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Apprentice Unity Vr Developer Jobs (NOW HIRING)

Principal VR Developer - Unity

Austin, TX ยท On-site

$160K - $190K/yr

The qualified Principal VR Developer will combine deep technical mastery in Unity and C# with the pragmatism and ambition to drive impact across the full product stack, architecting VR scenes and ...

The qualified Principal VR Developer will combine deep technical mastery in Unity and C# with the pragmatism and ambition to drive impact across the full product stack, architecting VR scenes and ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

Senior XR/Unity Developer Location: Austin TX || Onsite Interview: Virtual Senior XR/Unity ... Stay updated with the latest AR/VR technologies, trends, and industry standards. * Provide ...

... Unity or Unreal Engine โ€ข 3+ years of experience with various aspects of game design and ... with programming languages such as Java or C# โ€ข 3+ years of experience with developing AR ...

Integrate assets into Unity as FBX files and ensure proper scaling, lighting, and performance ... including VR headsets. * Work closely with instructional designers, developers, and program ...

Integrate assets into Unity as FBX files and ensure proper scaling, lighting, and performance ... including VR headsets. * Work closely with instructional designers, developers, and program ...

Engineer, Unity

Winter Park, FL ยท On-site

$97K - $131K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

Junior Gaming Software Developer - Unity

Huntsville, AL ยท On-site

$66K - $85K/yr

Junior Gaming Software Developer - Unity OASYS, INC., a Leading Edge Government contractor in ... Experience with AR/VR platforms (HTC Vive, Oculus, ARKit, Hololense, etc) * Experience with iOS ...

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Software Design Director

Cambridge, MA ยท Hybrid

$140K - $200K/yr

... C# in Unity VR development, React.js for web frontend, and Arduino for IoT; 3 years of professional experience utilizing electrical engineering, microcontrollers, sensors, creative coding, and ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA ยท On-site +1

$139K - $183K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR ... Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and ...

Training Developer II

Palmdale, CA ยท On-site

$56K - $96K/yr

We are looking for an AR/VR Training Developer to join our Air Systems Maintenance Training team in ... Build interactive VR experiences in ModestTree (a Unity Based Training Software). * Apply ...

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Apprentice Unity Vr Developer information

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How much do apprentice unity vr developer jobs pay per hour?

As of Jun 24, 2026, the average hourly pay for apprentice unity vr developer in the United States is $22.02, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $24.04 per hour, depending on experience, location, and employer.

What are some typical projects an Apprentice Unity VR Developer might work on during their first year?

As an Apprentice Unity VR Developer, you can expect to contribute to a variety of projects such as creating interactive VR training modules, developing prototype game mechanics, or assisting with educational VR experiences. Early tasks often include building and testing immersive environments, troubleshooting performance issues, and collaborating with artists and designers to refine visual elements. You'll frequently use Unity and C# to implement features, fix bugs, and learn best practices for optimizing VR applications. These experiences help you build a solid foundation in both technical and collaborative skills, preparing you for more complex responsibilities as you advance.

What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?

To thrive as an Apprentice Unity VR Developer, you need a basic understanding of Unity, C# programming, and 3D modeling concepts, along with a relevant degree or coursework in computer science or game development. Familiarity with VR hardware, Unity Editor, version control systems like Git, and optional certifications such as Unity Certified Associate are commonly expected. Creativity, problem-solving, teamwork, and a willingness to learn help you stand out in collaborative and fast-evolving development environments. These skills and qualities are crucial to creating immersive VR experiences efficiently while adapting to new technologies and project requirements.

What does an Apprentice Unity VR Developer do?

An Apprentice Unity VR Developer assists in designing, developing, and testing virtual reality (VR) applications using the Unity game engine. They typically work under the supervision of experienced developers, learning to create immersive VR experiences, write scripts in C#, and troubleshoot issues. Their role often includes collaborating with artists and designers to bring interactive 3D environments to life, while building foundational skills in Unity and VR development.

