketing Director

Fire Hose Games

Boston, MA • On-site, Remote

Full-time

Medical, Dental, Retirement, PTO

Re-posted 5 days ago


Job description

Company Description
Fire Hose Games is the Boston-based (but fully remote) independent game development studio behind titles such as Techtonica, Go Home Dinosaurs, Catlateral Damage, and 20XX. We pay good salaries, and our generous benefits package includes health care, dental, take-what-you-need vacation/sick time, 401(k) with matching, Parental leave, and flexible work hours. Fire Hose hasn't crunched in years, and we don't intend to start. Our company culture is inclusive, supportive, and fun. We strongly encourage applicants with diverse backgrounds and voices to apply, and we consider relevant experience in all its forms. We hope to hear from you!
For more info, visit https://www.firehosegames.com/ and https://www.techtonicagame.com
Job Description
Want to make an impact at a fantastic indie studio? This is your chance.
Fire Hose Games is looking to bring on an entrepreneurial, innovative, hard-working, and experienced Marketing leader. This is a hands-on, broad-scope role with significant business impact. It includes managing go-to-market strategy, marketing channels' growth, product positioning, branding, market research, user research, community management, PR, user acquisition, and team management.
As the Marketing Director, you'll also serve as the bridge between our players and our internal teams, ensuring that our games resonate deeply with our audience.
Our studio is fully remote, so candidates who are able to sync with a project team based in the U.S. Eastern time zone may work from anywhere. This is a full-time, salaried position.
If you're excited about helping us continue to grow our most ambitious game yet, then we're eager to hear from you!
Responsibilities
  • Design and lead marketing strategy and direct the execution of all go to market activities to drive player and creator awareness, traffic, installs, retention, and revenues.
  • Develop product marketing, key positioning statements, branding, value proposition, and messaging strategy.
  • Execute marketing campaigns across all channels, leveraging audience and network aggregation with key target audiences.
  • Oversee the creation and deployment of grassroots marketing and community management programs aimed at increased engagement
  • Drive adoption, engagement, and revenues with an efficient and effective marketing budget.
  • Manage PR and Communications with the media and the Fire Hose Games community to develop and solidify corporate and product positioning
  • Create and direct market, competitive, and user research.
  • Analyze the performance of marketing programs across all channels (including ad spend) to identify the best opportunities for optimization and regularly iterate to maximize performance
  • Advocate for the player community in high level design discussions and planning meetings

Qualifications
  • 5+ years in a hands-on, Marketing Leadership role
  • A proven track record marketing video games, from development, through launch and beyond.
  • A passion for and deep knowledge of video games (specifically Indie) and the industry as a whole
  • Demonstrated success managing a marketing budget across multiple channels to drive efficient and sustained user and revenue growth
  • An excellent brand builder and storyteller; proven success crafting brands from the ground up and a track record of building brand engagement and generating business growth.
  • Successfully managed campaigns using grassroots, guerrilla, and viral marketing as well as community management
  • A strong background in social media marketing across all relevant platforms
  • Experience working with influencers. Engaging, negotiating and managing.
  • Experience serving as a liaison. Bridging Marketing efforts with internal efforts, utilizing feedback and analysis towards meaningful development insights.
  • Excellent spoken and written communication skills, allowing you to deliver complex information clearly to your colleagues and through marketing material
  • Demonstrated effective leadership including ability to build and foster successful teams that scale

Additional Information
All your information will be kept confidential according to EEO guidelines.
Videos To Watch
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