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Remote Gameplay Engineer Jobs in Massachusetts (NOW HIRING)

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... game development space and making great software. Generate is remote work first, but we are also ...

Staff Fullstack Engineer

Somerville, MA · On-site +1

$170K - $200K/yr

Experience in developer-facing API products, gaming, or trust & safety. Benefits At Modulate, we ... Hybrid work: core in-office days with flexible remote options * Regular leadership and industry ...

Staff Fullstack Engineer

Somerville, MA · On-site +1

$170K - $200K/yr

Experience in developer-facing API products, gaming, or trust & safety. Benefits At Modulate, we ... Hybrid work: core in-office days with flexible remote options * Regular leadership and industry ...

Backend Engineer

Somerville, MA · On-site +1

$140K - $170K/yr

Hybrid work: core in-office days with flexible remote options * Regular leadership and industry ... We're trusted by leaders in gaming and beyond--and we're growing fast. We believe that great ...

Backend Engineer

Somerville, MA · On-site +1

$140K/yr

Hybrid work: core in-office days with flexible remote options * Regular leadership and industry ... We're trusted by leaders in gaming and beyond-and we're growing fast. We believe that great ...

Senior AI Engineer

Boston, MA · On-site +1

$113K - $155K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

Staff Backend Engineer

Somerville, MA · On-site +1

$140K - $170K/yr

Hybrid work: core in-office days with flexible remote options * Regular leadership and industry ... We're trusted by leaders in gaming and beyond--and we're growing fast. We believe that great ...

Staff Backend Engineer

Somerville, MA · On-site +1

$180K/yr

Hybrid work: core in-office days with flexible remote options * Regular leadership and industry ... We're trusted by leaders in gaming and beyond-and we're growing fast. We believe that great ...

Staff Front End Engineer

Boston, MA · On-site +1

$172K - $229K/yr

Experience in Game Development or 3D Visualization We encourage a hybrid schedule with in-office ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

Staff Front End Engineer

Boston, MA · On-site +1

$172K - $229K/yr

Experience in Game Development or 3D Visualization We encourage a hybrid schedule with in-office ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

... and game changers. Are you looking for an inspiring career? You just found it. Job Overview ... Internal Getinge teams such as Medical Affairs, Regulatory Affairs, Quality Engineering, Research ...

... and game changers. Are you looking for an inspiring career? You just found it. Job Overview ... Internal Getinge teams such as Medical Affairs, Regulatory Affairs, Quality Engineering, Research ...

Remote Gameplay Engineer information

How does a Remote Gameplay Engineer typically collaborate with designers and artists to implement game features?

As a Remote Gameplay Engineer, close collaboration with designers and artists is essential for bringing game features to life. This often involves participating in virtual meetings, sharing prototypes, and providing regular feedback to ensure technical feasibility aligns with creative vision. Tools like version control systems, project management software, and communication platforms help streamline workflows and keep everyone on the same page. Effective communication and proactive problem-solving are key to overcoming challenges that arise from working across different locations and time zones.

What is a Remote Gameplay Engineer?

A Remote Gameplay Engineer is a software developer who specializes in designing and implementing interactive features and mechanics in video games while working from a remote location. They collaborate with designers, artists, and other engineers to create engaging player experiences, often focusing on areas like character controls, game logic, and user interface. Working remotely, they rely on digital communication tools to stay connected with their team and contribute to the game's development from anywhere in the world.

What is the difference between Remote Gameplay Engineer vs Remote Game Designer?

AspectRemote Gameplay EngineerRemote Game Designer
Primary FocusImplementing gameplay mechanics, coding, and technical featuresConceptualizing game ideas, designing levels, and crafting user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, level design
Work EnvironmentCollaborates with artists, designers, and programmers remotelyWorks closely with developers and artists to shape game concepts remotely
Common CertificationsComputer Science, Software Engineering, relevant coding certificationsGame Design degrees, creative arts certifications

Remote Gameplay Engineers focus on coding and implementing gameplay features, while Remote Game Designers concentrate on creating game concepts and designing user experiences. Both roles often collaborate remotely within the gaming industry, but their core responsibilities and skill sets differ significantly.

What are the key skills and qualifications needed to thrive as a Remote Gameplay Engineer, and why are they important?

To excel as a Remote Gameplay Engineer, you need a solid background in computer science, strong programming skills (especially in C++ or C#), and experience with game engines like Unity or Unreal Engine. Familiarity with version control systems (e.g., Git), networking technologies, and debugging tools is often required, along with relevant certifications or a degree in a related field. Strong problem-solving abilities, effective remote communication, and collaborative teamwork distinguish top performers in this role. These skills are vital for building engaging gameplay features, ensuring code quality across distributed teams, and delivering seamless gaming experiences.
What are the most commonly searched types of Gameplay Engineer jobs in Massachusetts? The most popular types of Gameplay Engineer jobs in Massachusetts are:
What are popular job titles related to Remote Gameplay Engineer jobs in Massachusetts? For Remote Gameplay Engineer jobs in Massachusetts, the most frequently searched job titles are:
What job categories do people searching Remote Gameplay Engineer jobs in Massachusetts look for? The top searched job categories for Remote Gameplay Engineer jobs in Massachusetts are:
What cities in Massachusetts are hiring for Remote Gameplay Engineer jobs? Cities in Massachusetts with the most Remote Gameplay Engineer job openings:

Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)

Generate

On-site, Remote

$133K - $175K/yr

Full-time

Re-posted 10 days ago


Job description

OUR MISSION
Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world's largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector.
We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems.
Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale.
YOUR ROLE
In this role, you will:
  • Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience.
  • Contribute to significant aspects of the product development process - data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
  • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups.
  • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture."
  • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

REQUIREMENTS
  • Deep, intuitive understanding of Unreal Engine 4 (mandatory).
  • Deep, intuitive understanding of C++ and modern software design principles.
  • Track record in the software, technology, or game industries.
  • Experience building and shipping successful games or products.
  • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit.
  • A drive to understand and solve complex problems with novel, creative, and practical solutions.
  • Self-motivated and a self-starter.
  • Excellent communication and collaboration skills, both virtually and in person.
  • Familiarity with version control (We use Git).
  • Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution.
  • Most importantly, treat team members kindly-kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

NICE TO HAVES
  • Experience with computational and procedural mesh geometry.
  • Previous development of user-facing tools or desktop software.
  • CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.).
  • Architecture, Engineering, and Construction (AEC) industry experience.
  • With JavaScript systems (Redux, React, TypeScript, Next.js, etc.).
  • Experience with networked systems, distributed data, CRDT, or collaborative editing.

Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game development space and making great software.
Generate is remote work first, but we are also willing to discuss relocation to Boston, Massachusetts: a global epicenter of technological innovation!
We are proud to be an equal opportunity employer and welcome applicants from all backgrounds, including those from historically underrepresented communities. We are committed to reflecting the values of diversity, equity, and inclusion, both in the workplace and in the products we deliver to the industry. We are excited to hear from you!