What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?

AspectApprentice Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge, often in training or courseworkSome experience, possibly a related certification
Work EnvironmentEntry-level, supervised projects, learning-focusedDeveloping skills, contributing to projects under guidance
Industry UsageCommon in training programs and internshipsStandard entry-level role in game and VR development

The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

More about Apprentice Unity Vr Developer jobs
What cities are hiring for Apprentice Unity Vr Developer jobs? Cities with the most Apprentice Unity Vr Developer job openings:
What are the most commonly searched types of Unity Vr Developer jobs? The most popular types of Unity Vr Developer jobs are:
What states have the most Apprentice Unity Vr Developer jobs? States with the most job openings for Apprentice Unity Vr Developer jobs include:
What job categories do people searching Apprentice Unity Vr Developer jobs look for? The top searched job categories for Apprentice Unity Vr Developer jobs are:
Infographic showing various Apprentice Unity Vr Developer job openings in the United States as of June 2026, with employment types broken down into 2% Internship, 58% Full Time, 33% Part Time, 4% Temporary, 2% Contract, and 1% Summer. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $45,806 per year, or $22 per hour.
Principal VR Developer - Unity

Principal VR Developer - Unity

HireNetworks

Austin, TX โ€ข On-site

$160K - $190K/yr

Other

Posted 13 days ago


Job description

Principal VR Developer

Our Austin-based VR client in the personalized biofeedback and wellness space seeks a highly experienced VR Developer to join their growing team! In this role (the most senior role on the VR engineering team), you will engineer VR experiences for users to cultivate self-awareness, regulate emotions, and unlock cognitive performance. The qualified Principal VR Developer will combine deep technical mastery in Unity and C# with the pragmatism and ambition to drive impact across the full product stack, architecting VR scenes and user experiences that users feel in their body, not just see through a screen. The Principal VR Developer will own how scenes are composed, how interactions are designed, how shaders and audio combine to produce a felt experience, and how biosignal-driven adaptation is woven into every moment a user spends with the device.

This is a direct-hire opportunity with benefits. Target salary range is $160,000 - $190,000 with some flexibility potential for the ideal candidate. The Principal VR Developer will sit primarily onsite in the Austin, TX company HQ, so candidates must be local to or willing to move to Austin. Relocation assistance may be available on a case-by-case basis. No visa sponsorship or subcontracting arrangements available.

Responsibilities of the Principal VR Developer:

  • ยทย ย ย ย ย ย  Architect end-to-end development and optimization of VR experiences in Unity, including scene composition, interaction systems, state management, and runtime performance targeting standalone Android-based VR hardware.
  • ยทย ย ย ย ย ย  Define the patterns other VR engineers build on: how scenes are loaded, how state flows between training modules, how adaptive logic plugs into experience code. Set the bar for scene structure, performance, and interaction quality across the team and hold it.
  • ยทย ย ย ย ย ย  Architect and maintain clean, scalable C# codebases, applying software design patterns that support rapid iteration and long-term maintainability.
  • ยทย ย ย ย ย ย  Translate physiological constructs (HRV coherence, EEG band ratios, eye-tracking patterns) into responsive, embodied scene behavior thresholds, feedback loops, intensity scaling, and progression and drive the closed-loop logic in real time within defined latency budgets.
  • ยทย ย ย ย ย ย  Build and integrate real-time data pipelines that ingest, process, and visualize live biosignal streams (EEG, PPG, EDA, IMU, eye tracking) within the VR environment to drive adaptive, personalized experiences.
  • ยทย ย ย ย ย ย  Develop and maintain integrations between the VR layer and broader backend systems REST/WebSocket APIs, cloud data infrastructure, and analytics pipelines contributing meaningfully beyond the Unity layer.
  • ยทย ย ย ย ย ย  Own the full graphics pipeline: writing and optimizing custom shaders (HLSL/ShaderGraph), render features, post-processing, and platform-specific GPU profiling to hit demanding frame rate and latency targets on-device.
  • ยทย ย ย ย ย ย  Engineer the spatial audio pipeline using frameworks such as Steam Audio or Resonance Audio, from sound design integration through real-time DSP implementation. Treat audio as a primary modality for regulation and presence, not a polish layer.
  • ยทย ย ย ย ย ย  Build against the device SDK owned by the Principal Systems Engineer surface clean integration boundaries, push back on leaky abstractions, and contribute the application-layer requirements that shape the SDK.
  • ยทย ย ย ย ย ย  Apply software expertise fluidly across the business: whether thatโ€™s prototyping a signal processing module, contributing to a web dashboard, improving dev tooling, or stress-testing a data pipeline, you bring rigor and speed wherever itโ€™s needed.
  • ยทย ย ย ย ย ย  Partner with designers, product managers, neuroscientists, hardware engineers, and the Principal Systems Engineer to translate ambitious concepts into shippable products, balancing technical excellence with real-world constraints and timelines.
  • ยทย ย ย ย ย ย  Diagnose and resolve complex technical challenges across VR interaction, rendering performance, input systems, biosignal latency, and cross-platform compatibility.
  • ยทย ย ย ย ย ย  Set the technical direction for VR engineers on the team through architecture reviews, code review, and direct mentorship without taking on management โ€” and champion a culture of pragmatic innovation, evaluating emerging tools, frameworks, and workflows with a bias toward shipping and learning fast.

