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Apprentice Unity Vr Developer Jobs in Massachusetts

Software Design Director

Cambridge, MA · Hybrid

$140K - $200K/yr

... C# in Unity VR development, React.js for web frontend, and Arduino for IoT; 3 years of professional experience utilizing electrical engineering, microcontrollers, sensors, creative coding, and ...

Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID ... VR/AR/XR development * Programming incorporating actigraphy, eye-tracking, EEG, and/or other ...

Application Developer

Boston, MA · On-site

$87K - $123K/yr

Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID ... VR/AR/XR development * Programming incorporating actigraphy, eye-tracking, EEG, and/or other ...

... VR/AR technology). We are a small group adding to the banality of "work hard, play hard" but only ... C/C++, Python, C#/Unity, Matlab (preferred) - Familiarity with developing apps in Unity and Qt ...

... VR/AR technology). We are a small group adding to the banality of "work hard, play hard" but only ... C/C++, Python, C#/Unity, Matlab (preferred) - Familiarity with developing apps in Unity and Qt ...

UX Software Engineer

Cambridge, MA · On-site

$100K - $200K/yr

Develop responsive user-facing applications, whether that be with JavaScript, Unity, or other ... XR Hardware :Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to ...

UX Software Engineer

Cambridge, MA · Hybrid

$100K - $200K/yr

Develop responsive user-facing applications, whether that be with JavaScript, Unity, or other ... Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to work in a Hybrid ...

Apprentice Unity Vr Developer information

What are some typical projects an Apprentice Unity VR Developer might work on during their first year?

As an Apprentice Unity VR Developer, you can expect to contribute to a variety of projects such as creating interactive VR training modules, developing prototype game mechanics, or assisting with educational VR experiences. Early tasks often include building and testing immersive environments, troubleshooting performance issues, and collaborating with artists and designers to refine visual elements. You'll frequently use Unity and C# to implement features, fix bugs, and learn best practices for optimizing VR applications. These experiences help you build a solid foundation in both technical and collaborative skills, preparing you for more complex responsibilities as you advance.

What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?

To thrive as an Apprentice Unity VR Developer, you need a basic understanding of Unity, C# programming, and 3D modeling concepts, along with a relevant degree or coursework in computer science or game development. Familiarity with VR hardware, Unity Editor, version control systems like Git, and optional certifications such as Unity Certified Associate are commonly expected. Creativity, problem-solving, teamwork, and a willingness to learn help you stand out in collaborative and fast-evolving development environments. These skills and qualities are crucial to creating immersive VR experiences efficiently while adapting to new technologies and project requirements.

What does an Apprentice Unity VR Developer do?

An Apprentice Unity VR Developer assists in designing, developing, and testing virtual reality (VR) applications using the Unity game engine. They typically work under the supervision of experienced developers, learning to create immersive VR experiences, write scripts in C#, and troubleshoot issues. Their role often includes collaborating with artists and designers to bring interactive 3D environments to life, while building foundational skills in Unity and VR development.

What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?

AspectApprentice Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge, often in training or courseworkSome experience, possibly a related certification
Work EnvironmentEntry-level, supervised projects, learning-focusedDeveloping skills, contributing to projects under guidance
Industry UsageCommon in training programs and internshipsStandard entry-level role in game and VR development

The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

What are the most commonly searched types of Unity Vr Developer jobs in Massachusetts? The most popular types of Unity Vr Developer jobs in Massachusetts are:
What are popular job titles related to Apprentice Unity Vr Developer jobs in Massachusetts? For Apprentice Unity Vr Developer jobs in Massachusetts, the most frequently searched job titles are:
What job categories do people searching Apprentice Unity Vr Developer jobs in Massachusetts look for? The top searched job categories for Apprentice Unity Vr Developer jobs in Massachusetts are:
What cities in Massachusetts are hiring for Apprentice Unity Vr Developer jobs? Cities in Massachusetts with the most Apprentice Unity Vr Developer job openings:
Software Design Director

Software Design Director

IDEO

Cambridge, MA • Hybrid

$140K - $200K/yr

Other

Posted 21 days ago


Job description

Software Design Director, IDEO LLC (Cambridge, MA) Guide and contribute to large-scale, interdisciplinary digital design projects, ensuring alignment with business goals, design standards, and client expectations. Serve as a key point of contact for clients, offering strategic direction and clear communication throughout the design lifecycle. Collaborate across design, engineering, and research disciplines to scope project goals, develop timelines, and contribute to framing and RFP responses.

Develop and deliver impactful client-facing materials using advanced design and prototyping tools (e.g., Figma, Adobe XD, Webflow), ensuring accessibility and usability. Actively contribute to the execution of design deliverables, including responsive layouts, interactive components, and immersive interfaces. Manage workflows using design-centric tools and methods to track milestones, team communication, and quality benchmarks

Design complex digital products using user-centered design principles, rapid prototyping, and iterative testing. Build and sustain strong client relationships, offering guidance on digital design challenges and experience strategy. Provide mentorship to junior designers and team members, supporting growth in UX, interaction design, visual design, and consulting fundamentals.

Contribute to internal knowledge-sharing, standards development, and craft leadership efforts. Participate in business development activities, such as pipeline planning and client presentations, to align opportunities with design capabilities. Lead discussions on emerging technologies (e.g., XR, realtime rendering) and evaluate their relevance in interface and experience design

Evaluate project outcomes and apply insights to refine internal practices and design quality. Support a culture of experimentation and learning by mentoring teams in rapid iteration, user testing, and design validation. Maintain awareness of budget and timeline expectations as they relate to design deliverables and client satisfaction.

Partial telecommuting permitted 2 days/week; on-site at 80 Prospect Street Cambridge, MA 02139 3 days/week Up to 30% domestic travel required for client research/engagement. Salary: $140,000 to $200,000 per year. MINIMUM REQUIREMENTS: Master's degree or U.S

equivalent in Computer Science, Architecture, Design, or related field, plus 3 years of professional experience as a Core Engineer, Computer Scientist, Designer or any occupation, job title, position involving user-centered experiences, products, and services. Must also have experience in the following: 3 years of professional experience utilizing C# in Unity VR development, React.js for web frontend, and Arduino for IoT; 3 years of professional experience utilizing electrical engineering, microcontrollers, sensors, creative coding, and robotics; 3 years of professional experience creating connected installations, experiences, and augmented objects; 3 years of professional experience performing hardware prototyping, integration, firmware development, wireless/network connectivity, and sketching/rough prototyping; 3 years of professional experience performing product management, including prioritizing features, pacing the process, and defining a product roadmap; 3 years of professional experience utilizing computer vision, machine learning, augmented/mixed reality, and Large Language Model (LLMs); 3 years of professional experience creating immersive experiences, games, or interactive narratives; 3 years of professional experience applying physics or computer graphics to 2D, 3D, or VR, with front-end technology tools (including Unity); 3 years of professional experience constructing interdependent, multi-faceted systems, and performing information flow, inputs and outputs, choice, behavior, and feedback; 3 years of professional experience translating technical terms to a wide audience; 3 years of professional experience winning new work for a consulting company by applying technical creative coding, development skills, and business knowledge of business development processes, systems, and client engagements; 3 years of professional experience managing complex projects for interdisciplinary teams. CONTACT: Please email resume to jobs@ideo.com

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