Qualifications of the Principal VR Developer:

  • ยทย ย ย ย ย ย  Bachelorโ€™s degree in Computer Science or a related field is preferred.
  • ยทย ย ย ย ย ย  10+ years'' industry experience in VR meditation, training, gaming, biofeedback, or similar fields, with a track record of shipping immersive, interactive experiences to real users (not prototypes) across multiple platforms.
  • ยทย ย ย ย ย ย  Deep mastery of Unity and C# at the level expected of the most senior VR engineer in the room, backed by a strong portfolio of shipped VR projects.
  • ยทย ย ย ย ย ย  Demonstrated ownership of the full graphics pipeline shaders (HLSL/ShaderGraph), render features, post-processing, and GPU profiling on Android-based standalone VR hardware.
  • ยทย ย ย ย ย ย  Hands-on experience with spatial audio pipelines (Steam Audio, Resonance Audio, or equivalent), including real-time DSP work.
  • ยทย ย ย ย ย ย  Experience architecting Unity codebases that scale across multiple engineers and multiple scenes without collapsing into ad-hoc state.
  • ยทย ย ย ย ย ย  Experience integrating real-time data streams into VR experiences within strict latency budgets, ideally including biosignal-driven adaptive systems (EEG, HRV, eye tracking, voice).
  • ยทย ย ย ย ย ย  Strong understanding of game development principles, object-oriented design, and VR-specific interaction models.
  • ยทย ย ย ย ย ย  Experience with third-party plugin integration and multi-platform development on Android-based XR platforms (Quest, Pico, Spaces), ideally including migrations between runtimes.
  • ยทย ย ย ย ย ย  Solid knowledge of Git and version control practices within an Agile environment.
  • ยทย ย ย ย ย ย  Excellent problem-solving skills with the ability to work autonomously and manage multiple projects simultaneously.
  • ยทย ย ย ย ย ย  Strong communication skills and a proven ability to set technical direction across crossfunctional, remote teams without formal authority.
  • ยทย ย ย ย ย ย  Experience building biofeedback, meditation, training, therapeutic, or otherwise non-game VR experiences where the felt outcome matters more than entertainment is strongly preferred.
  • ยทย ย ย ย ย ย  Experience working closely with research, neuroscience, or human-factors teams is strongly preferred.
  • ยทย ย ย ย ย ย  Familiarity with the platform / SDK layer underneath Unity enough to be a real partner to the Principal Systems Engineer is strongly preferred.

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